Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411525 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 07:18:55 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsUnder the Ocean - Alpha 2 Out!
Pages: 1 ... 5 6 [7] 8 9 ... 12
Print
Author Topic: Under the Ocean - Alpha 2 Out!  (Read 65403 times)
JohnJ
Level 0
**


View Profile
« Reply #120 on: March 23, 2012, 07:46:53 AM »

Can we expect a new video this weekend?
Logged
Farmergnome
2pacalypse Now
Level 8
*



View Profile WWW
« Reply #121 on: March 23, 2012, 07:54:43 AM »

Can we expect a new video this weekend?

It looks like we will have time to do a video so yea, we had a pretty big chunk of work this week to clear (the building system mostly) and of course, the usual real life job slowing everything down, but we will probably be on track for around Sunday with any luck.  Hopefully get to showing off some of the first creatures ingame also, and some traps and stuff, fingers crossed.
Logged

JohnJ
Level 0
**


View Profile
« Reply #122 on: March 23, 2012, 07:58:00 AM »

When you say "building", do you mean crafting items or literally, construction?
Logged
Farmergnome
2pacalypse Now
Level 8
*



View Profile WWW
« Reply #123 on: March 23, 2012, 08:20:29 AM »

When you say "building", do you mean crafting items or literally, construction?

Constructing things, like houses, bridges and traps n such.
Logged

JohnJ
Level 0
**


View Profile
« Reply #124 on: March 27, 2012, 08:45:43 AM »

How are things coming along?
Logged
Farmergnome
2pacalypse Now
Level 8
*



View Profile WWW
« Reply #125 on: March 27, 2012, 10:08:31 AM »

How are things coming along?

Haven't started the vlog yet, but shouldn't be far off, maybe today, or at the latest tommorow, we have been working on the construction system over the weekend, building prefabs for the levels (bridges, supports and stuff, and building a few items to populate the levels. 
Logged

JohnJ
Level 0
**


View Profile
« Reply #126 on: March 29, 2012, 06:23:58 AM »

Will you update your Twitter once the video is up?
Logged
FreeCry
Level 0
**


View Profile
« Reply #127 on: March 29, 2012, 06:40:08 AM »

Please do so, I'm realy looking forward to this game (:
Logged
Farmergnome
2pacalypse Now
Level 8
*



View Profile WWW
« Reply #128 on: March 29, 2012, 12:18:55 PM »

Will you update your Twitter once the video is up?

Sure will guys, will be today sometime, we just started recording last night after fixing quite the list of bugs.
Logged

JohnJ
Level 0
**


View Profile
« Reply #129 on: March 30, 2012, 07:38:19 AM »

Will it be uploaded today? I don't know what time it's being uploaded since you are in Australia
Logged
Farmergnome
2pacalypse Now
Level 8
*



View Profile WWW
« Reply #130 on: March 30, 2012, 08:50:26 AM »

Nows good with me  Grin  Click the pic.


Logged

JohnJ
Level 0
**


View Profile
« Reply #131 on: March 30, 2012, 08:51:16 AM »

SECOND VIDEO UP WOOOO
Logged
FreeCry
Level 0
**


View Profile
« Reply #132 on: March 30, 2012, 12:05:27 PM »

Thanks, the new content really looks great Smiley

But in my opinion, the bees killed the wolf/enemy/mob a bit too fast. Also the poison seems a bit highly effective.
Nevertheless great work. I love it!  Grin
Logged
Ant
Guest
« Reply #133 on: March 30, 2012, 01:41:39 PM »

This is shaping up rather nicely. Hand Thumbs Up LeftGrin
Logged
Wasserstern
Level 0
**



View Profile
« Reply #134 on: March 30, 2012, 03:23:01 PM »

You guys are fast   WTF
Logged
Farmergnome
2pacalypse Now
Level 8
*



View Profile WWW
« Reply #135 on: March 30, 2012, 07:10:10 PM »

Thanks, the new content really looks great Smiley

But in my opinion, the bees killed the wolf/enemy/mob a bit too fast. Also the poison seems a bit highly effective.
Nevertheless great work. I love it!  Grin

The damage was just ramped up to show how it works, it would have been quite boring to record sitting around for 30 seconds while it got stung to death, the game it will be much slower.

Thanks guys, we are thinking about starting a livestream from tomorrow, any ideas?
Logged

Franklin's Ghost
Level 10
*****



View Profile WWW
« Reply #136 on: March 30, 2012, 09:55:01 PM »

Footage looks great, like the new dynamics you've added. Like the bridge building and also how you showed footage of the first game to compare the changes. Looking awesome, can't wait to see more and think the livestream is a good idea, would be interesting to see you implementing a feature from start to finish.
Logged

Recs
Level 0
***



View Profile
« Reply #137 on: March 31, 2012, 08:47:27 AM »

I read the comments about random generation vs. a handmade map in the youtube comments, would it be feasible to have the option to choose between the two for added replayability or would it be a waste of time/resources?
Logged
Farmergnome
2pacalypse Now
Level 8
*



View Profile WWW
« Reply #138 on: March 31, 2012, 09:09:51 AM »

I read the comments about random generation vs. a handmade map in the youtube comments, would it be feasible to have the option to choose between the two for added replayability or would it be a waste of time/resources?

I think as it stands we will be scraping together time just to get a bare bones game together, adding stuff like multi-player and random generation etc is all nice and that, but if the core game sucks who will care?  Right now I think we need to focus on the basics.
Logged

Recs
Level 0
***



View Profile
« Reply #139 on: March 31, 2012, 10:14:03 AM »

I read the comments about random generation vs. a handmade map in the youtube comments, would it be feasible to have the option to choose between the two for added replayability or would it be a waste of time/resources?

I don't think you understand how game development works.

not really, that's why I asked. I really like the chance to follow the development of an interesting game step by step, but it's not really my field.
Logged
Pages: 1 ... 5 6 [7] 8 9 ... 12
Print
Jump to:  

Theme orange-lt created by panic