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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2148436 times)
jiitype
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« Reply #4420 on: August 30, 2014, 06:54:17 AM »

From my devlog

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Tcrakman
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« Reply #4421 on: August 30, 2014, 07:45:35 AM »

Well here goes nothing. Screenshot of a 2D game prototype im working on Smiley

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Zack Bell
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« Reply #4422 on: August 30, 2014, 08:47:06 AM »

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Riccardo Deias
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« Reply #4423 on: August 30, 2014, 09:40:39 AM »

Project Night

Road Sign

« Last Edit: August 30, 2014, 01:22:45 PM by Riccardo Deias » Logged

Work in Progress - Steam - Twitter - DevLog
Disthron
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« Reply #4424 on: August 30, 2014, 09:49:21 AM »

Our new artist recently completed some new props to decorate the dungeons.

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MrAwolf
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« Reply #4425 on: August 30, 2014, 09:52:37 AM »

Here is a pulled out version of the Highlands tower, normally the screen is at 320x240, this is at 640x480.

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Aki-at
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« Reply #4426 on: August 30, 2014, 10:28:43 AM »

Made a new background, the ship's interior, to overlap the clouds in the background.


https://twitter.com/BrockCrocodile/status/505747435218800640
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Thunderhorse
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http://laserfury.com


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« Reply #4427 on: August 30, 2014, 11:00:47 AM »

First test with the Brawler character's 8 directions of animation!


First look at the Mage's Frost Extractor skill at full power, still some clean up to do on the icicles. The wind is an optional pulling effect that you can hold down to draw enemies in.
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Mystic River Games
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« Reply #4428 on: August 30, 2014, 11:36:18 AM »

This week I worked on lights and shadows, and here is an animated version. First there is a door and no light goes through the door until my character opens the door, on the other side there are 2 more characters illuminating each other in opposite sides, then my main character goes around to show up some shadow dancing, prepare to be scared of the darkness...

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DeadAlienCult
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« Reply #4429 on: August 30, 2014, 12:44:17 PM »

This week I've been working on a few animations for our Co-Op player character; Brunhilde. 

basic run


dash


throwing daggers


sword swing melee attack

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Pehesse
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« Reply #4430 on: August 30, 2014, 01:02:51 PM »



A small video presentation of the prototype for the visual novel segment of the game, released to testers today!
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GameLoop
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« Reply #4431 on: August 30, 2014, 01:31:07 PM »

PIZZA GIRL

You won't be able to fly it yourself but it will be a challenging way to earn points.


A, not yet textured, spaceship
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FryDay
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« Reply #4432 on: August 30, 2014, 01:47:39 PM »

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MrBones
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« Reply #4433 on: August 30, 2014, 01:56:06 PM »



gameplay, still a bit of a wip
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AidenBainsGames
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Terrance the Flying Eyeball is complete!


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« Reply #4434 on: August 30, 2014, 02:19:41 PM »

Some more screens for Terrance the Flying Eyeball.
Very close to completion at this point!



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              Click Here to Play a Game about a Flying Eyeball            
Riccardo Deias
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« Reply #4435 on: August 30, 2014, 02:31:08 PM »

Project Night

Wireframe House

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Work in Progress - Steam - Twitter - DevLog
SeanNoonan
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For England?


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« Reply #4436 on: August 30, 2014, 03:02:54 PM »

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Rob Rule
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« Reply #4437 on: August 30, 2014, 04:04:13 PM »

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Timo Vihola
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Hardland citizen


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« Reply #4438 on: August 30, 2014, 04:17:21 PM »

Artsy Wildboar combat screenshot:

The same screenshot in animated GIF form.

Today was a big milestone for us, Hardland is now on Steam Greenlight!
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Rayvolution
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« Reply #4439 on: August 30, 2014, 06:07:24 PM »

Posted these in my thread a while ago.. :D

(From left to right)
1. Villagers going home to get busy. Wink
2. Villagers building a small house.
3. Villagers collecting stone.


   
Villagers returning logs to their Lumber Mill

   
Villagers delivering goods to work sites for the builders to use.

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- Raymond "Rayvolution" Doerr.
Retro-Pixel Castles - Survival Sim/Builder/Roguelike!
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