The Groov Cosmos is an action-adventure set in a parallel universe in which musical energy is the ultimate source of power.
I started thinking about The Groov Cosmos soon after I completed my first game, Groov. I was trying to think of how I could evolve the song/game mechanics I developed in my first game into a more robust experience, and landed on the idea that rather than "traversing" a single song by progressing through waves of enemies, the player would literally traverse a huge, non-linear composition comprised of smaller subsections, in the form of puzzles and combat.
I've put a lot of work into developing the engine and toolsets for creating the game, and probably not enough time into actually making the game itself. I've also been toying with the idea of porting my work to Unity rather than continuing to make the game while developing my very limited engine (no scripting support, etc.). Any advice on this front would be much appreciated!