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TomHunt
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« Reply #4521 on: September 13, 2014, 03:13:40 PM » |
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testing out this cool shader i've been using lately and also some image effects on some devices i'd like this game to work nicely on.
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muki
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« Reply #4524 on: September 13, 2014, 07:04:26 PM » |
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trying out screen shaders. vignetting, ordered dithering, gradiant mapping
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sorensilk
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« Reply #4526 on: September 13, 2014, 09:33:28 PM » |
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Getting close to finishing Verde Station.
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Benjamus_Prime
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« Reply #4527 on: September 13, 2014, 10:22:35 PM » |
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Ladder monsters! Love those monsters. Really creepy on their own, but then poof! Ladder. Updated character and tile set for Vertex:
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Disthron
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« Reply #4528 on: September 14, 2014, 03:19:57 AM » |
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Hi everyone, here is a sneak peek at one of the bosses you may encounter in my game, Edelin Tales: Portals of Doom. Check out the dev logs here.
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siskavard
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« Reply #4529 on: September 15, 2014, 01:12:23 PM » |
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^ YES!
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SimplyRivet
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« Reply #4530 on: September 16, 2014, 08:02:53 PM » |
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Ladder monsters! That is a very charming aesthetic you've got there. The gif communicates the mechanics of the game very clearly as well. Hats off to the designer as well as the artist.
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Stranger087
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« Reply #4531 on: September 18, 2014, 05:42:23 AM » |
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Tried to implement gif encoder into my game Found funny bugs
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« Last Edit: September 18, 2014, 05:52:32 AM by Stranger087 »
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Canned Turkey
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« Reply #4532 on: September 18, 2014, 03:59:27 PM » |
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Tried to implement gif encoder into my game Found funny bugs Import -STUPID_JOKES.dll if link == broken{ do joke("link is broken"); } else{ exit; }
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Blodyavenger
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« Reply #4533 on: September 19, 2014, 02:59:54 AM » |
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Working on kickstarter art assets.. :D That terrain building! Following you on twitter
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Brainswitch
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« Reply #4534 on: September 19, 2014, 04:33:29 PM » |
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Gave the AI another way to find (and determine their worth) shortcuts in Eza, turn on demo mode and: "Is that a pre-regulation destroyer-class solid-fuel recoil booster you have there?"
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Thomas Finch
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« Reply #4536 on: September 19, 2014, 05:51:19 PM » |
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Giant Clock Puzzle!(Concept Art Top, Game Art Bottom) When the puzzle is complete, it cracks open as seen on the right, revealing the memento. You can see the WIP door opening below. Restraint, the HellhoundHe is like a boo from Super Mario. Looks away when you look at it. Switch for PuzzlesWhen off, its in pieces in the air. When one, it comes together and tightens.
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phi6
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« Reply #4537 on: September 20, 2014, 02:33:58 AM » |
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WE FINALLY FINISHED MAKING TINYKEEP! Currently awaiting our launch date on Steam now :D http://store.steampowered.com/app/278620/Here's 5 launch screenshots, you can find the full set of 25 screens on our media page: http://tinykeep.com/media.htmlThe Guardian of Demons Auto Map and Buff System Sacrificial Buff Shrines Bone Crushers Who the F**K is that!?!?
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TinyKeep is now on Steam! @phi6
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Disthron
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« Reply #4538 on: September 20, 2014, 02:35:25 AM » |
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Hi everyone, here is a gif of the new overhauled over world map generator. It's still pretty ruff but I think it's turning out well. Each new game a mew random map will be generated, so no 2 games will be exactly the same.
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Rosstin
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« Reply #4539 on: September 20, 2014, 02:47:14 AM » |
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We're sending this out to our Kickstarter backers soon as a poster. Also, we're trying to get Greenlit!
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