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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2179127 times)
sb3dgraph
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« Reply #620 on: July 07, 2012, 02:27:16 PM »

Underground lighting and shadows.
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bome99
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Pipes And Mushrooms


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« Reply #621 on: July 07, 2012, 02:45:23 PM »

Underground lighting and shadows.


looks awesome, what kinda game is it? exploration?
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sb3dgraph
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« Reply #622 on: July 07, 2012, 02:54:10 PM »

looks awesome, what kinda game is it? exploration?
Genre probably "search and survival".
Here is a devlog: http://forums.tigsource.com/index.php?topic=26591.0
I'm always glad to visitors there.
Coffee
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Pemanent
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« Reply #623 on: July 07, 2012, 03:15:00 PM »

sb3dgraph your art makes me jizz in my pants.

some work on the radius effect and sun texture Smiley
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retrohelix
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Hip hop array


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« Reply #624 on: July 07, 2012, 07:16:56 PM »

mockup for a parrallaxing stage for the sole purpose of an intro cutscene:



edit* removed ugly player sprite
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DustyDrake
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« Reply #625 on: July 07, 2012, 07:46:54 PM »

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sigfarter
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« Reply #626 on: July 07, 2012, 07:53:39 PM »

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SolarLune
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It's been eons


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« Reply #627 on: July 07, 2012, 10:08:32 PM »

A robot ninja for Soldier Of. Still have to animate the breathing.



Also, Tweetception.

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DustyDrake
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« Reply #628 on: July 07, 2012, 10:21:06 PM »

A robot ninja for Soldier Of. Still have to animate the breathing.
A robot ninja... breathing?
Seems like it'd make it too lifelike.
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sigfarter
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« Reply #629 on: July 08, 2012, 01:01:36 PM »

The synthesizer and sound design tool for my game development framework and engine is currently in alpha.

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SirNiko
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« Reply #630 on: July 08, 2012, 02:35:35 PM »

Are you writing your own music for your game, too?
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sigfarter
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« Reply #631 on: July 08, 2012, 02:55:28 PM »

Are you writing your own music for your game, too?

Essentially I am, although my framework actually caters towards assisting me in that process. You can read about the framework here: http://braindamage.vg/about/
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bome99
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« Reply #632 on: July 09, 2012, 12:44:12 AM »

looks awesome, what kinda game is it? exploration?
Genre probably "search and survival".
Here is a devlog: http://forums.tigsource.com/index.php?topic=26591.0
I'm always glad to visitors there.
Coffee
Awesome I'll check it out :D
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Ant
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« Reply #633 on: July 09, 2012, 01:37:46 PM »

Video now (or gif)! That looks real neat.

Cheers, you can play an indev build here. It's being made for the AGBIC jam but that place is dead so I haven't been posting updates. It ends on the 17th so I'll finish it up for then and make a post about it in my devlog.
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sfighrath
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« Reply #634 on: July 10, 2012, 07:59:56 AM »

Swarm has infected the planet

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melos
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« Reply #635 on: July 13, 2012, 10:54:32 PM »

HEY SOME IMAGES FROM "INTRA"!

(mostly did a lot of behind-the-scenes coding this week, design and coding things that have placeholder art...)



HEY

THAT'S AN IN-PROGRESS BOSS. PLACEHOLDER ART!



SWEET

Watch out for things that fall from the ceiling. You can become hurt
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play hydlide 2
vivavolt
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« Reply #636 on: July 13, 2012, 10:55:27 PM »



From our game Nightmerica, devlog here: http://forums.tigsource.com/index.php?topic=26529.30

 Cool
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Thorig
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« Reply #637 on: July 13, 2012, 11:16:58 PM »

Here is a screenshot of the score screen of my puzzle game. Going to fix the text output today Shocked

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happymonster
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« Reply #638 on: July 14, 2012, 12:53:58 AM »

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st33d
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« Reply #639 on: July 14, 2012, 02:24:50 AM »

This is what happens when the artist (me) can't animate clouds:

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