sb3dgraph
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« Reply #620 on: July 07, 2012, 02:27:16 PM » |
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Underground lighting and shadows. ![](http://sb-games.com/wp-content/uploads/8Jul_scr.png)
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bome99
Level 1
Pipes And Mushrooms
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #621 on: July 07, 2012, 02:45:23 PM » |
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Underground lighting and shadows. ![](http://sb-games.com/wp-content/uploads/8Jul_scr.png) looks awesome, what kinda game is it? exploration?
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Pemanent
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #623 on: July 07, 2012, 03:15:00 PM » |
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sb3dgraph your art makes me jizz in my pants. some work on the radius effect and sun texture ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif) ![](http://i.imgur.com/ABrdY.jpg)
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retrohelix
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #624 on: July 07, 2012, 07:16:56 PM » |
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mockup for a parrallaxing stage for the sole purpose of an intro cutscene: ![](http://retrohelix.net/img/replicus_cutscene_mockup.png) edit* removed ugly player sprite
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DustyDrake
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« Reply #625 on: July 07, 2012, 07:46:54 PM » |
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SolarLune
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« Reply #627 on: July 07, 2012, 10:08:32 PM » |
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A robot ninja for Soldier Of. Still have to animate the breathing. ![](http://i1126.photobucket.com/albums/l620/SolarLuneTP/SOENinja.gif) Also, Tweetception. ![](http://i1126.photobucket.com/albums/l620/SolarLuneTP/RealTweetception2.png)
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DustyDrake
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #628 on: July 07, 2012, 10:21:06 PM » |
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A robot ninja for Soldier Of. Still have to animate the breathing.
A robot ninja... breathing? Seems like it'd make it too lifelike.
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sigfarter
Level 7
![*](https://forums.tigsource.com/Themes/tigsource/images/starmod.gif)
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« Reply #629 on: July 08, 2012, 01:01:36 PM » |
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The synthesizer and sound design tool for my game development framework and engine is currently in alpha. ![](http://braindamage.vg/dev/bdapi_synth_alpha.png)
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SirNiko
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« Reply #630 on: July 08, 2012, 02:35:35 PM » |
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Are you writing your own music for your game, too?
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sigfarter
Level 7
![*](https://forums.tigsource.com/Themes/tigsource/images/starmod.gif)
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« Reply #631 on: July 08, 2012, 02:55:28 PM » |
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Are you writing your own music for your game, too?
Essentially I am, although my framework actually caters towards assisting me in that process. You can read about the framework here: http://braindamage.vg/about/
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bome99
Level 1
Pipes And Mushrooms
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #632 on: July 09, 2012, 12:44:12 AM » |
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Awesome I'll check it out :D
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Ant
Guest
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« Reply #633 on: July 09, 2012, 01:37:46 PM » |
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Video now (or gif)! That looks real neat.
Cheers, you can play an indev build here. It's being made for the AGBIC jam but that place is dead so I haven't been posting updates. It ends on the 17th so I'll finish it up for then and make a post about it in my devlog.
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sfighrath
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« Reply #634 on: July 10, 2012, 07:59:56 AM » |
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Swarm has infected the planet ![](http://www.gamedev.ru/files/images/capillar.png)
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melos
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« Reply #635 on: July 13, 2012, 10:54:32 PM » |
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HEY SOME IMAGES FROM "INTRA"! (mostly did a lot of behind-the-scenes coding this week, design and coding things that have placeholder art...) HEY THAT'S AN IN-PROGRESS BOSS. PLACEHOLDER ART! ![](https://dl.dropbox.com/u/53835171/pics/sss714-1.png) SWEET Watch out for things that fall from the ceiling. You can become hurt ![](https://dl.dropbox.com/u/53835171/pics/spikerol.gif)
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play hydlide 2
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vivavolt
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« Reply #636 on: July 13, 2012, 10:55:27 PM » |
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happymonster
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« Reply #638 on: July 14, 2012, 12:53:58 AM » |
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st33d
Guest
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« Reply #639 on: July 14, 2012, 02:24:50 AM » |
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This is what happens when the artist (me) can't animate clouds: ![](http://i1066.photobucket.com/albums/u404/robotacid/mushroom.gif)
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