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TIGSource ForumsCommunityDevLogsValchion - 3D GBC-Styled Zelda-like - Win / Mac / Linux Demo #2
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Author Topic: Valchion - 3D GBC-Styled Zelda-like - Win / Mac / Linux Demo #2  (Read 94677 times)
Chris Pavia
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« Reply #360 on: August 31, 2012, 09:28:38 AM »

Now I wanna see the whole game designed around that gif. If you don't, I will!!!!
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SolarLune
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« Reply #361 on: September 01, 2012, 12:06:20 AM »

@Chris Pavia - Hah, don't worry, there should be plenty of movement puzzles and sections like that.

So, I ended up pushing the game over to the faster loading method, and am splitting up areas by scene. Now it loads a lot quicker, and logic usage is down 33% or so. :D The hardest scene for the BGE to load is the one with all of my water planes in the sewers, and even that's only a second or two.
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Swaggermuffin
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« Reply #362 on: September 01, 2012, 07:36:35 AM »

My game has a sewers area

 Screamy

I love you
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SolarLune
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« Reply #363 on: September 02, 2012, 10:16:30 AM »

My math was off - the logic usage is down 66% or more! It was a good move - now it should run on a lot more computers. Smiley

@Swaggermuffin - Thanks... I think. :1 I still have to actually do stuff with the sewers and really work it into my design.

I was going to implement a special jet boots item that allowed you to air-dash (and actually did do it), but it bears a lot of similarities to the Boost Bracelet. Now I'm thinking of making them allow you to air roll instead.
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eigenbom
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« Reply #364 on: September 02, 2012, 02:39:59 PM »

nice gifness Smiley
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SolarLune
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« Reply #365 on: September 03, 2012, 11:38:34 PM »

@eigenbom - Thanks.

So I modeled, textured, and mostly implemented a laser turret today. It'll track to you until it starts firing, after which it will more slowly track to you. It'll be pretty dangerous. I'm on the fence about allowing it to be destroyed or not.

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Maud'Dib Atreides
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« Reply #366 on: September 04, 2012, 07:08:00 AM »

@eigenbom - Thanks.

So I modeled, textured, and mostly implemented a laser turret today. It'll track to you until it starts firing, after which it will more slowly track to you. It'll be pretty dangerous. I'm on the fence about allowing it to be destroyed or not.



I don't think any 3D object that you use in your game should be destroyed. Why waste the eye candy?  Shrug I'd spend most of my time staring at it ingame anyways, like that tank you've made.
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SolarLune
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« Reply #367 on: September 04, 2012, 07:56:02 PM »

Implemented the laser turret pretty well. The player doesn't take damage yet, though.



Sorry if the GIF doesn't really show it well. There's probably too much smoke, and the laser should probably telegraph its attack better.
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eigenbom
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« Reply #368 on: September 04, 2012, 08:53:19 PM »

haha thats sweet bro :D
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SolarLune
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« Reply #369 on: September 05, 2012, 12:08:12 AM »

Thanks. I'm finishing up tonight by adding a guy at the turret - his sprite rotates and everything. Smiley

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Joshua
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« Reply #370 on: September 05, 2012, 11:15:01 AM »

Whoa, love it! The screenshake + smoke puffs make it seem like a total death ray!  Grin

Maybe a smaller aiming laser that appears before it fires?
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DustyDrake
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« Reply #371 on: September 05, 2012, 01:42:18 PM »

Holy shit.
If that thing doesn't one shot you it'll feel weird.
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Swaggermuffin
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« Reply #372 on: September 07, 2012, 03:14:13 PM »

Holy shit.
If that thing doesn't one shot you it'll feel weird.

I was kind of thinking the same.
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poe
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« Reply #373 on: September 07, 2012, 04:29:22 PM »

 Crazy

So awesome. Keep being awesome. Awesome. Awesome. Awesome.
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SolarLune
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« Reply #374 on: September 07, 2012, 11:20:42 PM »

@DustyDrake / Swaggermuffin - I see what you mean. I was thinking that it wouldn't literally one-shot-kill you, but if you stood in it for half a second or so, it would. Just to give you a chance to escape with a tiny bit of health.

@Poe - Thanks.

So I just worked on polishing things up a bit. I also sprited and programmed another enemy - the Shock Beetle. Shock Beetles are invulnerable, and slowly lumber toward you, only to shock you when you touch them. They also push you back a bit, so they can be annoying on narrow ledges. I might add in some kind of 'lightning bolt' kind of effect, but it's pretty good so far.

« Last Edit: September 07, 2012, 11:51:57 PM by SolarLune » Logged

clockwrk_routine
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« Reply #375 on: September 07, 2012, 11:41:19 PM »

solarlune this is looking really really great sir
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SolarLune
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« Reply #376 on: September 07, 2012, 11:51:22 PM »

Thanks, minnow.

I decided to make a GIF showing it in action. It also shows the spread gun I added a week or so ago. It's just one shot per reload action, but it's powerful up close.

« Last Edit: September 19, 2012, 06:40:30 AM by SolarLune » Logged

Maud'Dib Atreides
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« Reply #377 on: September 08, 2012, 01:15:29 AM »

Thanks, minnow.

I decided to make a GIF showing it in action. It also shows the spread gun I addeed a week or so ago. It's just one shot per reload action, but it's powerful up close.



whatever that enemy is, it withstood 2 shots the the face with your gun and a 3 second full contact heat ray blast (Not to mention the fire afterwards).

ogod i hope they arent that hard to kill
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« Reply #378 on: September 08, 2012, 08:39:46 AM »

Hey SolarLune. I wanted to say that everything is looking awesome, and I can't wait to play the release version! Really great work so far.

Also, is your avatar from anything (like an in-game character, or from a different game you made)? That pixel-ninja is bad ass.
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Swaggermuffin
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« Reply #379 on: September 08, 2012, 09:32:01 AM »

This game should be called Legend of Metal Gear.
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