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TIGSource ForumsPlayerGamesMass Effect 3
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« Reply #20 on: March 03, 2012, 09:50:01 PM »

I'm saying the audio drops in quality.

I am actually kind of hoping that this is true, because it would be hilarious. Nobody could be stupid enough to actually do that, right?
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« Reply #21 on: March 03, 2012, 09:52:53 PM »

I'm saying the audio drops in quality.

I am actually kind of hoping that this is true, because it would be hilarious. Nobody could be stupid enough to actually do that, right?
BIOWARE.  Smiley
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Dragonmaw
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« Reply #22 on: March 04, 2012, 12:27:47 AM »

BioWare has yet to stoop to something so cliche as the "it was all a dream/story/hallucination" trick, so I don't really think it's real.
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« Reply #23 on: March 04, 2012, 08:37:52 AM »

In two weeks they'll be selling a suite of better endings as DLC.
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J-Snake
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« Reply #24 on: March 04, 2012, 11:24:50 AM »

In two weeks they'll be selling a suite of better endings as DLC.
That's it, how hard it may sound but isn't it a good reason to stop supporting it?
What is your stance on this trend:


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Dragonmaw
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« Reply #25 on: March 04, 2012, 12:55:03 PM »

Unfortunately launch-day DLC is a fact of life. The problem is that in the 3 months or so it takes for the companies to do their slow-ass certification process, the dev team doesn't really have much to do. So they put themselves to work making extra content.
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AshfordPride
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« Reply #26 on: March 04, 2012, 01:39:22 PM »

Unfortunately launch-day DLC is a fact of life. The problem is that in the 3 months or so it takes for the companies to do their slow-ass certification process, the dev team doesn't really have much to do. So they put themselves to work making extra content.

I call bullshit.  The so-and-so squadmate that's DLC was in the leaked script.
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Manuel Magalhães
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« Reply #27 on: March 04, 2012, 01:46:42 PM »

TIGSource next compo's theme needs to be JAAAAAASOOOOOOON.
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« Reply #28 on: March 04, 2012, 02:21:26 PM »

Unfortunately launch-day DLC is a fact of life. The problem is that in the 3 months or so it takes for the companies to do their slow-ass certification process, the dev team doesn't really have much to do. So they put themselves to work making extra content.

I call bullshit.  The so-and-so squadmate that's DLC was in the leaked script.

not all planned shit can fit onto the final game due to development time and shit
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ஒழுக்கின்மை (Paul Eres)
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« Reply #29 on: March 04, 2012, 02:27:31 PM »

Interestingly, it was ridiculously cheap in the mexican origin store (less than 40 USD), so even when origin might be mediocre, i couldnt help preordering it.

how is 40 usd ridiculously cheap? i'll wait till it's on sale for 10$ or something on steam, probably by next xmas

i still haven't even played mass effect 1 or 2, either, so i should probably play those first
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« Reply #30 on: March 04, 2012, 03:14:17 PM »

the game costed 60 usd elsewhere. for a aaa release, thats cheap.

and it wont be on steam anyway.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #31 on: March 04, 2012, 03:16:37 PM »

why won't it be on steam? mass effect 1 and 2 were on there. did their company have a disagreement with steam or something?
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Manuel Magalhães
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« Reply #32 on: March 04, 2012, 03:18:50 PM »

They now have a competitor to Steam. (Origin)
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Alevice
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« Reply #33 on: March 04, 2012, 03:19:33 PM »

ea did, on a matter on dlcs. this is why crysis 2 is no longer sold there.

so mass effect 3 will remain for the time being an origin exclusive.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #34 on: March 04, 2012, 03:21:33 PM »

makes sense. still, if they're a competitor then in order to stay competitive they're going to have to have sales too, so i'll just get it from them when they have a 10$ sale on xmas
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Alevice
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« Reply #35 on: March 04, 2012, 03:23:40 PM »

ea is not famous for dropping prices in its store. i hope other online retailers do, tho.
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« Reply #36 on: March 04, 2012, 03:44:38 PM »

the game costed 60 usd elsewhere. for a aaa release, thats cheap.
I would have to search for a game that costs more than 60 dollars right now. What are you comparing it to that makes you think 60 is "cheap"?

I think the most expensive game I bought recently was Deus Ex: Human Revolution, which is 50 EUR when it's not on sale, and when it is on sale it can be purchased for about a third of that amount. Maybe games cost more if you play consoles instead of on the PC? (But then again, don't most people who play consoles buy used games instead of new ones?)
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« Reply #37 on: March 04, 2012, 04:50:47 PM »

the game costed 60 usd elsewhere. for a aaa release, thats cheap.
I would have to search for a game that costs more than 60 dollars right now. What are you comparing it to that makes you think 60 is "cheap"?

I never said 60 is cheap, I said that 40 USD for a preorder game that costs elsewhere 60 USD is cheap.

I think the most expensive game I bought recently was Deus Ex: Human Revolution, which is 50 EUR when it's not on sale, and when it is on sale it can be purchased for about a third of that amount. Maybe games cost more if you play consoles instead of on the PC? (But then again, don't most people who play consoles buy used games instead of new ones?)

According to google, 50 Euros = 66.03 U.S. dollars

And most modern AAA games cost between 50-60 USD anyway. From steam itself:


Skyrim, 60USD
http://store.steampowered.com/app/72850/
Kingdoms of Amalur: Reckoning, 60USD
http://store.steampowered.com/app/102500/
CoD: MW3, 60 USD
http://store.steampowered.com/app/115300/
Anno 2070, 50 USD
http://store.steampowered.com/app/48240/
And even ME2, 50 USD
http://store.steampowered.com/app/24980/
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« Reply #38 on: March 04, 2012, 05:03:35 PM »

Unfortunately launch-day DLC is a fact of life. The problem is that in the 3 months or so it takes for the companies to do their slow-ass certification process, the dev team doesn't really have much to do. So they put themselves to work making extra content.

It doesn't have to be that way though.
Devs can, you know, get some time off.
Or begin work on the next project.
Or the DLC could be included free as part of the game's purchase price.
You know.
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deathtotheweird
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« Reply #39 on: March 04, 2012, 05:09:26 PM »

3 months doesnt sound like a lot of time. they have to plan, write the script and get voice acting, program it, design levels, graphics and animations, and then test it.

though they probably do it independently of the build that's going for certification.

but even still, not a good excuse for shitty launch dlc.
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