Wow guys, such positive feedback already, thanks!
What's the gameplay gonna be like?
Edit: I'd love to do some texturing for ya. I'm working on pixel art and tiling skills so it would be a good opportunity for practice.
Well, I definitely plan it to be a side-view gameplay (the water sceenshot should give a basic Idea of the perspective - platformer, basically, but with dynamic terrain.
Thanks for your offer by the way. I would enjoy working with you very much! The stuff you have on "The Archer" is absolutely beautiful, and I love the atmosphere.
I saw this in another thread and it looks great.
The water and coloured lighting are new to me though, i especially like the way the light fades off in water. Beautiful!
I hope this is some kind of rpg/exploration game.
Thank you too
Right now its only the engine. Gameplay plans are pretty open. RPG elements definitely. I love northern mythology - An Idea would be that you start on the surface, in a nordic landscape. You then would control the character sideways with WASD, and aim with the mouse to shoot fire-like spells or swing weapons into the environment. When you reeach actual terrain, use other kind of physics or minions to dig, and eventually find a cave. (Yes, this sounds like Minecraft. However, In minecraft, you are only two "blocks" big as a player. I plan to make my player the size of 12 or more blocks - that way the environment would feel more organic and less static. The screenshots right now are not showing huge dungeons - they are small caves 5-6 times the players size.)
The size of the player will be a fundamental difference to minecraft or platformers. Instead of just digging one "block" away, you should be able to swing a huge mace or cast a spell to take out big chunks of blocks (That more eyecandy too, because these will be able to not just disappear, but instead react physically correct to interaction (explosion, hits, etc.) and eventually fade out.
Im a fan of exploration aswell. This will depend on how much the engine can handle. I think it would be an exiting feeling to enter a pitch black cave and send out some kind of minions/spells that light out the cave for you. Right now, with caves the sizes on the screenshots, the engine is running at 300-800 fps on my average PC, so theres alot of room.