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TIGSource ForumsCommunityDevLogsSpaceHero Command
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Author Topic: SpaceHero Command  (Read 105276 times)
bartholomew
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« Reply #580 on: July 29, 2012, 02:33:03 PM »

the logfile says 1366x705 (didn't expect that one huh? Wink ).
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happymonster
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« Reply #581 on: July 29, 2012, 11:33:13 PM »

No I wasn't! Do you have a large taskbar on your desktop? Tongue
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clockwrk_routine
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« Reply #582 on: July 29, 2012, 11:48:28 PM »

hrrrm I was missing two dll's msvcr100 and msvcp100
I installed those to the folder
now this error comes up:
the procedure entry point
??1_NonReentrantPPLLockHolder@details@Concurrency@@QAE@XZ could not be located in the dynamic link library MSVCR100.dll
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wademcgillis
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« Reply #583 on: September 02, 2012, 05:10:52 PM »

Are you still working on this?  Sad  Beg
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happymonster
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« Reply #584 on: October 06, 2012, 01:23:19 AM »

Sorry, this is on hold at the moment (but not abandoned), due to real life issues that's taking up all my time.

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happymonster
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« Reply #585 on: October 14, 2012, 10:55:33 AM »

Tentatively done some more work on this.. fixed some bugs with the line of sight that caused some of the issues to appear before. I think I've fixed the case of your men disappearing when you move them, but not 100% sure.

Oh, stopped the new enemy seen part working if you spotted a recently killed enemy (which sometimes happened).

The code for this was a bit of a mess - I don't know what I was thinking..
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happymonster
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« Reply #586 on: October 15, 2012, 07:22:30 AM »

Some of the line of sight issues that you had before, were that you could see the edge of an enemy units arm, but he couldn't see you as his vision was blocked by the edge of a wall. Although this can occur in real life - it felt wrong and unfair that both units couldn't see each other.

I've now made it so that you have to have clear line of sight from the centre of each unit to another unit's centre to see them. This means they can see you too as soon as you spot them. It also stops you being able to see a unit if only a few pixels were sticking out from behind a wall, which means it's easier to hide and I'm hoping it feels better.

More testing still needed to make sure it all works properly though.. Smiley
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happymonster
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« Reply #587 on: October 15, 2012, 10:53:13 AM »

Nope, just saw for the first time one of my hero's walk onto a tile and disappear. Now I can't reproduce it..

Screamy
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happymonster
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« Reply #588 on: October 16, 2012, 04:12:51 AM »

After thinking about this for a while and trying different experiments with the graphics, I've decided that I'm going to make the game more colourful and saturated. I like the more realistic desaturated colours it had before, but part of me thinks it just clashes a bit with the graphics style. Other styles would work well with the desaturated colours, so I'll probably use these kind of colours for a different game.

So I'm in the process of boosting the colours, darkening the shadows, simplyifing the interface graphics and generally making it more like a 'classic' game. In fact it will look a bit more toy like, and so I intend to remove the particle effect in place of sprites for a hit effect.

All in all, it's going to look more retro.  Smiley
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jamesprimate
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« Reply #589 on: October 16, 2012, 05:23:36 AM »

40 pages of posts and still at 10% I see, haha  Wink
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happymonster
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« Reply #590 on: October 16, 2012, 10:49:21 AM »

Well it still is at about 10% Smiley
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JMickle
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« Reply #591 on: October 16, 2012, 02:06:48 PM »

have you played the new xcom?
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happymonster
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« Reply #592 on: October 17, 2012, 05:01:55 AM »

I've played the demo, and will buy the new game soon I think. Until playing that I can't really judge the differences to the new game comparing with the old one, and to my game. Wink
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happymonster
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« Reply #593 on: October 18, 2012, 11:22:35 AM »

Working on fixing some interface bugs and improving the feel of it as well.

I've also changed some of the GUI and tile set graphics and improved some of the font's letters. A lot of trial and error, (like everything in my projects), but it's getting better I think. Smiley
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happymonster
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« Reply #594 on: October 19, 2012, 01:10:20 PM »

New more colourful art style:



Also showing GUI changes and the improved font.
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jamesprimate
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« Reply #595 on: October 19, 2012, 01:14:03 PM »

ahh! the colorful art with that shading looks fantastic!
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Franklin's Ghost
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« Reply #596 on: October 19, 2012, 02:35:30 PM »

Liking the new colourful style and GUI and font changes. Happy to see you're still working on it Smiley
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ScaryPotato
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« Reply #597 on: October 19, 2012, 05:14:12 PM »

What kind of resolution is this game set to? I seem to recall you had an image showing non-square pixels of some sort, and compared to what you've shown in the screen latest screenshot, makes me think it's far larger than the 800px image itself?
Maybe not, but either way, it still looks absolutely fantastic! The next 90% can't come soon enough...it's going to be some kind of massive that's for sure!
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Games Inquirer
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« Reply #598 on: October 19, 2012, 05:22:11 PM »

This looks rad.
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« Reply #599 on: October 19, 2012, 05:52:51 PM »

I concur. The new, more colorful style looks awesome.
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