intmain
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« Reply #60 on: October 16, 2012, 05:46:27 AM » |
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Thanks for the comments on the trailer! Here's a look at the level select: Still working hard on this everyday, getting pretty close.
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aftslash
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« Reply #61 on: October 16, 2012, 08:30:25 AM » |
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Looks sooo fun!
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intmain
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« Reply #62 on: November 24, 2012, 05:36:58 PM » |
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Looks sooo fun!
Thanks! Here's some more screenshots- I've been mostly polishing lately and doing some play tests.
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JaJ
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« Reply #63 on: November 25, 2012, 04:19:06 AM » |
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This is going to be amazing! I love the trailer.
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intmain
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« Reply #64 on: January 25, 2013, 04:11:35 PM » |
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ithamore
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« Reply #65 on: January 25, 2013, 10:28:58 PM » |
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Wonderful news.
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Please help TimW, a longtime promoter of indie gaming everywhere and an old friend of TIGSource, to write about indie games full-time.
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Arnold
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« Reply #67 on: January 26, 2013, 01:14:36 PM » |
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is this real live? wow one of the most elegant game-designs i personally experienced in the later years . bravo
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intmain
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« Reply #68 on: January 27, 2013, 01:47:56 PM » |
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Thanks for the kind words Just so it's clear though, that trailer is for SPP:Plus, which isn't exactly SPP:Deluxe. It'll all make sense very soon.
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ra51
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« Reply #69 on: January 28, 2013, 08:42:34 PM » |
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I likes the looks of this game and wants to play it.
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Linkshot
Level 1
Tricky Tricky
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« Reply #70 on: January 28, 2013, 09:11:55 PM » |
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I played the original and now I want more Wario's Woods meets Swirl. This looks like a beautiful follow-up.
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Noyb
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« Reply #72 on: January 30, 2013, 06:39:31 PM » |
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I like this! Cute art and animations, solid controls and base mechanics. Looking forward to the Deluxe version. The difficulty curve of Plus seems to plateau much quicker than I expected, especially when you're using the jetpack. After all of the enemy types are introduced, the game never seems to significantly ramp up the challenge, making high scores more of an endurance test than anything. Got ~65,126 before a falling brick tossed me into the range of a cannon that also just fell. I'd imagine someone better than me might be able to keep going indefinitely. It also took me a while to internalize the death rules: spikes and cannon fire are instant kills, getting hit by a falling block hurts your exp by a small amount. In the early game, getting crushed is likely to kill you, as it brings your exp to zero. Later on, it's very unlikely that you'll get killed by falling blocks, and will likely make up the exp difference with shards already on the field. This sets up an expectation that obstacles take off a certain amount of exp, and that not all attacks are fatal. This expectation is not met by the spikes, TNT, or cannon fire. It took a few surprise deaths at level 4 before I learned that most obstacles are immediately fatal, and adjusted my playstyle accordingly.
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intmain
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« Reply #73 on: January 31, 2013, 09:16:52 AM » |
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I like this! Cute art and animations, solid controls and base mechanics. Looking forward to the Deluxe version. The difficulty curve of Plus seems to plateau much quicker than I expected, especially when you're using the jetpack. After all of the enemy types are introduced, the game never seems to significantly ramp up the challenge, making high scores more of an endurance test than anything. Got ~65,126 before a falling brick tossed me into the range of a cannon that also just fell. I'd imagine someone better than me might be able to keep going indefinitely. It also took me a while to internalize the death rules: spikes and cannon fire are instant kills, getting hit by a falling block hurts your exp by a small amount. In the early game, getting crushed is likely to kill you, as it brings your exp to zero. Later on, it's very unlikely that you'll get killed by falling blocks, and will likely make up the exp difference with shards already on the field. This sets up an expectation that obstacles take off a certain amount of exp, and that not all attacks are fatal. This expectation is not met by the spikes, TNT, or cannon fire. It took a few surprise deaths at level 4 before I learned that most obstacles are immediately fatal, and adjusted my playstyle accordingly. 65,126 is really freakin good. Most people can't make it past level 2. Thanks for the feedback.
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Linkshot
Level 1
Tricky Tricky
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« Reply #74 on: January 31, 2013, 09:24:03 AM » |
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I only got to 11k... "only"
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Squid Party
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« Reply #75 on: February 12, 2013, 12:52:24 PM » |
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How many levels are there on plus? Is there anything new to come after the drills?
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[img]http://i1170.photobucket.com/albums/r527/Daniel_Sharman/areyouonyourperiod.gif[img/]
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egoitzOsa
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« Reply #76 on: February 18, 2013, 04:43:53 AM » |
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Shit! That was near! Haha. I only want to say that this game (and it´s previous version, Super Puzzle Platformer) are "one" my favourites games ever. They are really cool and addictive. Looking forward to having fun with the deluxe version :D. Incredible work man, incredible...
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Calum Bowen
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« Reply #77 on: February 18, 2013, 06:12:02 AM » |
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yah, this is totally fun. Keep up the good work!
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eobet
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« Reply #78 on: February 23, 2013, 03:17:02 PM » |
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Super cool. I want to play this with a TAC-2!
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intmain
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« Reply #79 on: May 21, 2013, 04:29:01 PM » |
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