phi6
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« Reply #480 on: November 20, 2013, 11:33:37 PM » |
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So I was implementing my weapons physics system yesterday and was reminded by this thread.
Love the posts here!
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TinyKeep is now on Steam! @phi6
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Mauricio Gomes
Level 1
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« Reply #481 on: November 21, 2013, 05:25:26 AM » |
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I wish I saved all fails I generated over time, this thread is so much awesome and win! By the way, allowing your character to generate one grenade per second in your metal slug clone has some really cool results
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powly
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« Reply #482 on: November 22, 2013, 10:51:59 AM » |
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Something was quite off with my material model!
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Whiteclaws
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« Reply #483 on: November 23, 2013, 10:48:01 AM » |
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kamac
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« Reply #484 on: November 23, 2013, 11:45:55 AM » |
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Whiteclaws, it doesn't fit this thread.
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Whiteclaws
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« Reply #485 on: November 23, 2013, 12:23:57 PM » |
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Whiteclaws, it doesn't fit this thread.
Ah ? Is my fail not enough beautiful for you ? Black screen is beautiful !
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Rat Casket
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« Reply #487 on: November 24, 2013, 09:53:20 AM » |
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So I was implementing my weapons physics system yesterday and was reminded by this thread.
Love the posts here!
And whats the fail here?
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Udderdude
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« Reply #488 on: November 24, 2013, 09:58:36 AM » |
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I don't think a single sword swing is supposed to send an entire table flying like you just hit it with a bulldozer.
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moi
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« Reply #489 on: November 24, 2013, 10:29:06 AM » |
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I think it works rather well in the context of a power fantasy video game
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subsystems subsystems subsystems
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Udderdude
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« Reply #490 on: November 24, 2013, 10:39:21 AM » |
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Maybe it does, but I'd at least give that kind of power to a slow swinging hammer weapon.
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Rat Casket
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« Reply #491 on: November 26, 2013, 02:43:39 PM » |
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Looks like the physics of every single game with physics in it.
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Excy
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« Reply #492 on: December 06, 2013, 02:40:06 AM » |
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It does, it really works. I watched the video waiting for a fail, then I realised it wasn't supposed to be like that and was disappointed. I'd love to send tables flying with my sword.
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Azure Lazuline
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« Reply #493 on: December 06, 2013, 05:31:18 AM » |
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Yeah, it really needs to stay that way. If your concern is "it should only be like that for heavy hammers", no, the hammers should be twice that powerful anyway.
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phi6
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« Reply #494 on: December 06, 2013, 07:22:58 AM » |
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I guess the public has spoken! I'll find some way to incorporate this effect Thanks guys!
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TinyKeep is now on Steam! @phi6
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Rat Casket
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« Reply #495 on: December 06, 2013, 01:21:52 PM » |
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I don't think you need to incorporate it. Its fine the way it is. Its generally accepted that physics in video games are dumb af and don't actually make any sense.
If anything, just make the animations for attacks look a little heavier.
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doihaveto
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« Reply #496 on: December 10, 2013, 11:47:39 AM » |
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Looks like I messed up the backdrop drawing routine. Oh, and the city's on fire.
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Dr. Cooldude
Guest
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« Reply #497 on: December 11, 2013, 12:29:05 PM » |
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~ BABBYS FIRST MODE 13H ~ Doing some DOS graphics programming for the first time. Here's the original test image (it looks like this because Mode 13h is now shown as square pixels on a CRT): And yup, it's 8 bit in color depth.and here's what happens when I don't define a palette: This made me feel nostalgic, mainly because I remember some DOS games that would usually glitch like that.
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Udderdude
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« Reply #498 on: December 11, 2013, 01:28:18 PM » |
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Good ol' default mode 13h palette. Basically useless.
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marquet
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« Reply #499 on: December 20, 2013, 10:19:12 AM » |
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I save the image and this happen
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