wzl
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« Reply #20 on: March 03, 2012, 02:57:22 AM » |
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Looks really promising. I could imagine those shafts could be jagged though, to complement the level flow and get a more interesting look. I love the idea of those golems harvesting shinies :D
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bome99
Level 1
Pipes And Mushrooms
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« Reply #21 on: March 03, 2012, 03:56:16 AM » |
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This looks really really good!!
Can't wait to try it out.
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Stinger88
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« Reply #22 on: March 16, 2012, 01:26:29 AM » |
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More Demon thumbs
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Udderdude
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« Reply #23 on: March 16, 2012, 02:42:36 AM » |
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#5 totally looks like the Vore from Quake >_>
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ANtY
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« Reply #24 on: March 16, 2012, 02:50:48 AM » |
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I like 2 a lot!
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Greg Game Man
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« Reply #25 on: March 16, 2012, 12:30:13 PM » |
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Wow, your art is fantastic! I love these depths of color and hard shapes, reminds me of Another World a bit. The gameplay looks really impressive with the grabbing, but pretty slow. Each stop before jumping seems to interrupt the flow of gameplay. I think it would be much more fun if it were a platformer with the grabbing implemented dynamically like SotC/Little Big Planet. You're player character looks like he wants to smash stuff, so being able to smash enemies up and throw rocks around would be awesome.. but then again i am totally redesigning this game now so you should just go with what you like
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b.rad
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« Reply #26 on: March 16, 2012, 01:13:39 PM » |
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nice art
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Pit 0 free steampunk quarry escape shooter
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astraios
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« Reply #27 on: March 16, 2012, 01:31:20 PM » |
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Love that second image in the thread. I'm imagining each level as a Dantean ascent out of hell and that could be really neat!
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Stinger88
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« Reply #28 on: March 17, 2012, 02:52:06 AM » |
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Thanks guys. @ udderdude: You're right, it does a bit. @Anty: yeah, I like 2 as well. I think he might feature in the game. @Greg Sergeant: Thanks! Yeah the movement isn't very fluid in the prototype but I found it is easy to jump around quite quickly once I get into it. We have also talked about implementing a "bounding jump" mechanic. If the player times it correctly they can do the jump command just before Bort lands and he'll do a bounding jump and keep his momentum going. Very early in my development of the Bort character I did think about him ripping up boulders and throwing them at enemies. Like the Tank in Left4dead but I felt that I wanted to keep the game mechanics to a minimum so Bort doesn't even walk left or right. Also, Story wise, Borts mission is to escape Hell un noticed. If he attacks something he will be noticed and the enemy demons are alot bigger and nastier than Bort. He wouldn't stand a chance
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X-Tender
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« Reply #29 on: March 17, 2012, 03:03:55 AM » |
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I like jumping Games, like Super Meat boy btw.
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« Last Edit: March 18, 2012, 04:32:29 AM by X-Tender »
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Franklin's Ghost
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« Reply #30 on: March 18, 2012, 04:31:24 AM » |
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This is visually looking great and like the simple game mechanics. Can see it working really well. Demon thumbs are also looking awesome, liking the designs so far. I like jumping Games, like Super Meat boy btw. Bort..And X-Tender you're link is slightly off. Nice Simpsons reference though
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Stinger88
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« Reply #31 on: March 20, 2012, 05:32:00 AM » |
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Thanks guys Some Shrine designs. Shrines will act as checkpoints throughout the game.
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Magnesium Ninja
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« Reply #33 on: March 20, 2012, 09:06:16 AM » |
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Fantastic art, loving the style and colouring behind everything so far!
Very interested in seeing how the playable character is going to be animated, the motion seems very fluid!
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mk
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« Reply #34 on: March 20, 2012, 11:12:18 AM » |
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Concept art looks just awesome! I hope it would plays as good as it looks.
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Stinger88
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« Reply #35 on: March 20, 2012, 01:12:10 PM » |
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Thanks guys :D
Here's a simple animatic to show off a WIP ambient track created for the game.
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Stinger88
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« Reply #36 on: March 27, 2012, 04:49:44 AM » |
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Small update: This is a Fugger. One of Hell's many security guards.
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walrus
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« Reply #37 on: March 27, 2012, 05:16:31 AM » |
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Great looking art, and your demon concepts, from this finished one to the golems to the really rough ones you posted, are all really clean and distinctive. I like the glowing eyes and the stone in the staff - great idea to add a touch of color to further help distinguish baddies from each other.
I also really like the gameplay demo you posted way back, where you can see his hands clinging to each surface. Looking forward to seeing how that translates to the game once the art is all flesh out. Good luck and thanks for the inspiring posts!
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Gib
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« Reply #38 on: March 27, 2012, 10:22:58 AM » |
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I'm in love with your graphic style, artdude.
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DanFessler
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« Reply #39 on: March 27, 2012, 10:28:22 AM » |
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Your approach for concepts is very very cool. Focusing on the silhouette not only allows you to iterate fast, but also gets you some really iconic characters. I'm gunna keep my eye on this one man. Great work dude.
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