CK
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« Reply #80 on: March 03, 2012, 04:22:19 AM » |
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Franklin's Ghost
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« Reply #81 on: March 03, 2012, 05:22:29 AM » |
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Screenshot placed on website of game on iPad Title and in-game iPad
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« Last Edit: March 06, 2012, 09:38:03 PM by Franklins Ghost »
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Ben_Hurr
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« Reply #82 on: March 03, 2012, 06:42:50 AM » |
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I'm digging the crotch-mounted harpoon gun?
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Eldboll
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« Reply #83 on: March 03, 2012, 07:03:19 AM » |
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What Ben_Hurr said! Seriously though, it looks sweet! And I like the look of your screen ANtY, it looks really slick and professional! This week, we've been working on a new area in the game and made some decent progress! The theme of the place is Halloween, obviously. We're trying to get the perfect blend of scary and cute!
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Gauss Jordan
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« Reply #84 on: March 03, 2012, 07:31:05 AM » |
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@Eldboll: That looks amazing! Color scheme is perfect, though it would be nice to see some halloweenish green in there. Something like a crypt spewing out fog and glowing in green from inside.
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Lefty-concepty, righty-pixley, but bothey programmey.
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RyanHuggins
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« Reply #85 on: March 03, 2012, 07:52:19 AM » |
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Working on adding the details (bricks) to my town location...it takes an ungodly long period of time...
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ANtY
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« Reply #86 on: March 03, 2012, 08:07:23 AM » |
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#Eldboll: Thanks man, and btw your ss looks awesome, great colors, theme and those trees! Lovely Kinda reminds me of Paul Eres' game.
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Strife
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« Reply #87 on: March 03, 2012, 08:38:45 AM » |
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Bishop
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« Reply #88 on: March 03, 2012, 12:02:27 PM » |
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Showing off my new level screenshot function.
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emacs
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« Reply #89 on: March 03, 2012, 01:15:29 PM » |
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Ant
Guest
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« Reply #90 on: March 03, 2012, 01:44:21 PM » |
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busy having 'fun' with lasers
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Blodyavenger
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« Reply #91 on: March 03, 2012, 02:32:49 PM » |
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ScaryPotato
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« Reply #92 on: March 03, 2012, 03:26:34 PM » |
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@Bishop: I like the lighting effect you have going on yours. Those softened edges in the shadows look great! Here is a shot of an auto-tile thinger I worked on today...
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JasonPickering
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« Reply #93 on: March 03, 2012, 04:58:19 PM » |
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I have items in and working now.
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Gauss Jordan
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« Reply #94 on: March 03, 2012, 05:06:09 PM » |
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Shapechanging to one of the other playable characters.
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Lefty-concepty, righty-pixley, but bothey programmey.
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Ashkin
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« Reply #95 on: March 03, 2012, 06:22:04 PM » |
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@Bishop: I like the lighting effect you have going on yours. Those softened edges in the shadows look great! Here is a shot of an auto-tile thinger I worked on today... Pretty. I've been meaning to tweak Flixel's autotiling function a little, so this is good motivation to do it.
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J. Kyle Pittman
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« Reply #96 on: March 03, 2012, 10:04:56 PM » |
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Shapechanging to one of the other playable characters. This looks fantastic. I've been doing a lot of work on physics code to support moving platforms and hazards. Should be able to start moving on to actual game content pretty soon.
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happymonster
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« Reply #97 on: March 04, 2012, 02:09:12 AM » |
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CGA Colours? Lovely screenshots all round guys, please keep posting!
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JakobProgsch
Level 1
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« Reply #98 on: March 04, 2012, 03:44:38 AM » |
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I just registered and figured to give this a try: This started out as a XNA learning project. I guess that is also the reason why it has mostly "technical stuff" implemented right now (split screen, motion blur etc.). I'm not entirely sure where to take it.
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Xion
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« Reply #99 on: March 08, 2012, 08:51:39 AM » |
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take it to the moooooon!
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