New build up
in the same place as the previous one.
Tweaks:
- Player jetpack speeds are lower, hopefully controls feel a bit nicer, although a side-effect is that the balance has shifted around a bit. It's both easier and harder
- Enemies stay dead for a while when you revisit a screen after moving between screens
- Removed the gun taking energy from the jetpack, since it was complicating the flying control
- Flying enemy movement improved
Fixes:
- Fixed occasional random crash when entering a new screen
- Fixed dead enemies firing
- Fixed horrible slowdown bug when lots of gravity-affected projectiles were on screen
Remaining known issues:
- Z sorting glitches on some graphics cards - "shadow" enemy body parts drawn in front of foreground parts, etc.
- Still doesn't support old gfx hardware
- Occasionally get stuck inside an enemy or nest on screen transition (have to quit)
Finished! (Chosen midnight: Los Angeles)
Download
here. (Thanks to Mr Hao Wan for the hosting!!)
Also requires .NET runtime.
Various things didn't make it in, but it came out ok. I'm really sorry but it still won't run on older graphics cards due to... some... sh1tty z-buffer-related reason... that I'm too tired to remember. Sorry Inane and others - might be able to fix for the Redux version.
Screenshots:
Instructions:
- Collect the 8 missing spaceship parts from around the planet. They are often hidden inside enemy nests.
- The detector in the top right glows red when a part is on the same screen and yellow if there's one 1 screen away.
- Return to the ship at any time to restore health. Return with all 8 parts to win.
- Firing and using the jetpack deplete your energy (bue bar). Jetpack is not available when energy is zero and guns are weaker. Energy recharges quickly though.
- Press "H" to start in hard mode with lots more enemies
Controls:
Left/Right - move horizontally
Up - jetpack boost
Down - jetpack auto-hover (sometimes useful)
X - fire
And now... sleep. OH NO HANG ON: Work.
Best of luck everyone! Really looking forward to playing everything and picking everyones brains about secret PG techniques
Original Post:
Space Cat crashes on a strange planet and bits of his spaceship get scattered around the world. He has to find them all and return to the spaceship to win. (this is all part of a grand plan to avoid Cave Story rip off allegations
)
The planet is randomly generated based on the name the player gives it a the start (during some sort of intro sequence), so planet "haowan" would be the same everytime, and different to planet "shrimp". People can experiment to find fun planets and share the best planet names online. I'll include a random name generator so you don't *have* to think up a name each time you play.
Gameplay will be somewhere between Metroid and Knytt. Main weapon is a raygun, but might add bombs or other attacks if time. Some special "get-out-of-jail-free card" player abilities will be included in order to give the world generator a bit more slack
As well as finding the required ship parts, there will (hopefully) be secret bonus items that unlock different endings.
If I get time, there might be some sort of hunger/resting/foraging/camping in order to sate my lust for roguelike game mechanics.
Main procedural thing is the world, extra things might be enemy types and pickups.
Some early screenshots in a few days, hopefully!