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bleufonte
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« Reply #7501 on: April 30, 2016, 11:25:18 AM » |
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Sky RemnantThis is a WIP shot of our save/load screen. In this case the player is saving their game. The read out for each save file displays team color, captain title, name, and appearance, total time played, and perhaps most importantly how many days remain until the Remnant invasion begins.
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Esk
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« Reply #7502 on: April 30, 2016, 11:28:48 AM » |
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3d arcade Terrarium Land. Radar of the Robot T.I.X. Terrarium Land on Steam
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orange08
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« Reply #7503 on: April 30, 2016, 12:07:18 PM » |
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it's saaaaturday this game has just 4 days left on Kickstarter!
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weckr
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« Reply #7504 on: April 30, 2016, 12:25:11 PM » |
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this week added the most realistic feature yet, soulless judging of your effectivity
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gimymblert
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« Reply #7505 on: April 30, 2016, 12:32:23 PM » |
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saturday ... saturday never dies
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NoOnesSpace
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« Reply #7506 on: April 30, 2016, 12:39:04 PM » |
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Saturday never dies! Back from the dead with the first Sirian space station part.
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_bm
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« Reply #7508 on: April 30, 2016, 02:40:37 PM » |
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JonDadley
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« Reply #7509 on: April 30, 2016, 03:08:33 PM » |
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Early WIP of a new level for Stage Presence; a cathedral. Sometimes you play a gig, your gear breaks and the crowd turn into demons. It happens.
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Joh
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« Reply #7510 on: April 30, 2016, 07:20:07 PM » |
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So screenshot saturday lost eh? Maybe its should just be Images cause gifs are all we post anyways. well that might fit in "screenshotS". True to Saturday. from Project killer
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Ian_A
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« Reply #7511 on: April 30, 2016, 08:36:02 PM » |
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Exploring the rooms we made for testing procedural generation, little cramped.
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CRIMSON KEEP - First Person Action Roguelite
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deab
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« Reply #7512 on: April 30, 2016, 11:35:05 PM » |
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In game shot from The Ever
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2ndStudio
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« Reply #7513 on: May 01, 2016, 05:08:34 AM » |
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That's not a screenshot you liar.
It is, it's just a bunch of them showing really fast
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mikkmartin
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« Reply #7514 on: May 01, 2016, 09:41:38 AM » |
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PEW PEW
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s0
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« Reply #7515 on: May 01, 2016, 01:46:31 PM » |
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Exploring the rooms we made for testing procedural generation, little cramped. though these rooms obviously need a lot of work, i actually dig the cramped style. makes it feel more tense than your standard corridors + larger halls dungeon crawler.
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Ian_A
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« Reply #7516 on: May 02, 2016, 06:51:05 AM » |
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Exploring the rooms we made for testing procedural generation, little cramped. though these rooms obviously need a lot of work, i actually dig the cramped style. makes it feel more tense than your standard corridors + larger halls dungeon crawler. I'll keep that in mind, though these rooms and doors were so small some of our monsters were too big to fit through them. I'll try create a mix of big and small rooms. added a particle effect trail for the player's melee attacks
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CRIMSON KEEP - First Person Action Roguelite
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skaz
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« Reply #7517 on: May 02, 2016, 08:12:53 AM » |
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added a particle effect trail for the player's melee attacks Effect is nice and readable, bu to me, it appears weirdly slow for a sword attack. Is there gameplay reason behind that?
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
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Ian_A
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« Reply #7518 on: May 02, 2016, 01:54:27 PM » |
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added a particle effect trail for the player's melee attacks
Effect is nice and readable, bu to me, it appears weirdly slow for a sword attack. Is there gameplay reason behind that? Are you saying the effect is too slow, or weapon animation is too slow? Both are probably too slow
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CRIMSON KEEP - First Person Action Roguelite
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