Hello World,we are a group of students and we call ourselves 2nd Reality Studios. We want to show you today our project which is part of our Master Degree. We call it Hostile Worlds. It is a Vertical Slice, so it's more than a prototype but not a fully functional game. It has reached beta status. This means we achieved our goals.
Actually we achieved more than this.
However there is still many bugs but we have fun playing it so try it yourselves. We do not have a server browser. You have to play with a friend and connect via direct IP if you want the full game experience but you can of course host a game on your own and just take a look at it.
Download: http://www.indiedb.com/games/hostile-worlds/downloadsOfficial Beta TrailerScreenshotsArtworksAbout Hostile Worlds:Hostile Worlds is a squad based real-time tactics multiplayer game for the PC. Two to eight players, divided into two teams, battle each other on a desolate alien world. Each team's goal is to collect a certain amount of alien artifacts while constantly being under attack by the opposing team and AI controlled aliens. The core experience consists of choosing your own tactic and play style by constantly customizing your squad during the game: Several unit types are available and each comes with a unique set of characteristic abilities which can be unlocked by leveling up. Each squad's backbone is the squad commander who is very vulnerable, but provides crucial abilities like healing and cloaking.
About Second Reality Studios:The core team behind Hostile Worlds, Second Reality Studios, consists of three students who are studying for their Master’s degree in Sound, Vision, Games at Hamburg University of Applied Sciences:
- Marcel “Ugluk” Koehler, Programmer
- Daniel “danyo” Thiele, Artist
- Nick “disregard” Pruehs, Programmer
The following externals also do contribute to our project:
- Sound Design, Kevin Salchert
- 3D Assets, Peter Aldred, Jason Mathews, Chris Soyere, Pat Saweit
- Web Programming, Brian Montana
- Level Design, Mark Mueller
- Technical Assistance, Pascal Bady
- Particle Effects, Dmitry Vitkin
- Story Writer, Stephen Kent
The Future:Even though the project at the University is done some if us will keep on working on Hostile Worlds. What's not included in this build is the Map HW_Ruins, created by Mark and we also want to udate to the newest UDK version. I am goint to create Concept Art as part of my Master Thesis.
Actually we might need talented and self organized artists in the near future who will help us to model, rig and animate and level designers who will create more maps. But more on that later.