joeyspacerocks
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« Reply #5160 on: January 24, 2015, 02:31:13 PM » |
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Saturday. Still stuck in the jar. Send help.
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golemshaper
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« Reply #5161 on: January 24, 2015, 02:54:58 PM » |
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Ludius
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« Reply #5163 on: January 24, 2015, 03:44:35 PM » |
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Timo Vihola
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« Reply #5164 on: January 24, 2015, 04:32:30 PM » |
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Testing the characters, dialogue and story in pixel art form (Photoshop + RPG maker) before committing to full 3d asset creation:
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Polygonzo
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« Reply #5165 on: January 24, 2015, 07:43:36 PM » |
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Wrapping this one up. Happy Sat(an)urday!
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Quicksand-T
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« Reply #5166 on: January 24, 2015, 09:17:42 PM » |
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Nuprahtor, I get a cool William Burroughs noir vibe from those. Today I took a level I mocked up along time ago and redid the color palette, in preperation of actually putting the level in my game: Still have to design new enemies for the stage.
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quarkrobot
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« Reply #5167 on: January 25, 2015, 03:56:13 PM » |
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« Last Edit: March 18, 2015, 08:25:24 PM by quarkrobot »
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Cybertiger
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« Reply #5168 on: January 30, 2015, 11:40:14 AM » |
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yanimstudio
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« Reply #5169 on: January 30, 2015, 03:12:50 PM » |
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Hello #screenshotsaturday Rage in the crystal cave in Red Goddess game,pls check it out! #indiedev #indiegamedev #gamedev using UnrealEngine 4. Thanks and nice weekend!
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raventhe
Level 0
Has a pretty cool rubber cow desk companion.
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« Reply #5170 on: January 30, 2015, 05:12:38 PM » |
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A zombie death animation I made recently for Apathy Goat: And also, a preview of a series of motivational posters I'm making for the benefit of the Internets! Woohoo, time to spend some time away from my computer. Going to a party tonight with the theme "unemployed." This one should be easy...
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« Last Edit: January 30, 2015, 05:37:51 PM by raventhe »
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Spooky Soup Games
Guest
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« Reply #5171 on: January 31, 2015, 12:28:16 AM » |
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Basic concept for my devlog in my sig.
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brrrrr
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« Reply #5173 on: January 31, 2015, 01:44:47 AM » |
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Studying rigging and animation.
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Raku
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« Reply #5174 on: January 31, 2015, 01:56:35 AM » |
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InfiniteStateMachine
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« Reply #5175 on: January 31, 2015, 03:33:55 AM » |
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That looks gorgeous but it also looks like a backpacker is pooping out death
also brrrr in the future could you downres that gif?
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Raku
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« Reply #5176 on: January 31, 2015, 05:32:00 AM » |
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haha I see. Do you think it's not "distant" looking enough, or was it just because of the positioning in that screenshot?
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Timo Vihola
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« Reply #5177 on: January 31, 2015, 06:21:34 AM » |
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Some more pixel art for playable Hardland story preview:
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Nikira Bam!
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« Reply #5178 on: January 31, 2015, 06:33:29 AM » |
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Welp! Our mummy dude _really_ enjoyed humping walls once upon a time. Sadly, the animation had to go...
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blekdar
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« Reply #5179 on: January 31, 2015, 07:12:09 AM » |
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Shot of the first 'boss' type level.
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