Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411525 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 04:45:20 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
Pages: 1 ... 27 28 [29] 30 31 ... 67
Print
Author Topic: Beautiful fails.  (Read 341788 times)
rosholger
Level 1
*



View Profile
« Reply #560 on: February 19, 2014, 03:51:17 AM »

This is what happens when you get curl noise slightly wrong. The yellow particles are supposed to make flames instead of that weird circle thing.
keeep it!
Logged
rosholger
Level 1
*



View Profile
« Reply #561 on: February 21, 2014, 07:08:55 AM »


well that wasn't what i was going for... No No NO
Logged
MrBones
Guest
« Reply #562 on: February 22, 2014, 05:55:20 PM »



Logged
mokesmoe
Level 10
*****



View Profile WWW
« Reply #563 on: February 26, 2014, 02:06:42 PM »

     
Logged
bacon
Level 1
*


View Profile
« Reply #564 on: February 26, 2014, 05:59:18 PM »



I was experimenting with character sway when climbing ladders.
The results are are beautiful!


this is sublime.
how did you get your hands on the prototype of the new strider game?
Logged

CANTATA
kazak
Level 0
**


formerly saintgutfree


View Profile
« Reply #565 on: February 26, 2014, 06:57:04 PM »

[snip]
This is what happens when you get curl noise slightly wrong. The yellow particles are supposed to make flames instead of that weird circle thing.
looks like amoeba sex
Logged
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #566 on: February 27, 2014, 05:09:56 AM »

I need to subscribe damn
Logged

Shadowspaz
Level 1
*



View Profile WWW
« Reply #567 on: March 01, 2014, 10:22:02 PM »



This is what happens when you get the math regarding redraw regions slightly wrong. Kinda trippy, though. Especially on the fence.
Logged

Check out my devlog!
OniWorld
Level 2
**



View Profile WWW
« Reply #568 on: March 02, 2014, 03:13:35 AM »

Physics bug, causes moonwalking

Logged

christopf
Level 1
*


View Profile WWW
« Reply #569 on: March 03, 2014, 12:26:28 PM »

forgot to end the state :>
Logged

Shadowspaz
Level 1
*



View Profile WWW
« Reply #570 on: March 03, 2014, 03:00:01 PM »

forgot to end the state :>
Something about that is REALLY damn eerie. lol
Logged

Check out my devlog!
Alex Higgins
Level 2
**


@alchiggins on Twitter


View Profile WWW
« Reply #571 on: March 04, 2014, 08:11:23 PM »



This is what happens when you get the math regarding redraw regions slightly wrong. Kinda trippy, though. Especially on the fence.

That fence makes me really uncomfortable.

My game changes from a B&W character to a colored character, and I accidentally made it so that the B&W character persists from room to room. After over a year of development, I finally just discovered him! The juxtaposition of styles is really pleasing to me, for whatever reason.
Logged

My Dev Blog! >  Sassy Echidna Software
WIP >  Monsterpunk
Latest Game >  Bloodjak
Brainswitch
Level 0
**



View Profile WWW
« Reply #572 on: March 06, 2014, 01:54:11 AM »


This is what happens when you get curl noise slightly wrong. The yellow particles are supposed to make flames instead of that weird circle thing.

That... That is truly beautiful.
Logged

Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #573 on: March 06, 2014, 02:36:59 AM »

https://vxpv0g.dm2301.livefilestore.com/y2pNUI1jNZQjKN3SMOEJqmcjyoD5RISx5FvuwPf8GHPxvZ2rYApRXnnCAoHtd8cI5N8r3egEMCzl05uv9RNg0b_9Kxo3-uQ_RZGy7J2PK6EdNg/SpaceDM%202014-02-16%2021-24-10-96.gif?psid=1
This is what happens when you get curl noise slightly wrong. The yellow particles are supposed to make flames instead of that weird circle thing.

Can we talk about how long that url is.
Logged

sam_suite
Level 1
*



View Profile WWW
« Reply #574 on: March 10, 2014, 10:59:02 PM »


Trying to make clouds... made Cthulhu.
Logged

Udderdude
Level 10
*****


View Profile WWW
« Reply #575 on: March 11, 2014, 09:06:03 AM »

You could still use that for .. something.  Maybe a really twisted looking mountain range? Shrug
Logged
jgrams
Level 3
***



View Profile
« Reply #576 on: March 11, 2014, 09:26:43 AM »

Mmm...whipped cream...floating in the sky??!?

I guess this is to jet planes what Irish coffee is to VW bugs?
Logged
Shadowspaz
Level 1
*



View Profile WWW
« Reply #577 on: March 21, 2014, 03:07:53 AM »



I'm rewriting how the game will draw edges onto tiles (Which will be carried over to wall pieces as well), but I started by redrawing the tileset before tweaking the code. The result is that every tile points to the very incorrect graphic. And yet, kinda looks neat.
Logged

Check out my devlog!
OniWorld
Level 2
**



View Profile WWW
« Reply #578 on: March 21, 2014, 06:10:20 AM »

I think I might have to make the blocks ignore eachother when they collide...

Logged

mokesmoe
Level 10
*****



View Profile WWW
« Reply #579 on: March 21, 2014, 05:58:45 PM »

I'm not seeing the problem, aside form the mismatched origin points. Should they be falling down?
Logged
Pages: 1 ... 27 28 [29] 30 31 ... 67
Print
Jump to:  

Theme orange-lt created by panic