Josh Bossie
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« Reply #8820 on: August 11, 2017, 09:54:12 AM » |
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You can no longer accuse me of putting everything but the kitchen sink into Village Monsters
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Alec S.
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« Reply #8821 on: August 11, 2017, 11:29:28 AM » |
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RalenHlaalo
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« Reply #8823 on: August 12, 2017, 04:48:40 AM » |
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Making an old-school 3D engine with raycasting.
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ironfroggy
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« Reply #8824 on: August 12, 2017, 05:45:19 AM » |
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Patient Out Of TimeI built this for my first Ludum Dare recently, and I've begun to expand it into a fuller game. Here's some shots from the jam version! The game is about a doctor in a post-apocalypse landscape fighting the machines to salvage energy needed to power life support for his last patient in an abandoned hospital. The jam version is available from my Itch store, too, for free! https://stonebird.itch.io/patient-out-of-time
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Soul Challenger
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« Reply #8825 on: August 12, 2017, 08:16:46 AM » |
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Rudimentary Night/Day cycle : And a "new" supermarket:
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JindrichP
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« Reply #8826 on: August 12, 2017, 10:42:16 AM » |
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #8827 on: August 12, 2017, 12:33:04 PM » |
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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Tuba
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« Reply #8828 on: August 13, 2017, 07:55:54 AM » |
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Xenofil - UNmatch-3 game That's a nice art-style you have going there Also, cool concept.
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Scifa
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« Reply #8830 on: August 13, 2017, 12:43:15 PM » |
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thefoolishbrave
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« Reply #8831 on: August 13, 2017, 05:00:37 PM » |
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Here's an early battle screen shot of my upcoming adventure RPG Cynical 7! :D
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SaNoBen
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« Reply #8832 on: August 14, 2017, 01:14:25 PM » |
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My friends and I got an awesome opportunity to continue working on our game Battery Jam full time. So excited to be back in the studio.
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Ian_A
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« Reply #8833 on: August 17, 2017, 08:54:05 AM » |
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CRIMSON KEEP - First Person Action Roguelite
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CosmicCrystal
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« Reply #8834 on: August 17, 2017, 10:53:04 PM » |
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Josh Bossie
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« Reply #8835 on: August 18, 2017, 07:53:54 PM » |
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Playing around with glow effects that aren't just lanterns or fire effects
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DireLogomachist
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« Reply #8837 on: August 19, 2017, 11:30:43 AM » |
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Title screen for an ascii art game I'm making in Python. Soon to have actual content.
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Living and dying by Hanlon's Razor
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Josh Bossie
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« Reply #8838 on: August 19, 2017, 11:32:54 AM » |
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Up until now I've only shown what Spring looks like in Village Monsters. It's a game of many seasons and colors, so I wanted to start experimenting with what the other times of year will look like. Here's the result thus far -
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wazeau
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« Reply #8839 on: August 19, 2017, 01:38:33 PM » |
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Some old concept art we didn't share before!
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