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1411980 Posts in 69438 Topics- by 58486 Members - Latest Member: Fuimus

June 16, 2024, 05:38:42 AM

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TIGSource ForumsCommunityJams & EventsCompetitions7DFPS
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BlueSweatshirt
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« Reply #40 on: May 17, 2012, 12:26:12 AM »

Straight OpenGL  Evil
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Axelhein
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« Reply #41 on: May 17, 2012, 02:13:15 AM »

@FuzzYspo0N Thank you! Looking forward to it Smiley
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Joshua
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« Reply #42 on: May 17, 2012, 07:10:50 AM »

If anyone is planning on doing a Space Hulk knock off I could do some shitty sprites for it.
Oh GOD yes...

Regarding Unity FPS tutorials, I've been watching a YouTube series on just that. It seems to be aimed at first time devs, but still good info found there.
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QuaziGNRLnose
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« Reply #43 on: May 17, 2012, 08:34:04 AM »



you can't tell but this is a generic modern middle eastern conflict fps.

7D
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_discovery
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« Reply #44 on: May 17, 2012, 02:21:53 PM »

Quote
Kind of counting out if the player has to shoot.

Re-read the rules Smiley

The 7 dimensions thing is pretty cool looking! But i don't know how to play it :D

@Jack Sanders : Unity takes 15 minutes with drag and drop (no code by you) to make a playable FPS 'engine'. Adding some simple gameplay elements using unity components (triggers, colors, etc etc) you could EASILY make something fun in one evening. Even with no prior experience I have seen artists make simple games in one 4 hour lesson.

In reality : It's a challenge! You either take the challenge or you don't. You will never know otherwise.
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JMickle
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« Reply #45 on: May 17, 2012, 02:31:00 PM »

i've been writing up a really weird faux 3d engine on paper today

i'm hoping my maths works out.
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Rob Lach
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« Reply #46 on: May 17, 2012, 03:10:55 PM »

Still figuring out what sort of tech I'll use.

I'm thinking unity but my concept could do perfectly well raycast.

Anyone have any suggestions?

Oh man, this: http://revert3d.blogspot.com/ would be perfect for getting something coherent up quickly. Unfortunately unreleased and in the midst of active development.
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BlueSweatshirt
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« Reply #47 on: May 17, 2012, 06:21:00 PM »

@FuzzYspo0N

Yes, I'm aware!  Smiley
At this point, though, I think I'm beginning to like the idea of embracing this as a technical challenge rather than a predominantly creative one. So I believe I'll take the difficult route for this if I can.
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pgil
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« Reply #48 on: May 18, 2012, 07:44:30 AM »

I think I'll do this.  I've never made a FPS before, and it would be a good excuse to learn unity.
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Moon Goon
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« Reply #49 on: May 18, 2012, 01:26:20 PM »

Goon : The rules I posted are the rules of the challenge, interpreted however you want.

The rules you posted do not apply.

Wait, that sounds like a paradox!  I am allowed to interpret the rules posted but my interpretation doesn't apply even though I can interpret them however I want!  My head is about to explode!

BOOM!  HEADSHOT!

Did you intend to make a meta-FPS by blowing my mind?  Shocked

I'll hand out possible FPS game titles for achievement unlocked:

R.E.A.R.
Crysis in my Pants
World of Septic Tanks
Deuce Lax:  Human Elimination
Call of Doody 2: Modern Bedpans
Unsanitary Territory: Queef Wars
Metal Gear Soiled: Prune Eater
« Last Edit: May 18, 2012, 03:15:09 PM by Moon Goon » Logged

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Theophilus
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« Reply #50 on: May 18, 2012, 09:59:36 PM »

Seasons and I started on a warmup game... not really a game, just an engine. It has your basics: movement, mouselook, shooting, collisions, one enemy.




This is made in Game Maker... Going to be a pain. I'm going to (try to) make a primitive level editor the week before it starts, hopefully that will be of some help to others. The goal is a layer system, with each layer being a floor of the level. The goal is to make levels more visually interesting by varying the heights of some platforms. Maybe if I figure out slopes and stuff, it will be cooler...
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BomberTREE
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« Reply #51 on: May 19, 2012, 12:00:20 AM »

First hour~


I'm following the tutorials Joshua posted, really helpful and fast :O
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Rob Lach
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« Reply #52 on: May 19, 2012, 11:47:04 PM »

7DFPS totally coincides with Indie Developer Game Challenge

2 birds with 1 stone
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Manuel Magalhães
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« Reply #53 on: May 20, 2012, 12:38:27 PM »

I've been following the tutorials that Joshua posted.
It's the first time I'm using Unity for real, and I'm loving it.  Kiss
I'm absolutely going it for this event and much more in the future when making 3D games.
« Last Edit: May 21, 2012, 08:48:05 AM by Manuel Magalhães » Logged

deathtotheweird
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« Reply #54 on: May 20, 2012, 03:45:36 PM »

in addition to Unity there's also ZGameEditor and GameStart3D, if anyone is looking for easy to use solutions for a 3d FPS game.
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Cthulhu32
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« Reply #55 on: May 21, 2012, 08:28:16 AM »

Any artists want to team-up? I'm thinking Raycaster engine in C++/SDL, although I'd be open to a SIMPLE OpenGL one-level game.
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Tuba
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« Reply #56 on: May 21, 2012, 08:35:26 AM »

Already getting some ideas  Evil

I started at ray caster in Actionscript some years ago, think I'm gonna finish it for this Smiley
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Tanner
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« Reply #57 on: May 22, 2012, 09:13:22 AM »

I get out of school on the 8th. I think I'm gonna participate in this.
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Theophilus
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« Reply #58 on: May 22, 2012, 09:31:51 AM »

I started working on a level editor for Game Maker, because hahaha you think im gonna use a crappy 2d editor to make a 3D level.

It doesn't work yet, but I'm getting close...
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BomberTREE
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« Reply #59 on: May 22, 2012, 06:53:23 PM »

I started working on a level editor for Game Maker, because hahaha you think im gonna use a crappy 2d editor to make a 3D level.

It doesn't work yet, but I'm getting close...
That sounds pretty cool :O
Screenshots even if they're not of anything special!
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