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TIGSource ForumsCommunityTownhallChaos Stream - Release [22 June 2012]
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Stargoat
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« Reply #20 on: August 18, 2011, 10:02:31 PM »

Hey, libtcod's awesome, good to see more love for it Smiley.

This is programmed in C.

Just checked out your game, netpac. I love it! Totally unexpected mashup :D
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jamey
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meow


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« Reply #21 on: August 19, 2011, 10:54:21 AM »

Gnarly! I want to learn C next. What's it like programming without classes?
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Stargoat
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« Reply #22 on: August 19, 2011, 05:42:45 PM »

I dunno, pretty regular. C was the first language I learned, so it feels natural.

In other news, I'm working on a linux port. It compiles and runs without crashing, so that's exciting. A few bugs to crush here and there before a public release, but if anyone's interested in testing, drop me a PM.
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eigenbom
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« Reply #23 on: August 19, 2011, 06:02:13 PM »

I'm really digging this! Smiley I'm using libtcod for my current project, and I've added animated .gif export to the ascii-paint editor also written in libtcod, thread here. Did you hard code your animations, or did you write your own editor?

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Stargoat
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« Reply #24 on: August 19, 2011, 06:07:14 PM »

Hard-coded because I'm a badass/moron, haha.

But man, I wish I used an editor, those animations are awesome, I love them!
« Last Edit: August 19, 2011, 07:27:46 PM by Stargoat » Logged
eigenbom
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« Reply #25 on: August 19, 2011, 06:36:09 PM »

Hard-coded because I'm a badass/moron, haha.

But man, I wish I used an editor, those animations are awesome, I love it!

Yeh hardcoding is hardcore dude Ninja! If you ever do a sequel, you should use my ascii-paint fork, you can visualise in .gif, then save in .asc, which is trivial to parse ( see e.g., http://hg.bp.io/ascii-paint/file/9ec7d980b34f/txt2asc/asc_file.cpp ).

B
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Stargoat
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« Reply #26 on: November 09, 2011, 10:07:03 AM »

Minor update, fixing a couple of bugs, adding a couple of features (including,hopefully, better gamepad support).

Hopefully there should be some music for the game soon.

Grab the latest version http://dl.dropbox.com/u/8626299/ChaosStream.zip here!
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snauts
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« Reply #27 on: June 20, 2012, 02:45:49 AM »

Looks fantastic!

edit: Plays fantastic too!
« Last Edit: June 20, 2012, 11:33:26 PM by snauts » Logged
Stargoat
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« Reply #28 on: June 21, 2012, 08:47:41 AM »

UPDATE [22 JUNE 2012]: Probably what is the final release of the game, the somewhat unfinished

CHAOS STREAM

See original post for details.
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Sobe
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« Reply #29 on: July 09, 2012, 11:59:40 AM »

First of all: Awesome game! I really like it very much, good job!

Then, I wanted to notify you that I discovered it thanks to a french magazine: "IG Magazine" http://www.ig-magazine.com/fr, in an article listing "30 indie games refused for IGF 2012 (but essential)".

For your game, it said (sorry for poor/inaccurate translation):

Quote
Fashion for Excel ASCII animations gave birth to an indie hybrid: Chaos Stream. Packaged with a bouncy chiptune OST, this vertical scrolling shmup recycles the mythic characters set to draw explosions, background elements and ennemy ships. Blasts made out of stars, parenthesis for spaceships wings... ideas abound.
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