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TIGSource ForumsCommunityTownhallHostile Worlds - RTS Vertical Slice
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Author Topic: Hostile Worlds - RTS Vertical Slice  (Read 2310 times)
DMan
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« on: September 06, 2011, 02:56:51 AM »

Hello World,
we are a group of students and we call ourselves 2nd Reality Studios. We want to show you today our project which is part of our Master Degree. We call it Hostile Worlds. It is a Vertical Slice, so it's more than a prototype but not a fully functional game. It has reached beta status. This means we achieved our goals. Smiley Actually we achieved more than this. Smiley However there is still many bugs but we have fun playing it so try it yourselves. We do not have a server browser. You have to play with a friend and connect via direct IP if you want the full game experience but you can of course host a game on your own and just take a look at it.

Download: http://www.indiedb.com/games/hostile-worlds/downloads


Official Beta Trailer




Screenshots








Artworks







About Hostile Worlds:
Hostile Worlds is a squad based real-time tactics multiplayer game for the PC. Two to eight players, divided into two teams, battle each other on a desolate alien world. Each team's goal is to collect a certain amount of alien artifacts while constantly being under attack by the opposing team and AI controlled aliens. The core experience consists of choosing your own tactic and play style by constantly customizing your squad during the game: Several unit types are available and each comes with a unique set of characteristic abilities which can be unlocked by leveling up. Each squad's backbone is the squad commander who is very vulnerable, but provides crucial abilities like healing and cloaking.

About Second Reality Studios:
The core team behind Hostile Worlds, Second Reality Studios, consists of three students who are studying for their Master’s degree in Sound, Vision, Games at Hamburg University of Applied Sciences:

  • Marcel “Ugluk” Koehler, Programmer
  • Daniel “danyo” Thiele, Artist
  • Nick “disregard” Pruehs, Programmer

The following externals also do contribute to our project:
  • Sound Design,  Kevin Salchert
  • 3D Assets,  Peter Aldred, Jason Mathews, Chris Soyere, Pat Saweit
  • Web Programming,  Brian Montana
  • Level Design,  Mark Mueller
  • Technical Assistance,  Pascal Bady
  • Particle Effects, Dmitry Vitkin
  • Story Writer, Stephen Kent


The Future:
Even though the project at the University is done some if us will keep on working on Hostile Worlds. What's not included in this build is the Map HW_Ruins, created by Mark and we also want to udate to the newest UDK version. I am goint to create Concept Art as part of my Master Thesis.

Actually we might need talented and self organized artists in the near future who will help us to model, rig and animate and level designers who will create more maps. But more on that later.
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Daniel Thiele
Hostile Worlds - Art Director

Looking for a job as Concept Artist in February2012!
bateleur
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« Reply #1 on: September 06, 2011, 07:17:10 AM »

Ooh, nice art style!
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rivon
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« Reply #2 on: October 19, 2011, 08:27:13 AM »

Awesome... Do you have higher-res versions of the artworks? I'd love the first one as a wallpaper Smiley
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DMan
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« Reply #3 on: October 19, 2011, 11:29:33 AM »

Here is a super high res version on my deviantart galery:
http://dproject-dman.deviantart.com/gallery/#/d45ahi4
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Daniel Thiele
Hostile Worlds - Art Director

Looking for a job as Concept Artist in February2012!
DMan
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« Reply #4 on: October 27, 2011, 07:27:36 AM »

yay we got more than 1k downloads.
here is the latest build:
http://www.indiedb.com/games/hostile-worlds/downloads/beta-054
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Daniel Thiele
Hostile Worlds - Art Director

Looking for a job as Concept Artist in February2012!
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« Reply #5 on: October 28, 2011, 02:43:53 AM »

Impressive graphics.
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Alec S.
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« Reply #6 on: October 28, 2011, 10:18:13 AM »

Holy Impressive Visuals, Batman, this game looks amazing!
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Vilanat
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« Reply #7 on: October 29, 2011, 03:17:56 AM »

This is very impressive! how are you planning on expanding it in the near future? will it cost money as fully developed product?
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DMan
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« Reply #8 on: October 29, 2011, 07:38:33 AM »

Thanks you guys,
we are not planning on making it a full game for several reasons.
- The feedback was not good enough when it comes to the gamelpay and idea).
- This is more of a total conversion mod than a real rts game. Which means the programmers faked and used a lot of tricks to make it look like an rts game, but it is still based on the Unreal Tournament Code which comes with UDK.
- We would need more men with lots of experience and a full license.

Currently we have a few things going on with New Comer Awards and all we want is get more attention.
We are thinking about making it Open Source because we realy invested a lot of energy into it and we like this game a lot even though we know there is still a lot that needs to be done. We reached our primary goals by making it an awesome portfolio project.

Se go ahead and show it to your friends. Play a match or two and tell us about your gameplay experience.

Don't forget to read through the kown issues before you start.
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Daniel Thiele
Hostile Worlds - Art Director

Looking for a job as Concept Artist in February2012!
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« Reply #9 on: October 29, 2011, 09:38:27 AM »

Impressive!  I don't have the space or power on my laptop to try it sadly. Sad 
I wouldn't worry too much about initial feedback.  If the final product is fun, it'll get attention provided you do a little promoting.  The RTS market is quite saturated though, so be sure to say what's unique about this particular game.
By the way, is your group name based off the Future Crew demo of the same name?
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DMan
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« Reply #10 on: October 29, 2011, 10:12:54 AM »

no, someone in our team just randomly came up with this name. ;-)

Two of the three core members voted against going all in on this. So I can't do anything about it.

BUT in other news maybe I will be creating a new game inspired by HW in a company here in Germany. We will see. At the moment I'm almost sure they are going to screw that up but maybe they will let me show them how we did it. Smiley

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Daniel Thiele
Hostile Worlds - Art Director

Looking for a job as Concept Artist in February2012!
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« Reply #11 on: October 30, 2011, 02:40:22 AM »

This game looks great, love that music, will Kevin be scoring the entire thing?
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DMan
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« Reply #12 on: October 30, 2011, 02:50:25 AM »

hi,
thanks to hostile worlds kevin has become the lead sound designer for another indie game. Smiley
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Daniel Thiele
Hostile Worlds - Art Director

Looking for a job as Concept Artist in February2012!
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« Reply #13 on: November 01, 2011, 01:15:39 AM »

Wow, that art does not suck ! Very moody !
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All the best,
Emmanuel

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« Reply #14 on: November 01, 2011, 04:02:15 AM »

very good art and sound.  Grin
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