Farmergnome
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« Reply #720 on: July 28, 2012, 06:49:02 AM » |
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« Last Edit: July 28, 2012, 08:08:53 AM by Farmergnome »
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koffeinvampir
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« Reply #721 on: July 28, 2012, 07:31:35 AM » |
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Yay our gamescreenshots! Soon to be released 2D Coop-platformer. ![](http://i.imgur.com/9Uu5V.png) ![](http://i.imgur.com/npYyi.png) ![](http://i.imgur.com/6YsQx.png) Coming to kong and all the platforms in a few days/weeks. Whooops, forgot the link: www.klonk-games.com
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« Last Edit: July 28, 2012, 07:56:38 AM by koffeinvampir »
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CK
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #722 on: July 28, 2012, 07:37:26 AM » |
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Super WIP ![Concerned](https://forums.tigsource.com/Smileys/derek/concernedblinkie.gif) Right in the middle of changing around sprite styles. ![](http://i.imgur.com/SLmyY.png)
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Magnesium Ninja
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« Reply #723 on: July 28, 2012, 10:15:51 AM » |
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![](https://p.twimg.com/Ay6P06GCIAEYhTP.png:large) Most of what I've been working on recently is hard to display through screenshots, so have some lockers :D
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Ant
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« Reply #725 on: July 28, 2012, 11:51:44 AM » |
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Been working on a clothing system and randomised character generation. ![](http://i.imgur.com/8PCA7.png)
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clockwrk_routine
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« Reply #726 on: July 28, 2012, 03:20:10 PM » |
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![](https://dl.dropbox.com/u/46434785/jump.PNG) the purple stuff is a arcing raycast for jumping/throwing
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fraxcell
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« Reply #727 on: July 28, 2012, 04:13:41 PM » |
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Been working on a clothing system and randomised character generation.
This looks pretty cool. Game where you can shoot off the head or legs of a robot. I was also playing around with a retro crt screen effect. ![](https://p.twimg.com/Ay7dVQpCMAAeaoa.png:large)
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Ashkin
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« Reply #728 on: July 28, 2012, 05:15:42 PM » |
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![](http://i.imgur.com/ei43w.png) Let's try this again.
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SolarLune
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« Reply #729 on: July 28, 2012, 08:12:59 PM » |
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@Ashkin - Nice. Keep it up! ![](http://i1126.photobucket.com/albums/l620/SolarLuneTP/SODarkPark.gif) Working on a somewhat corrupted section of the park for Soldier Of. The fog's a little too transparent. I've brightened it since then, though.
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SodiumEyes
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« Reply #730 on: July 28, 2012, 08:28:00 PM » |
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@SolarLune - I like that effect! It's subtle. ![](http://sodiumeyes.com/attachment/miscScreen4.png) Getting very close to release.
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DustyDrake
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« Reply #731 on: July 28, 2012, 11:55:24 PM » |
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She looks a bit like Chell there, and whatever gun thing she's holding there doesn't help to dissuade that image.
But I looked at one of the other screenshots, and unless Chell is using a shotgun now...
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Xion
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« Reply #732 on: July 29, 2012, 10:37:23 PM » |
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a bit late for screenshot saturday but, made some new tiles for some slow progress on the next area after the Upper Dungeon: the Cold Caverns still pretty WIP.
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EssentialNutrients
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« Reply #733 on: July 29, 2012, 11:08:39 PM » |
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Xion i cant put my love for you and every your craft with your magnificent hands so i will use an emote ![Tired](https://forums.tigsource.com/Smileys/derek/tired.gif) i cant put it in emote form either but im just trying to say thats cool
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DrDerekDoctors
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« Reply #734 on: July 30, 2012, 03:07:02 AM » |
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a bit late for screenshot saturday but, made some new tiles for some slow progress on the next area after the Upper Dungeon: the Cold Caverns still pretty WIP. Man alive, I can't wait to see more of this game! ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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Farmergnome
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« Reply #735 on: August 04, 2012, 07:01:03 AM » |
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Spent a bit of time overhauling bosses this week, some of the backgrounds are a bit temp still... ![](http://img21.imageshack.us/img21/2981/newbosses.png)
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ANtY
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« Reply #736 on: August 04, 2012, 08:08:49 AM » |
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Man alive, I can't wait to see more of this game! ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif) 1. Grind 2. Level 10 3. Profit ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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JigxorAndy
Level 6
Working on Dungeon Dashers
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« Reply #737 on: August 04, 2012, 08:10:58 AM » |
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Working on a new level in Dungeon Dashers: ![](http://cdn.dungeondashers.com/wip/day217-introductionmap.png)
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psyguy
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« Reply #739 on: August 04, 2012, 09:42:36 AM » |
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I put a few new tiles together for the Lode Runner RPG I'm making: ![](http://www.psyguygames.com/images/A_Lode_Runner_Story/screen30.png)
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