Very scary atmosphere, I jumped at a few parts. The game looks to already be succeeding in the creepiness department. Here's some criticism now...hope it's not too much.
All criticism is good
I felt like there was insufficient direction regarding progress, I mean it seems like the game requires you to check every single room in order to acquire the items needed to progress, which is alittle too methodical for my taste. I remember skipping a room or two at the beginning of the game, and after getting stuck later in the game, I had to basically backtrack to the beginning to make sure i didn't miss some critical item there. I actually ended up doing alot of back tracking since I wasn't 100% on some of the game mechanics, like double clicking items in you inventory and pressing red and green buttons, and the result was alot of tedious wandering to already-checked areas.
I'll do some redesigning of levels to streamline gameplay. About the game mechanics themselves.. I trust that you are smart enough to figure stuff out yourself. All of the storyline critical items will be easy to find
The buttons on the coroner's computer didn't seem to work for me on my first playthrough, so I had to exit the game when I got on it. Then when i replayed the game, the same thing happened when I got the generator running and used the computer by the radio; no button, including backspace and escape, could get me out of the computer screen, so I had to quit again. This might just be my system or something, who knows.
That's a bug that I introduced somehow into the game. I thought I took care of it but apparently not. I'll look into this.
The direction the player character faces is alittle awkward at times. When the mouse is above the character, and you're pressing right or left, for instance, it's weird to see his body facing a diagonal direction while he's moving perfectly straight...this isn't a big deal of course, but since alot of horror game's effectiveness can stem from realism (IMO), videogamieness (like having a guy walk in a direction he's not pointed in) can sometimes take me out of the game alittle and break the immersion and visceral creepiness that you've crafted...but Lone Survivor was very videogamey and that was awesome, so feel free to ignore this.
You can change your controls in the options (only accessible in main menu for now). Click the relative/direct movement button to change between them. Someone once suggested that I'll make an option in game where you get to try both and then choose which you want. Maybe I'll add that.
Also, if there's anyway to let people play the demo without Adobe Air, you'd probably get a few more plays and more feedback, it's just one more thing people have to download and have lingering on their systems.
I don't think I can go back to just flash anymore since I'm using a lot of air functions. People are going to need to have AIR linger on their computers
Also when I use AIR I can easily make a mobile port of the game.
That's all, you're definitely on the right track, and the game shows great potential--I hope I didn't throw too much negativity at you. Good luck with development.
Thanks for the feedback
I guess I didn't think of that because of the beautiful 3d journal effect!
Keep at it, I'm looking forward to future builds :D
On another note. If you want to become a game tester send me an email at
[email protected]