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TIGSource ForumsCommunityDevLogsMoonQuest
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dancing_dead
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« Reply #2540 on: July 08, 2014, 05:46:12 AM »

that painting thing is pretty funky.

it badly needs vsync or fps limit, tho, as it blasting at a cool 1.5k fps is actually not cool at all during the unholy heat of july, haha.
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eigenbom
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« Reply #2541 on: July 08, 2014, 05:48:46 PM »

Made a new version with the framerate cap, and a settings.cfg where you can change window size, palette, etc. http://bp.io/XBRZPXL.ZIP
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SolarLune
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« Reply #2542 on: July 08, 2014, 09:26:35 PM »

Cool program, dude! Is there anyway to save or load stuff yet?

Made this shark-ish water thief.

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eigenbom
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« Reply #2543 on: July 08, 2014, 09:43:11 PM »

You can press 's' to save the image. No way to load images. Check the readme.txt for other tings. Nice image :D Here's some of mine...





Update: Been knocking over some misc TODOs since submitting paxbuild. Also added basic shield implementation. The last guy is duel wielding  bone shields. The shields will just act like the other wearables, boosting stats while worn, and are more decorative than anything. Maybe if you're not attacking shields will block projectiles, not sure. :D


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Geeze
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« Reply #2544 on: July 08, 2014, 10:48:45 PM »





Reminds me of these



Dual skeleton shield you say?
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eigenbom
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« Reply #2545 on: July 10, 2014, 10:30:28 PM »

@Geeze ha yep, big fan of DS. As you can also see in my skeleton king design below. Wink

Update: Added some new enemies and revised some old ones. Also added a drop shadow under blocks. From left to right: nomad king, nomad, blueman, skeleton, skeleton king. The stone statue is just a decoration. Here's a gif of the skeleton king.

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gimymblert
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« Reply #2546 on: July 13, 2014, 09:45:55 AM »

Moon souls confirmed
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aberrantmike
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« Reply #2547 on: July 13, 2014, 12:01:26 PM »

so cool
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kleiba
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« Reply #2548 on: July 14, 2014, 11:24:09 AM »

you're gonna be rich
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kamac
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« Reply #2549 on: July 14, 2014, 11:45:34 AM »

It's not the same moonman as initially designed. Release this as moonman 2.

Well, hello there!


Mooman 2 - the sequel to one of the most popular devlogs on tigsource Tongue
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eigenbom
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« Reply #2550 on: July 14, 2014, 04:13:29 PM »

Actually, I'm sure this is more like Moonman 4: Resurrection. :D
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jmcmorris
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« Reply #2551 on: July 14, 2014, 06:54:24 PM »

I think eigenbom purposefully starts Moonman over again every few months just to keep this devlog going on forever.
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gimymblert
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« Reply #2552 on: July 14, 2014, 07:34:00 PM »

The devlog is the game
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poe
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« Reply #2553 on: July 14, 2014, 07:34:32 PM »

The devlog is the game

Does that make me an NPC?
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eigenbom
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« Reply #2554 on: July 14, 2014, 08:22:36 PM »

The devlog is the game

Timmy knows the deal
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jmcmorris
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« Reply #2555 on: July 14, 2014, 08:40:50 PM »

The devlog is the game

Timmy knows the deal
Nice of you to make a F2P game with no IAP
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Noogai03
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« Reply #2556 on: July 15, 2014, 05:27:51 AM »

The devlog is the game

Timmy knows the deal
Nice of you to make a F2P game with no IAP

he's doing it ea style, building up a playerbase before he makes it pay-to-win
just wait, soon he will make us pay to see the images
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So long and thanks for all the pi
eigenbom
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« Reply #2557 on: July 15, 2014, 11:19:16 PM »

Update: Redesigned a few things, including The Eyes of Omulga and Solomon. Solomon the snail guy is a friendly NPC who appears at the start of the game, and Omulga is a biggish enemy that appears in the strange-land. Here's a tweet-gif of solomon jumping around while being shovel-whacked.

Edit: Oh I nearly forgot, it turns out http://moonman.io had been hacked. I discovered yesterday there were weird named folders on the server, and it turns out it was a weird SEO hack that meant any googler's clicking moonman.io would get redirected, and thus I never saw the hack. Anyway, it's all fixed now and hopefully secure enough. I'm serving all the moonman devlog pictures from there, so it'd suck for it to get ruined - i guess I should back up this entire thread including images etc.


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Zaphos
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« Reply #2558 on: July 16, 2014, 06:32:47 AM »

Edit: Oh I nearly forgot, it turns out http://moonman.io had been hacked. I discovered yesterday there were weird named folders on the server, and it turns out it was a weird SEO hack that meant any googler's clicking moonman.io would get redirected, and thus I never saw the hack. Anyway, it's all fixed now and hopefully secure enough. I'm serving all the moonman devlog pictures from there, so it'd suck for it to get ruined - i guess I should back up this entire thread including images etc.
Aw scary Sad  Definitely back up the dev log -- it's super cool to have a history of the game laid out so extensively like this.
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eigenbom
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« Reply #2559 on: July 19, 2014, 06:50:49 PM »

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