JohnJ
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« Reply #120 on: March 23, 2012, 07:46:53 AM » |
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Can we expect a new video this weekend?
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Farmergnome
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« Reply #121 on: March 23, 2012, 07:54:43 AM » |
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Can we expect a new video this weekend?
It looks like we will have time to do a video so yea, we had a pretty big chunk of work this week to clear (the building system mostly) and of course, the usual real life job slowing everything down, but we will probably be on track for around Sunday with any luck. Hopefully get to showing off some of the first creatures ingame also, and some traps and stuff, fingers crossed.
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JohnJ
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« Reply #122 on: March 23, 2012, 07:58:00 AM » |
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When you say "building", do you mean crafting items or literally, construction?
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Farmergnome
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« Reply #123 on: March 23, 2012, 08:20:29 AM » |
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When you say "building", do you mean crafting items or literally, construction?
Constructing things, like houses, bridges and traps n such.
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JohnJ
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« Reply #124 on: March 27, 2012, 08:45:43 AM » |
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How are things coming along?
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Farmergnome
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« Reply #125 on: March 27, 2012, 10:08:31 AM » |
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How are things coming along?
Haven't started the vlog yet, but shouldn't be far off, maybe today, or at the latest tommorow, we have been working on the construction system over the weekend, building prefabs for the levels (bridges, supports and stuff, and building a few items to populate the levels.
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JohnJ
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« Reply #126 on: March 29, 2012, 06:23:58 AM » |
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Will you update your Twitter once the video is up?
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FreeCry
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« Reply #127 on: March 29, 2012, 06:40:08 AM » |
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Please do so, I'm realy looking forward to this game (:
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Farmergnome
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« Reply #128 on: March 29, 2012, 12:18:55 PM » |
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Will you update your Twitter once the video is up?
Sure will guys, will be today sometime, we just started recording last night after fixing quite the list of bugs.
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JohnJ
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« Reply #129 on: March 30, 2012, 07:38:19 AM » |
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Will it be uploaded today? I don't know what time it's being uploaded since you are in Australia
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Farmergnome
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« Reply #130 on: March 30, 2012, 08:50:26 AM » |
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Nows good with me Click the pic.
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JohnJ
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« Reply #131 on: March 30, 2012, 08:51:16 AM » |
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SECOND VIDEO UP WOOOO
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FreeCry
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« Reply #132 on: March 30, 2012, 12:05:27 PM » |
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Thanks, the new content really looks great But in my opinion, the bees killed the wolf/enemy/mob a bit too fast. Also the poison seems a bit highly effective. Nevertheless great work. I love it!
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Ant
Guest
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« Reply #133 on: March 30, 2012, 01:41:39 PM » |
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This is shaping up rather nicely.
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Wasserstern
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« Reply #134 on: March 30, 2012, 03:23:01 PM » |
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You guys are fast
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Farmergnome
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« Reply #135 on: March 30, 2012, 07:10:10 PM » |
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Thanks, the new content really looks great But in my opinion, the bees killed the wolf/enemy/mob a bit too fast. Also the poison seems a bit highly effective. Nevertheless great work. I love it! The damage was just ramped up to show how it works, it would have been quite boring to record sitting around for 30 seconds while it got stung to death, the game it will be much slower. Thanks guys, we are thinking about starting a livestream from tomorrow, any ideas?
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Franklin's Ghost
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« Reply #136 on: March 30, 2012, 09:55:01 PM » |
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Footage looks great, like the new dynamics you've added. Like the bridge building and also how you showed footage of the first game to compare the changes. Looking awesome, can't wait to see more and think the livestream is a good idea, would be interesting to see you implementing a feature from start to finish.
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Recs
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« Reply #137 on: March 31, 2012, 08:47:27 AM » |
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I read the comments about random generation vs. a handmade map in the youtube comments, would it be feasible to have the option to choose between the two for added replayability or would it be a waste of time/resources?
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Farmergnome
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« Reply #138 on: March 31, 2012, 09:09:51 AM » |
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I read the comments about random generation vs. a handmade map in the youtube comments, would it be feasible to have the option to choose between the two for added replayability or would it be a waste of time/resources?
I think as it stands we will be scraping together time just to get a bare bones game together, adding stuff like multi-player and random generation etc is all nice and that, but if the core game sucks who will care? Right now I think we need to focus on the basics.
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Recs
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« Reply #139 on: March 31, 2012, 10:14:03 AM » |
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I read the comments about random generation vs. a handmade map in the youtube comments, would it be feasible to have the option to choose between the two for added replayability or would it be a waste of time/resources?
I don't think you understand how game development works. not really, that's why I asked. I really like the chance to follow the development of an interesting game step by step, but it's not really my field.
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