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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)Couriers [ABANDONED]
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Author Topic: Couriers [ABANDONED]  (Read 2287 times)
Ashkin
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« on: January 22, 2011, 05:05:37 PM »

I will almost definitely not finish this so don't get all excited
Not that anyone was going to

COURIER
The adventures of two messengers

-Story-
   This game will be about two postmen,
   who challenge eachother to a duel, a test
   of their speed and wit. To travel around
   their country, and see who can deliver the
   most messages. The men decide that they
   will put their skills to the test in towns
   around the whole of Japan, seeing who can
   accumulate the most yen and become the
   most prestigous postman. And so a great
   competition begins, destined to bring
   one greatness, and the other shame.


-Gameplay-
The player (and their friend) is tasked with  
delivering as many messages as they can.  
These messages appear in their inventory,  
and then they must rush to the address  
shown to them, deliver the message, get  
their yen, and rush off to deliver more.  
The player can pick up yen on their way,  
and will have to face many obstacles, such  
as monsters, inhabitants of the world, and  
even each other if you're into playing  
dirty. The gameplay will be split into  
specific areas or zones, which are towns  
or great landmarks that need messengers.  
The areas will grow as you do- when you  
upgrade yourself (more on that later),  
the world will upgrade with you, growing  
and opening new worlds until you reach  
the set goal of Yen.  

-Upgrading-
  When you collect enough yen, then you
   can spend it at various shops that are
   scattered around the areas you visit. With
   your yen, you can upgrade yourself, letting
   you gain a new banner, which is bigger than
   your old one and adorned with a new logo.
   With this banner comes a new ability that
   will aid you in your couriering- from low-
   tier abilities such as a double jump and
   faster run to high-tier ones such as
   summoning a giant eagle to ride. These
   upgrades do NOT carry over to new areas-
   you'll have to start over again, as the
   people there don't know and trust you
   like the people in your previous area.

-Competition-
It wouldn't be a versus game if you  
played nice now, would it? You have the  
power to do many things to your fellow  
messenger- hit him with your weapon, use  
him as a stepping stone, or even be really  
mean and steal their letters so you can  
deliver them yourself and get what would  
have been their pay. The whole game  
revolves around this competitive element,  
and if you aren't mean, you won't  
survive.  

Progress, pixel art, demos and junk may be coming later. Or they may not be and I'm just going to forget this and be lazy.
« Last Edit: January 28, 2011, 03:24:18 PM by Ashkin » Logged
TobiasW
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This can only end brilliantly!


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« Reply #1 on: January 23, 2011, 06:06:18 AM »

Luckily, my ploy has worked! My game concept is so boring that nobody replies to my thread, which means no one is excited about it [...]
...so I switched back to the thread and I'm like "Whaaaaat".

I think the concept is great, and it puts me to shame that I was to lazy to answer earlier on! And if you find the strength, sir, I would be very delighted if you get at least a rudimentery version of this working.

So what would it be, a plattformer? (The double jump sort of gave it away?)
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Greender
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« Reply #2 on: January 23, 2011, 06:46:09 AM »

This game sounds really fun and kind of big. I hope you finish and not being lazy, good luck Ashkin.
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Rob Lach
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« Reply #3 on: January 23, 2011, 07:59:36 AM »

COURIER

Fixed your title.
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Ashkin
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« Reply #4 on: January 23, 2011, 01:10:47 PM »

Thanks guys.
So what would it be, a plattformer? (The double jump sort of gave it away?)
Yes, definitely a platformer. If you've ever played Level Up, the areas and platforming style would be kind of like that, except more speedy.

Now, I have a question. When the player gets enough yen to level up, he can choose several different abilities out of a number, like an ability tree that will branch out and become more specialized as the player levels up. But, when you're choosing your ability, should I make the other player freeze so that the player doesn't lose any time while choosing, or should I let the other player just keep running, and make indecisiveness a kind of penalty? A third option would be to allow a 'break' every now and then where the player would customize their abilities and look over the messages they delivered as well as the map to devise new routes.
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TobiasW
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« Reply #5 on: January 23, 2011, 01:43:20 PM »

If you've ever played Level Up, the areas and platforming style would be kind of like that, except more speedy.
"Ever played"? I love Level up truly, madly and deeply. Now you HAVE to make this game! (Do you know any other games like that?)

Another question: Will it be online?
And will both players will play on the same map? When will maps change?

Hum... I tend to the non-freeze. It's not uncommon, an RTS game wouldn't wait either while you choose what to build/develop, would it?
But all in all, I guess it wouldn't be hard to try the non-freeze and the break out and go with the one that feels better. (Definitly not the freeze, this would be way to disrupting.)
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Ashkin
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« Reply #6 on: January 23, 2011, 02:35:39 PM »

Hm. I might try to make it online, but I doubt I'll be able to pull it off, as I know next to nothing about networking.
Both players will be on the same map so they can mess with eachother, and the maps will change once you reach the end of your ability tree or maybe once you collect a certain amount of yen, I'm not yet sure. Maybe just after a certain amount of time or letters.
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FinalSin
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Too bad they lose!


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« Reply #7 on: January 23, 2011, 02:40:47 PM »


The Font: The Game (tm)
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Ashkin
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« Reply #8 on: January 28, 2011, 03:23:34 PM »

PROJECT ABANDONED
REASON:
-Too large a project to handle by deadline
-Coding skills are too amateur
-Laziness
-Pure scale of the art assets needed


Now brainstorming new ideas
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