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TIGSource ForumsCommunityDevLogsJack the Reaper
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Conker534
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« Reply #600 on: July 01, 2013, 08:40:01 PM »

Sweet another GM8 user :D

edit:

Hey, have you thought about extending the "hold escape to end" the game thing, I feel like it ends the game a tad to fast
« Last Edit: July 02, 2013, 09:41:33 PM by Conker » Logged
Raku
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« Reply #601 on: August 05, 2013, 05:51:24 AM »

Sorry for the long silence. Things in life happened and I got very busy for a while and took a break from working on the game. But now I'm back to working on it daily again. I'll try to start making updates again with anything I can show.
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« Reply #602 on: August 09, 2013, 12:13:59 PM »

Never give up! You can do it! Encouragement!
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Schoq
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« Reply #603 on: August 09, 2013, 12:37:55 PM »

Sorry, I'm really not a fan of sfxr/bfxr. Too many indie games already use the sfxr/bfxr type sound effects, and honestly I can't stand them. It's used way too often.
Oops, a month late now, but may I humbly suggest you try LabChirp? (made by a friend of mine).
It can create quite a bit more vivid sound effects than bfxr if you know your way around sound synthesis or have time to learn it.
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« Reply #604 on: August 09, 2013, 01:48:35 PM »

LabChirp is very cool! I'm using it now and I love. Also it makes great sample generator if you are into trackers (as in music trackers).
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Raku
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« Reply #605 on: August 09, 2013, 10:52:16 PM »

Never give up! You can do it! Encouragement!
Woah! thanks, Paste! I was worried you might have lost interest in my game after it's been taking so long for me to complete! I appreciate it.

As for your suggestion, Schoq, I've already made the sound effects for my game using instruments and percussion taken from SNES samples, as I assume people who made games for the SNES/SFC did. Thank you for the suggestions, though.
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Conker534
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« Reply #606 on: August 09, 2013, 11:02:36 PM »

Any idea when you're going to finish this game, and do you plan to start another one afterwards, or take a break for a while? xD
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Raku
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« Reply #607 on: August 10, 2013, 12:36:30 AM »

I can't say when this game will be finished. I'm nearing the end, but there's no telling how long it will take to complete. I don't work well with setting dates.
And yes, I have more game ideas I want to start work on right after I finish this one as well.
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Raku
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« Reply #608 on: August 14, 2013, 04:18:27 AM »

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gimymblert
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« Reply #609 on: August 14, 2013, 07:44:01 AM »

nya
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darkhog
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« Reply #610 on: August 15, 2013, 10:56:07 AM »

Cool pixelart, Rakugaki! Did you do it yourself? Very good, though you may try to add more intermediate colors, for better antialiasing.
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« Reply #611 on: August 15, 2013, 06:52:33 PM »

Yes, I've done all the art myself. Did you mean the anti-aliasing around her chin and facial features?
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gimymblert
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« Reply #612 on: August 15, 2013, 06:55:14 PM »

well the aliasing would loose the 16bits snes feel IMHO
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Conker534
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« Reply #613 on: August 15, 2013, 07:00:34 PM »

I think it looks PERFECT the way it is. Smiley
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Raku
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« Reply #614 on: August 15, 2013, 07:21:05 PM »

Thanks, you two. I wasn't planning on changing the image, I was just asking what darkhog meant.
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« Reply #615 on: August 17, 2013, 07:12:35 AM »

Did you mean the anti-aliasing around her chin and facial features?

No, I meant antialiasing around about everything (including hair and frame - those are biggers offenders). Because it now looks like it was made in Paint.
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gimymblert
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« Reply #616 on: August 17, 2013, 07:29:40 AM »

No it looks like it was made for snes, check your video game art history Sad
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darkhog
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« Reply #617 on: August 17, 2013, 08:54:57 AM »

Snes was capable to more than that. Just look how colorful Super Mario World is, or any SNES game for that matter.
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« Reply #618 on: August 17, 2013, 09:06:37 AM »

I've never seen Rakugaki-otoko ever use anti-aliasing in his pixel art, I think it's just part of his style. He does make it in MS Paint, after all.
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Conker534
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« Reply #619 on: August 17, 2013, 10:33:03 AM »

@darkhog

Its supposed to look the way it does, and it looks good the way it is.

No it looks like it was made for snes, check your video game art history Sad

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