Hello hello,
I played your game for a bit. It's a nice Game Maker game (I recognize that loading sequence anywhere).
So a few things:
- The graphics look blurry. Did you end up scaling up the artwork from a different size, but end up not doing it in a power of 2? Or, did you used Bicubic scaling as opposed to Nearest Neighbor? It causes that blurry effect instead of keeping crisp.
- I liked how you could select different frogs to use.
- The control was pretty tight, so no real issues there.
- Level design was interesting and offered different challenges to overcome.
Overall, it was a decent game that distracted me from work for a little bit.
I have one question though: is there a way to lose? I understand that you want to keep the combo going as long as possible so achieve the most points, but I never felt a sense of danger when I played. Once the combo meter was gone, I just took my time moving from one thing to another. Maybe adding a time limit to a level would add to the gameplay. The quicker you complete a level, the more bonus points you receive as well.