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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2148395 times)
QOG
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« Reply #6460 on: October 03, 2015, 07:45:40 PM »

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SeanNoonan
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For England?


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« Reply #6461 on: October 04, 2015, 04:27:08 AM »


I feel like your character needs a white outline - the background is incredibly noisy.
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twostepsahead
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« Reply #6462 on: October 04, 2015, 04:54:23 AM »



Hey guyz,

Welcome back! In this update you’ll see a screenshot of Norm facing a huge spider. In the first part of the demo Norm will start exploring the forest. During your exploration a tree falls down and this big bugger comes crawling out. The next few minutes you will be running your ass off trying to avoid getting caught.

As always, feel free to comment. Like and share this shizzle so people will talk about our game Wink.

Links:

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ANtY
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i accidentally did that on purpose


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« Reply #6463 on: October 04, 2015, 08:17:57 AM »

Mike teleporting mid-death.


hey there! haven't seen u in a long time, and this gif looks damn good
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RheniumDev
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« Reply #6464 on: October 04, 2015, 09:09:43 AM »



https://twitter.com/mswiftdev
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Ivan Khmel
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« Reply #6465 on: October 09, 2015, 07:49:33 PM »

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Labbed
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« Reply #6466 on: October 10, 2015, 04:43:00 AM »

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The purpose of Hadoukens is to block other Hadoukens.
LabChirp! | SASOD!
JustRadek
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« Reply #6467 on: October 10, 2015, 04:51:33 AM »

Trudy’s Mechanicals @ Incubator Games

Our Ravager character’s idling stance while waiting for his turn in battle.

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Tinimations
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« Reply #6468 on: October 10, 2015, 04:57:02 AM »

Screenshot showing off the core mechanic of Klang.
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SeanNoonan
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For England?


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« Reply #6469 on: October 10, 2015, 06:04:22 AM »

Been messing with collisions so I thought I'd snap some SS's for today...



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owendeery
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« Reply #6470 on: October 10, 2015, 06:47:48 AM »

Been messing with collisions so I thought I'd snap some SS's for today...
That's a super cool look you've got going! I'm into it.

Just wrote up a devlog post about making these puzzle valves here.

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Miziziziz
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« Reply #6471 on: October 10, 2015, 06:51:06 AM »

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ANtY
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i accidentally did that on purpose


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« Reply #6472 on: October 10, 2015, 07:05:46 AM »





our new project's devlog - From Ashes To Ashes
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jovan.vesic
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« Reply #6473 on: October 10, 2015, 07:06:13 AM »

COLUMNAE: A Past Under Construction is a non-linear point & click adventure game set in a post-apocalyptic steampunk world.
New screenshot: lower columnae, the border between the United Protectorates and the Democratic Republic.
We are currently running a campaign on Square Enix Collective - if you like what you see check our video, read more about the world and game mechanics and vote here. Thanks!

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site  |  devlog  |  twitter  |  facebook | indieDB
nam1995
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« Reply #6474 on: October 10, 2015, 07:31:19 AM »

Battle Splash - Third-person Water Shooter Game on PC

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doihaveto
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« Reply #6475 on: October 10, 2015, 07:34:20 AM »

Screenshot from a recent alpha build of Project Highrise

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Christian Knudsen
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« Reply #6476 on: October 10, 2015, 08:03:43 AM »

Annoying an innocent employee in Hidden Asset.

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Laserbrain Studios
Currently working on Hidden Asset (TIGSource DevLog)
Omiya Games
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Experimental #OneGameAMonth challenger. よろしく!


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« Reply #6477 on: October 10, 2015, 08:50:29 AM »

Our artist is working on a few UI mockups:



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SunWuKong
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Help me, help you.


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« Reply #6478 on: October 10, 2015, 11:47:05 AM »

Some snaps from the latest - working on warp gate background art. WIP shots of ingame action and samples across different levels.





Before Player Control




After Player Control



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Esk
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« Reply #6479 on: October 10, 2015, 11:52:43 AM »

3d indie arcade game "Terrarium-land". Level "The Bay".
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