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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2148364 times)
dmitry_minsky
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« Reply #4500 on: September 13, 2014, 01:09:26 AM »

Meet the Seed. First of our customers!



--
Basement - drug-dealing strategy game.
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Game in development: Basement
DevWithoutACrew
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« Reply #4501 on: September 13, 2014, 01:14:53 AM »

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Ehrgeiz
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« Reply #4502 on: September 13, 2014, 04:40:13 AM »



Newest artwork for Box Kid Adventures. Click for 1080p wallpaper.
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AvengerDr
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« Reply #4503 on: September 13, 2014, 05:52:15 AM »

Click for full resolution




(view test cutscene in motion: Part 1,

)
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The Odyssey, a turn-based SciFi fleet combat game.
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YellowAfterlife
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« Reply #4504 on: September 13, 2014, 06:07:54 AM »

Terrain editing:

Multiple lights:

Polygon editing:
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Pehesse
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« Reply #4505 on: September 13, 2014, 06:58:59 AM »



A slightly longer (and larger) GIF showcasing some of the new/redone animation that got done this week, namely the jump and jump attack animations, and the standing three hit combo. Some more animation redoing still to come.

Today, I've managed to get the style system working (the bar below the health bar), adding and substracting points depending on the use of repeated moves, or certain combos, or other special cases. It's very easy to gain points for now, so I'll have to rebalance things later, though.

There are also several other tweaks to stuff I couldn't figure out previously that make the whole thing better to control, like the distance at which the controller boxes for both characters repel each other, or the reaction time and capabilities of Little Sun's AI. The whole damage calculations have been rebalanced as well, and I'm in the middle of testing them with different possible states to see if all matches are possible! (except if you haven't trained at all in hard mode. You're going to get your ass kicked then, and it will be your fault). So all in all: inching forward!
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Jaysen
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« Reply #4506 on: September 13, 2014, 07:10:26 AM »

Here is a picture of our proceduraly generated worldmap for Battle Brothers (mind that its not 100% finished as the lake is a mockup).

You can also see the little parties travelling and minding their business Wink

In other news, we are doing a Greenlight right now so head over and shoot at vote at us! Thanks!

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Battle Brothers - A gritty turn based RPG
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Julien
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« Reply #4507 on: September 13, 2014, 07:28:37 AM »

Working on lights for Blocus Smiley

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loudo
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« Reply #4508 on: September 13, 2014, 07:40:07 AM »

What a wonderful map Jaysen! Good luck for your greenlight!

Here is mine :



I will put Graal Seeker in crowdfunding in few days!
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twotimingpete
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« Reply #4509 on: September 13, 2014, 09:42:14 AM »

From my game, Ghost Song:

The dash skill is performed with the bumpers. Left always dashes left, right always dashes right, regardless of what way you're facing. The subtleties here are that you only dash max distance if you hold the button the entire time, you can let go at any point for the preferred dash length, and landing with pinpoint accuracy as seen here takes some skill.

The other bit of subtlety is that a backdash (not seen here -- but it's a different dash animation and it happens if you dash left while facing right or vise versa) has a bit less distance than the forward dash.


click for full size webm.

Being a "metroidvania", obstacles such as this are natural things you encounter while exploring. You may wonder what's on the other side, you may wonder enough to try and bumble your way through without even having the requisite ability (in this case, dash) which leads to that odd sense of not quite belonging...
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Mystic River Games
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« Reply #4510 on: September 13, 2014, 10:01:50 AM »

You can switch between different locations while exploring and taking care of your crew and ship, you can have some crew members flying other ships too and dock them into your main ship for additional defense and offensive tactics, or have an assault team in another location while your ship protects your squad.



In this screenshot I have some of my crew members inside a starport while the rest is still in my main ship.
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matriax
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« Reply #4511 on: September 13, 2014, 10:19:29 AM »

Mighty Retro Zero - Inca Theme



Links to follow the project
-----------------------------

Official page: http://dev.kronbits.com/myghtyretrozero

TigSource Devlog: http://forums.tigsource.com/index.php?topic=42252
Gamejolt Page: http://gamejolt.com/games/platformer/mighty-retro-zero/29923/
IndieDB: http://www.indiedb.com/games/mighty-retro-zero
Steam: http://steamcommunity.com/sharedfiles/filedetails/308914920

Tumblr: http://dev.kronbits.com/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia
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Laddo_D
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« Reply #4512 on: September 13, 2014, 10:29:44 AM »

Are you ready for adventure?



Also Magicmaker's gonna be on Steam September 22nd, how rad is that?!?
« Last Edit: September 20, 2014, 09:27:34 AM by Laddo_D » Logged

Blog | Devlog
Müsta Klaki
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« Reply #4513 on: September 13, 2014, 11:06:25 AM »

So big, I recommend right click > View image.

http://www.indiedb.com/games/clandestinity-of-elsie





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SeanNoonan
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For England?


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« Reply #4514 on: September 13, 2014, 12:17:56 PM »

It's a gif...  Screamy


Reworked the intro a bit. Blink and you'll miss it, but you can see Jack leaving his house for his upcoming night of candle extinguishing...
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bombjack
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That's me :)


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« Reply #4515 on: September 13, 2014, 12:20:32 PM »

Woaw! It really looks like a cartoon. The animation is really cool.


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rj
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bad, yells


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« Reply #4516 on: September 13, 2014, 12:35:28 PM »

crossposting from the gif thread



blop
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Scifa
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« Reply #4517 on: September 13, 2014, 12:40:01 PM »

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dustinaux
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« Reply #4518 on: September 13, 2014, 12:43:10 PM »

Level Up!



Skill Tree!

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Come see what I'm working on!

hazeman
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The Haze-man


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« Reply #4519 on: September 13, 2014, 02:00:57 PM »

This is for my Game Maker game called Maya Breakerhttp://www.mayabreaker.com

It's an action platformer with metroidvania elements.






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