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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2148414 times)
johnguydude
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« Reply #5340 on: February 28, 2015, 07:51:25 AM »

Workin' on blooooooood
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Unbroken: A Souls-inspired mobile hack n' slash
Devlog
MPRart
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« Reply #5341 on: February 28, 2015, 08:18:08 AM »

The Grandfather (PSN/Steam/Mobile, Late 2015/Early 2016)

"The Grandfather" is a Procedural/Rouge-like game, presented in a pop-up storybook,comic book art style, with narration (Big announcement on an actress coming later this year). The game is not procedural in the way most others are, the soundtrack is actually created procedurally by the user as they interact with objects in the game, all of the sounds in the game are being recorded with an Autoharp, including SFX. The order in which the story is told is procedural as well, except of course the ending. Gameplay is too hard to try to describe at this point but expect a demo around April.

The Game tells the tale of an old man who is tormented by the coldness of his wife. One night The Grandfather tries to get a goodnight kiss from his wife before going to bed, she gives him the cold shoulder. The next morning the old man wakes up and he is missing all of his body parts, except for his head. The user must find all of the body parts and return to the master bedroom to find out what happened.

Follow on Twitter: https://twitter.com/GrandfatherGame
Like on Facebook: https://www.facebook.com/pages/The-Grandfather/1443304862626824?ref=bookmarks
Official Page: http://www.mprart.net/the-grandfather-dev-blog/

Have a look at The Grandfather's new bathroom (2d assets) where shit will literally hit the fan.



The grandfathers cold and dusty basement.


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Olsen
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somervillegame.com


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« Reply #5342 on: February 28, 2015, 08:28:33 AM »

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friken
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« Reply #5343 on: February 28, 2015, 08:54:27 AM »


StarDiver stickers for the GDC sticker swap:


And a Human battle platform:
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DwarvenArtisan
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« Reply #5344 on: February 28, 2015, 09:27:54 AM »

currently working on the mission select screen...

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Headless Norris
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« Reply #5345 on: February 28, 2015, 09:48:11 AM »

Getting more stuff in the prototype.



And a

of the thing above.
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Aki-at
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« Reply #5346 on: February 28, 2015, 10:38:55 AM »

Brock takes on some of the baddies in City Lockdown. The monkeys are anything BUT a barrel of fun!



https://mobile.twitter.com/BrockCrocodile/status/571725902792429568
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suny
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« Reply #5347 on: February 28, 2015, 10:43:48 AM »

SHMUP Creator

Working on assets for the demo level for the SHMUP Creator. Today: low poly trees.
Tomorrow : big explosions!


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bkslsh
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one woman gamedev army


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« Reply #5348 on: February 28, 2015, 11:19:58 AM »

Astroman just jumped on an alien creature.

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Working on Astroman 2064: http://forums.tigsource.com/index.php?topic=45912.0
pixel pusher + coder. on twitter @backlashblues. on instagram @bkslsh.
Dank3yKang
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I make games n shiet


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« Reply #5349 on: February 28, 2015, 11:41:46 AM »

My first ever Screenshot Saturday  Grin
Early screenshot of the 2D platformer I'm working on

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acatalept
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« Reply #5350 on: February 28, 2015, 12:25:45 PM »

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Slader16
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« Reply #5351 on: February 28, 2015, 12:37:11 PM »

A quick mock-up of an idea I had Gomez:

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Whelly
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« Reply #5352 on: February 28, 2015, 01:28:48 PM »

A foggy pond on an Autumn morning.

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The First Tree, a third-person exploration game about a fox and a family, coming 2017.
Rotondo
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« Reply #5353 on: February 28, 2015, 01:31:57 PM »



Boss now crushes things comedic fashion.
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bithead
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« Reply #5354 on: February 28, 2015, 01:35:25 PM »

"Enso"
Landing on a procedurally generated planet.



devblog: http://forums.tigsource.com/index.php?topic=46613.0
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Kaspo
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« Reply #5355 on: February 28, 2015, 03:03:50 PM »

Saturday drive in Scrap Mechanic!
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The_Observer
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« Reply #5356 on: February 28, 2015, 03:08:35 PM »

Our environment artist has been smashing paintpixels to his textures all week long and look what it has brought us!

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nt
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« Reply #5357 on: February 28, 2015, 03:13:18 PM »

promotional screenshot!



Shameless plug for my trailer I just released, you can watch here -->

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Timo Vihola
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« Reply #5358 on: February 28, 2015, 03:15:56 PM »

bithead: That's a very slick transition from the star map to running around the planet surface.

Almost done with the first batch of (mostly) hand made areas.
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hydra
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« Reply #5359 on: February 28, 2015, 03:21:50 PM »

 A new #screenshotsaturday, with the some sandbox testing on implementing a tornado powerup where the player is able to summon a powerful whirlwind able to swipe enemenies out of the level.
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