doihaveto
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« Reply #6520 on: October 17, 2015, 04:22:41 PM » |
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Project Highrise: added some fancy stores for NPCs to spend their hard-earned money: (click through for full size with all the details...) Nice! The detail and consistency of it all is fantastic. It looks so very clean. Hey, thank you! It's been a lot of work to get all the pieces figured out, nail down the design vocabulary and color palettes, but it's been worth it!
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bleufonte
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« Reply #6522 on: October 17, 2015, 08:05:17 PM » |
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Sky RemnantI'm currently in the process of working on both new assets and updating some of the earliest stuff made for the game. This is new art for a ship that was made very early on so the original art for it is a bit off compared to how the more recent ships look. It has been updated to reflect the current art style.
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jbohlken
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« Reply #6523 on: October 17, 2015, 11:02:06 PM » |
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Harvest: The UnseenWorkin' late. This week's focus was the bathroom.
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danieru
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« Reply #6524 on: October 17, 2015, 11:11:38 PM » |
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Past few weeks I have been laying the ground work for an in-game Map Editor. This week it started to take shape.
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PartyQuest Studio
Level 0
Heroes of Yggdrasil devs
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« Reply #6525 on: October 18, 2015, 03:01:06 AM » |
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A little late for Screenshot Saturday! But we're pulling in anyway Have been working really hard on the marketing front this week. As such, there's less dev progress to show this week, but we do have some cool promotional images you'll be excited to see: The holy Valkyrie, taking care of business - Promo art featuring the mighty Jormungandr - Hero swapping in action - Bonus: A screenshot of real life! We printed off some stickers to hand out at a showcase we'll be attending. -
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Interactionman
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« Reply #6526 on: October 20, 2015, 07:22:05 AM » |
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Yeah! Working on Sky Chasers enemies for iOS (by Lucky Kat Studios): They may be enemies but.... I love them!!
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TMC_LordVTP
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« Reply #6527 on: October 23, 2015, 09:36:29 PM » |
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gamepopper
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« Reply #6528 on: October 24, 2015, 01:43:21 AM » |
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Added a new enemy to my game, Gemstone Keeper. Like everything else in the game, the sprites are generated from actual text, and these bats show this works for sprite-based animations.
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Greipur
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« Reply #6529 on: October 24, 2015, 03:11:18 AM » |
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This is from the latest Steam build of Crest!
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JustRadek
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« Reply #6530 on: October 24, 2015, 04:29:23 AM » |
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Trudy's Mechanicals @ Incubator GamesIn Trudy’s Mechanicals it is possible to use the interactive environment to your advantage; throw your opponents into the furnace beast’s mouth to meet their fiery demise!
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woodenrabbit
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« Reply #6531 on: October 24, 2015, 05:19:13 AM » |
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I got flocking working in Unity :D
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K3fka
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« Reply #6532 on: October 24, 2015, 06:16:50 AM » |
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Working on a rhythm game with some twists to the classic formula. For example, arrow receptors can and will move during gameplay. Here's a gif demonstrating arbitrary arrow receptor positions.
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danielgoffin
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« Reply #6533 on: October 24, 2015, 07:28:44 AM » |
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One of the possible worlds you will be visiting in Perlinoid.
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BBreakfast
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« Reply #6534 on: October 24, 2015, 07:34:32 AM » |
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blekdar
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« Reply #6535 on: October 24, 2015, 08:18:40 AM » |
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Hey guys. I figured I'd post the trailer here as well. I'm actually pretty happy with how it came out. Also, would like to let you all know that I've finally managed to get Blitz Breaker on Steam Greenlight! Which is pretty cool, and you can check it out here: http://steamcommunity.com/sharedfiles/filedetails/?id=495206909Feedback has been pretty positive overall, minus a few people who don't like the idea of mobile games (which is cool, I don't mind), so here's hoping the momentum continues. Cheers!
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Pizzamakesgames
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« Reply #6536 on: October 24, 2015, 08:38:41 AM » |
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From the Skullz 2 devlog.
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Luna Indigo Studio
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« Reply #6537 on: October 24, 2015, 08:58:35 AM » |
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Just the platformer I've been working on.
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J.D.
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« Reply #6538 on: October 24, 2015, 08:59:46 AM » |
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blankfox_
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« Reply #6539 on: October 24, 2015, 09:02:59 AM » |
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Monster spitting a powerup. Currently on greenlight :O!
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