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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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Maud'Dib Atreides
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« Reply #180 on: November 17, 2012, 01:11:02 PM »

cutting vertical lines vertically across the screen to reveal the underlying the black clear color to produce that effect??

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« Reply #181 on: November 19, 2012, 09:04:34 AM »

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Radix
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« Reply #182 on: November 19, 2012, 03:42:25 PM »

cutting vertical lines vertically across the screen to reveal the underlying the black clear color to produce that effect??
That first image? No, observe how the fully lit faces aren't lined. It was something to do with the effect interacting badly with multiple layers of cameras or something.
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Pishtaco
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« Reply #183 on: November 21, 2012, 12:15:35 PM »



Two-sided sails after I had turned off backface culling in the shader. They shimmer gloriously when they move.
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eigenbom
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« Reply #184 on: November 21, 2012, 05:42:46 PM »

whoops..


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Udderdude
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« Reply #185 on: November 21, 2012, 05:48:15 PM »

Oh no.  Ohhhhhh no.  Oh.  No.

D:
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zalzane
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« Reply #186 on: November 24, 2012, 06:49:12 PM »

http://www.daniweb.com/software-development/cpp/threads/440954/cant-fix-error-in-my-program
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zalzane
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« Reply #187 on: November 24, 2012, 06:57:54 PM »

beautiful geometric shapes
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nikki
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« Reply #188 on: November 25, 2012, 02:11:27 AM »

some eye hurting code in that link jeesh, like a collection of bad practices  Giggle
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rivon
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« Reply #189 on: November 25, 2012, 02:29:34 AM »

It made my Chrome freeze for a few seconds...
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Dr. Cooldude
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« Reply #190 on: November 25, 2012, 04:00:41 AM »

wow
also
« Last Edit: November 25, 2012, 04:08:10 AM by Dr. Cooldude » Logged
kamac
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« Reply #191 on: November 25, 2012, 06:04:45 AM »

I tried to do some PNG reading with lodepng, and had problems, since I had to revert image data first vertically and then horizontally.

First attempt,



Later on I've fixed vertical revert function and some stupid buffer length mistake, and it worked!



RAW files, check
BMP files, check
PNG files, check

JPEG and GIF await me I guess.
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Evan Balster
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« Reply #192 on: November 25, 2012, 08:55:17 AM »

I've had really good luck supporting all those formats with stb_image.  Not to belittle the work you've done so far.  Tongue
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« Reply #193 on: November 25, 2012, 07:11:20 PM »

I've had really good luck supporting all those formats with stb_image.  Not to belittle the work you've done so far.  Tongue
Not sure what kamac is making, but stb_image.c isn't always a good solution -- it's only for "when you control the images you're loading" and can avoid problematic ones, as it says at the top of its source file.  It doesn't handle a bunch of less common features of various file formats (like progressive jpegs, RLE bmps, etc), and that will probably be a problem if you're expecting your program to take arbitrary images from users.
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Evan Balster
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« Reply #194 on: November 25, 2012, 10:13:17 PM »

Right, yeah.  I tend to forget about that, living as I do in my perfect little world of controlled content.  <_<
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jotapeh
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« Reply #195 on: November 25, 2012, 10:18:17 PM »

wow
also



I kind of love this
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« Reply #196 on: November 26, 2012, 05:26:44 AM »

Not sure what kamac is making, but stb_image.c isn't always a good solution -- it's only for "when you control the images you're loading" and can avoid problematic ones, as it says at the top of its source file.  It doesn't handle a bunch of less common features of various file formats (like progressive jpegs, RLE bmps, etc), and that will probably be a problem if you're expecting your program to take arbitrary images from users.

Also when I tried, it was many time slower than Apple's CoreImage... just switching to that, my iPhone loading times went from 30 s to 3 minutes.
Instantly scrapped.
I don't know how it fares against FreeImage (which I'm using on PC) but since it uses libpng more or less directly, I guess it's similar.

PS: just use FreeImage!
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Azure Lazuline
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« Reply #197 on: November 26, 2012, 08:27:29 AM »

Accidentally increased enemy rate of fire to 1 per frame:


And as a bonus, accidentally using the geometry of one level, with the loaded images of another:
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kamac
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« Reply #198 on: November 26, 2012, 11:19:38 AM »

Not sure what kamac is making, but stb_image.c isn't always a good solution -- it's only for "when you control the images you're loading" and can avoid problematic ones, as it says at the top of its source file.  It doesn't handle a bunch of less common features of various file formats (like progressive jpegs, RLE bmps, etc), and that will probably be a problem if you're expecting your program to take arbitrary images from users.

Also when I tried, it was many time slower than Apple's CoreImage... just switching to that, my iPhone loading times went from 30 s to 3 minutes.
Instantly scrapped.
I don't know how it fares against FreeImage (which I'm using on PC) but since it uses libpng more or less directly, I guess it's similar.

PS: just use FreeImage!

Oh, I ran into FreeImage aswell, but I think I prefer to atleast do some work myself. This way I have latest libpng, which, I guess, gives me one of the best PNG loading supports. Besides, I've learnt few things by doing .raw and .bmp loading myself  Tongue
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impulse9
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« Reply #199 on: November 26, 2012, 02:00:55 PM »



Wow! Smiley
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