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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2171495 times)
CDLegasse
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« Reply #760 on: August 08, 2012, 08:13:54 PM »

I'm late for saturday but thats what happens when you go to a wedding lol

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threesided
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« Reply #761 on: August 10, 2012, 08:42:31 AM »

A day early, but damn am I too pumped to wait.



We are only a few day's work away from our Expo-ready demo. At which point I will reveal all about the project.
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Ashkin
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« Reply #762 on: August 10, 2012, 03:20:05 PM »

Consider me EXCITED.
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Farmergnome
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« Reply #763 on: August 10, 2012, 09:28:24 PM »

Been working on mapping out some secret levels this week, and touching up basecamp and the vietcong tunnels, and working on some new enemies for Iraq and just generally polishing up the mechanics a bit.


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impulse9
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« Reply #764 on: August 11, 2012, 05:13:30 AM »

I implemented the select function in my editor. Smiley

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Dugan
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« Reply #765 on: August 11, 2012, 09:04:32 AM »

A day early, but damn am I too pumped to wait.



We are only a few day's work away from our Expo-ready demo. At which point I will reveal all about the project.

Looks cool - but maybe consider moving the guardians around, as you have a green one on top of green grass (or tweak the green values to make them stand out, or make the grass something else). Which Expo are you showing at?
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threesided
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« Reply #766 on: August 11, 2012, 09:36:16 AM »


Looks cool - but maybe consider moving the guardians around, as you have a green one on top of green grass (or tweak the green values to make them stand out, or make the grass something else). Which Expo are you showing at?



Hey Dugan, those guardians move, so the distinction is a little more clear in action. I think in my mockup I had the green one over more, so I'll see if the programmer will adjust that.

As for the expo, it's Fan Expo in Toronto (Canada). I have a small artist/indie booth there, and we'll be playtesting our first public build. I'll be writing more information up in the meetups forum. I dunno how many Torontonians are on this board, but I'm hoping a few manage to pop by and say hello Smiley
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GeoffW
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« Reply #767 on: August 11, 2012, 09:57:59 AM »



If you like the look of my game, please 'like' it on Facebook:

http://www.facebook.com/TheTroubleWithRobots

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Chris Pavia
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« Reply #768 on: August 11, 2012, 10:10:39 AM »

Final 2 environments:



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psyguy
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« Reply #769 on: August 11, 2012, 10:27:37 AM »

I've been working on everyone's favorite part of coding, UI work.  Smiley

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shao
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« Reply #770 on: August 11, 2012, 11:14:27 AM »

Here's a sleeper on the table
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Magnesium Ninja
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« Reply #771 on: August 11, 2012, 11:29:30 AM »



Cold storage progress! Working on some snowy particles, but they're hard to see in the screenshot.
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sb3dgraph
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« Reply #772 on: August 11, 2012, 11:43:50 AM »

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CDLegasse
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« Reply #773 on: August 11, 2012, 11:56:41 AM »

my latest invention: Super low cost motion tracking peripheral for pc gaming Smiley



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SirNiko
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« Reply #774 on: August 11, 2012, 12:17:12 PM »

Here's a sleeper on the table


This is beautiful.
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Laitch
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« Reply #775 on: August 11, 2012, 01:43:02 PM »


I need a new skybox Roll Eyes
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emacs
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« Reply #776 on: August 11, 2012, 04:35:25 PM »

Everything on this page is rad.
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Sean A.
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« Reply #777 on: August 11, 2012, 08:49:31 PM »


I need a new skybox Roll Eyes
This is what RCT3 should have been
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SolarLune
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« Reply #778 on: August 11, 2012, 09:30:46 PM »


I need a new skybox Roll Eyes
This is what RCT3 should have been

Agreed.

@Thread - Making Progress on Soldier Of. The filtered shot here's a bit too bright, maybe - the colored outlines on the enemy don't stand-out. I need to lessen it, but overall, I like it compared to the unfiltered one.





I like the filtered version (first).

Also:



I probably should clean that up a bit, but still, I'm pretty happy with it. It was made with Blender too! :D
« Last Edit: August 11, 2012, 09:37:44 PM by SolarLune » Logged

vivavolt
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« Reply #779 on: August 11, 2012, 10:13:17 PM »

New enemy designs and spawning code!



Here are all the enemy designs so far:

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