emacs
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« Reply #1700 on: April 01, 2013, 10:26:49 AM » |
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Looks awesome dorkus!
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DesTomate
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« Reply #1701 on: April 01, 2013, 01:27:23 PM » |
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Love it! For some reason, it makes me think of Plok (SNES). And the dog sledding game looks like a lot of fun too!
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melos
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« Reply #1703 on: April 05, 2013, 09:20:53 PM » |
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some new gamemayeb there'll be a tileset or sprite next weeek? o_o
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play hydlide 2
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Conker534
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« Reply #1704 on: April 05, 2013, 09:23:31 PM » |
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adamprack
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« Reply #1705 on: April 05, 2013, 10:10:55 PM » |
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Here's a shot from my html5 single-player rpg, Courier: You can follow it on twitter @Adam_Creations
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Quarry
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« Reply #1707 on: April 06, 2013, 12:11:56 AM » |
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What are you making that with?
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barley
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« Reply #1708 on: April 06, 2013, 12:21:16 AM » |
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it's python/opengl but I'm thinking about porting it all to C#/monogame just because python is a huge pain for compatibility with everything other than desktop OSs
it sucks though because I love python
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Quarry
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« Reply #1709 on: April 06, 2013, 12:29:04 AM » |
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How did you achieve the AA effect?
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barley
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« Reply #1710 on: April 06, 2013, 12:37:07 AM » |
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glEnable(GL_LINE_SMOOTH) glEnable(GL_BLEND) glHint(GL_LINE_SMOOTH_HINT, GL_NICEST) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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Claw
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« Reply #1712 on: April 06, 2013, 01:54:03 AM » |
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Awesome Bishop, really digging the aesthetic and sense of depth in that last gif, that room looks massive
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Quarry
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« Reply #1713 on: April 06, 2013, 01:54:45 AM » |
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glEnable(GL_LINE_SMOOTH) glEnable(GL_BLEND) glHint(GL_LINE_SMOOTH_HINT, GL_NICEST) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) Do you use immediate mode?
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barley
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« Reply #1714 on: April 06, 2013, 02:24:57 AM » |
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glEnable(GL_LINE_SMOOTH) glEnable(GL_BLEND) glHint(GL_LINE_SMOOTH_HINT, GL_NICEST) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) Do you use immediate mode? Nah, it's all VBOs since the vertices are all pretty much static. I did use immediate mode at first but it got to the point where drawing 1000+ circles every frame like here: was slowing everything to a crawl.
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ANtY
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« Reply #1715 on: April 06, 2013, 04:46:53 AM » |
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@Bishop: wow, this looks too good!
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TPathuis
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« Reply #1716 on: April 06, 2013, 04:50:58 AM » |
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Ragzouken
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« Reply #1717 on: April 06, 2013, 05:18:25 AM » |
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TPathuis
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« Reply #1718 on: April 06, 2013, 05:25:00 AM » |
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Mesmerizing! Does it zoom out in 3d at the end, or does it scale in 2d? Would be cool to be able to play it in a monkey ball perspective almost maybe.
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Ragzouken
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« Reply #1719 on: April 06, 2013, 05:37:17 AM » |
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Does it zoom out in 3d at the end, or does it scale in 2d? Would be cool to be able to play it in a monkey ball perspective almost maybe.
I'm using a 2D framework ( LOVE) so the 3D for the win sequence is hacked in a way that probably wouldn't be reliable enough for gameplay. Also the platforms don't carry the player along with them so I think it'd be hell to play with a much more restricted view. I think the next version of the framework is adding something that will incidentally make 3D effects easier, so I might be able to try it out
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