rosholger
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« Reply #560 on: February 19, 2014, 03:51:17 AM » |
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This is what happens when you get curl noise slightly wrong. The yellow particles are supposed to make flames instead of that weird circle thing.
keeep it!
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MrBones
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« Reply #562 on: February 22, 2014, 05:55:20 PM » |
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mokesmoe
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« Reply #563 on: February 26, 2014, 02:06:42 PM » |
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bacon
Level 1
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« Reply #564 on: February 26, 2014, 05:59:18 PM » |
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I was experimenting with character sway when climbing ladders. The results are are beautiful! this is sublime. how did you get your hands on the prototype of the new strider game?
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kazak
Level 0
formerly saintgutfree
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« Reply #565 on: February 26, 2014, 06:57:04 PM » |
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[snip] This is what happens when you get curl noise slightly wrong. The yellow particles are supposed to make flames instead of that weird circle thing.
looks like amoeba sex
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gimymblert
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« Reply #566 on: February 27, 2014, 05:09:56 AM » |
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I need to subscribe damn
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Shadowspaz
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« Reply #567 on: March 01, 2014, 10:22:02 PM » |
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This is what happens when you get the math regarding redraw regions slightly wrong. Kinda trippy, though. Especially on the fence.
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OniWorld
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« Reply #568 on: March 02, 2014, 03:13:35 AM » |
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Physics bug, causes moonwalking
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christopf
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« Reply #569 on: March 03, 2014, 12:26:28 PM » |
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forgot to end the state :>
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Shadowspaz
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« Reply #570 on: March 03, 2014, 03:00:01 PM » |
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forgot to end the state :>
Something about that is REALLY damn eerie. lol
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Alex Higgins
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« Reply #571 on: March 04, 2014, 08:11:23 PM » |
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This is what happens when you get the math regarding redraw regions slightly wrong. Kinda trippy, though. Especially on the fence. That fence makes me really uncomfortable. My game changes from a B&W character to a colored character, and I accidentally made it so that the B&W character persists from room to room. After over a year of development, I finally just discovered him! The juxtaposition of styles is really pleasing to me, for whatever reason.
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Brainswitch
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« Reply #572 on: March 06, 2014, 01:54:11 AM » |
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This is what happens when you get curl noise slightly wrong. The yellow particles are supposed to make flames instead of that weird circle thing. That... That is truly beautiful.
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Belimoth
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« Reply #573 on: March 06, 2014, 02:36:59 AM » |
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Can we talk about how long that url is.
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sam_suite
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« Reply #574 on: March 10, 2014, 10:59:02 PM » |
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Trying to make clouds... made Cthulhu.
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Udderdude
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« Reply #575 on: March 11, 2014, 09:06:03 AM » |
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You could still use that for .. something. Maybe a really twisted looking mountain range?
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jgrams
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« Reply #576 on: March 11, 2014, 09:26:43 AM » |
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Mmm...whipped cream...floating in the sky??!?
I guess this is to jet planes what Irish coffee is to VW bugs?
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Shadowspaz
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« Reply #577 on: March 21, 2014, 03:07:53 AM » |
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I'm rewriting how the game will draw edges onto tiles (Which will be carried over to wall pieces as well), but I started by redrawing the tileset before tweaking the code. The result is that every tile points to the very incorrect graphic. And yet, kinda looks neat.
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OniWorld
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« Reply #578 on: March 21, 2014, 06:10:20 AM » |
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I think I might have to make the blocks ignore eachother when they collide...
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mokesmoe
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« Reply #579 on: March 21, 2014, 05:58:45 PM » |
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I'm not seeing the problem, aside form the mismatched origin points. Should they be falling down?
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