Rosstin
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« Reply #3840 on: June 07, 2014, 04:34:30 PM » |
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And Rex Rocket, of course. Playtesting the early levels again: Designing new walljumping maps:
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Quarry
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« Reply #3841 on: June 07, 2014, 04:35:48 PM » |
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« Last Edit: June 07, 2014, 04:53:16 PM by Quarry »
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Zack Bell
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« Reply #3842 on: June 07, 2014, 04:36:07 PM » |
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playerhayter
Level 0
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« Reply #3843 on: June 07, 2014, 05:56:53 PM » |
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Hey homies, we're working on a cute iOS puzzle game called Feeding TimeNo IAP required in game. It offers a fun twist on classic gem-matching puzzle gameplay, with an animal theme and some seriously addictive gameplay. We're going for a handcrafty art style that looks pretty nice, I think. Flamingo eating treats in the Safari level: Gluttonous spree - you really want to get these going on. Coming out in a few weeks! Feeding Time Website | Incubator Game Website | @incubatorgames
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Magnesium Ninja
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« Reply #3845 on: June 07, 2014, 09:01:00 PM » |
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Working on the game's lighting engine!
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Slader16
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« Reply #3847 on: June 08, 2014, 03:45:23 AM » |
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Okay, so I've redone the color pallet, and have gotten the random spawning to work! I'm getting to the point that I can start playtesting pretty soon, in 2/3 weeks!
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Jerry Pie
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« Reply #3848 on: June 08, 2014, 05:26:41 PM » |
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Sorry for the delay.
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SUPER 91
Level 0
Make games, not enemies.
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« Reply #3850 on: June 13, 2014, 01:27:13 PM » |
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Busy weekend ahead, so I guess I'll post this bad boy early.
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jctwood
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« Reply #3851 on: June 13, 2014, 11:42:23 PM » |
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StrangelyFamiliar that teleport jump dash looks so elegant. Is there a devlog somewhere for this game? And Indecom those screens are incredibly beautiful. I love the stippled effect on the hill in the first screenshot.
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AleHitti
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« Reply #3852 on: June 14, 2014, 03:05:16 AM » |
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StrangelyFamiliar that teleport jump dash looks so elegant. Is there a devlog somewhere for this game?
Here you go: CLICK ME
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #3853 on: June 14, 2014, 03:08:51 AM » |
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Busy weekend ahead, so I guess I'll post this bad boy early. Scrolling the stars at different parallax speeds and adding some twinkle could kick that up a notch.
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Raku
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« Reply #3854 on: June 14, 2014, 03:20:13 AM » |
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Still working hard on the seas of the moon
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karlozalb
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« Reply #3855 on: June 14, 2014, 03:26:41 AM » |
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New trees!
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Rebusmind
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« Reply #3856 on: June 14, 2014, 03:50:44 AM » |
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This week I worked on the sea level some more. This level is a bit more tricky, as we had to do some extra work to make the normal items that are in every level (like the chest or jewels) work with the new environment. It's still a little rough around the edges, but here are some impressions.
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« Last Edit: June 14, 2014, 07:01:30 AM by Rebusmind »
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Ultima Ratio Regum
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« Reply #3857 on: June 14, 2014, 06:58:20 AM » |
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Exploring a market district in a desert city:
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bluilisht
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« Reply #3858 on: June 14, 2014, 07:11:00 AM » |
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Timo Vihola
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« Reply #3859 on: June 14, 2014, 08:27:41 AM » |
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karlozalb: Very nice trees! Wooden Chair: Lovely winter scene you've got there! Prototype chicken have been replaced with the final chicken in Hardland:
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