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TIGSource ForumsCommunityDevLogsTwo Brothers IS COMPLETE! available 11/11/2013
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Author Topic: Two Brothers IS COMPLETE! available 11/11/2013  (Read 59129 times)
JobLeonard
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« Reply #60 on: July 23, 2012, 02:36:57 PM »

http://soundcloud.com/ackkstudios/two-brothers-load-game <--- this one is completely unfinished.
As opposed to partially unfinished?  Big Laff Durr...?
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golemshaper
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« Reply #61 on: July 23, 2012, 02:54:40 PM »

Cheesy
Correct. The color scheme is part of the story, as well as the 8bit synths, mixed with more quality samples. The overworld is a good example of the hybrid of sound you can expect, with a realistic horn, mixed with classic old school synth sound.

Well, hello there! Without giving away too much of the game, I can promise you that you WILL see beautiful SNES(or greater) color in the game... but to what extent I refuse to say!  My Word!
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jmcmorris
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« Reply #62 on: July 23, 2012, 04:20:33 PM »

Ah! Purpose is good! I still think that the gameboy graphics look great. I look forward to seeing it. :D
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JobLeonard
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« Reply #63 on: July 24, 2012, 02:03:31 AM »

You know, depending on how the savegames are handled internally, maybe you can skip loadgame music and just load the soundtrack of the savegame? So if you saved in the overworld, you hear the overworld theme. Kind of like a preview of what part of the game you're loading.
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Franklin's Ghost
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« Reply #64 on: July 24, 2012, 04:09:04 AM »

Haven't been on the forums as much lately, but nice to come back and find something like this. Game looks amazing, love the visuals and gameplay videos you've shown. Will definitely be following this devlog Gentleman
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golemshaper
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« Reply #65 on: July 24, 2012, 08:51:26 AM »

Update on the games development:
The few people who have tested the game (outside the developers) have clocked in between 4-5 hours of gameplay in the main story, and 1-2 hours of sidequests. That is where the game stands at about 60% complete.  Beer!
Two of us are working on developing the main quest in the game, while two others are making side quests and flavor areas.

We expect the game to be about double it's current length when it's complete.



If you haven't done so already, please like us on facebook! http://www.facebook.com/AckkStudios
« Last Edit: July 24, 2012, 10:20:01 AM by golemshaper » Logged

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golemshaper
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« Reply #66 on: July 26, 2012, 04:19:29 AM »

Here is concept art for Roy Guarders Wife, who is known in the game simply as... "Loving Wife."

The artwork was created from the sprite I did of the character, rather than the opposite. So It's more reverse concept art, than just concept art.

The colors aren't final, and it still needs some touching up but I'm happy with the direction so far.

The game will include a manual (a PDF most likely) that will be fashioned after the Links Awakening and Chrono Trigger manuals. It will contain artwork for all major characters, as well as little comics explaining how the games mechanics work.
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JobLeonard
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« Reply #67 on: July 26, 2012, 04:48:07 AM »

Not sure if objectifying women, or implying Roy is absentminded inventor...
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Allansona
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« Reply #68 on: July 26, 2012, 04:55:30 AM »

Absolutely postively 100% the latter. . . I hope
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golemshaper
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« Reply #69 on: July 26, 2012, 05:17:18 AM »

Roy spends much of the game seperated from her, so its more an expression of his love of his life with her that he cant wait to return to. We probably should name her at some point.
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« Reply #70 on: July 26, 2012, 06:12:11 AM »

I've always been intrigued with worlds/games that lack color for not-just-artistic-style reasons.
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golemshaper
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« Reply #71 on: July 29, 2012, 01:55:12 PM »

A game blog contacted us for an interview a few days ago. If anyone is interested you can find it here:
http://www.notenoughshaders.com/2012/07/29/brian-allanson-ackkstudios-chats-with-us-about-two-brothers/

Also, here are a few more sites that have provided coverage:

http://indiegames.com/2012/07/upcoming_nostalgia-inducing_tw.html

http://retromaniacmagazine.blogspot.com.es/2012/07/two-brothers-un-rpg-tipo-zelda-con.html

http://mag.mo5.com/actu/24483/two-brothers-relance-laventure-en-monochrome/

http://www.cdaction.pl/news-27775/two-brothers-steskniliscie-sie-za-czasami-gameboya-patrzcie-na-to-wideo.html

http://futileposition.com/2012/07/two-brothers-from-ackkstudios-looks.html

If you've seen any other sites write anything about Two Brothers please post it here!  Toast Left




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golemshaper
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« Reply #72 on: August 04, 2012, 02:14:52 PM »

Hello! Sorry I've gone so long without an update.
The game is coming along well.
We started exploring the options of bringing the game to other platforms other than PC.





Here is a video of us testing the game on a TV. Nothing major, but it does show an unseen area of the game.

I will have a big update with more info on a demo, release, and things like this this week. Hope you enjoy the video.  Well, hello there!
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EliminateWho
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« Reply #73 on: August 05, 2012, 09:28:16 AM »

WOW. Two things...
1. When is the release date?
2. Is that running on the XBOX 360? it looks like an XBOX controller.  Kiss Well, hello there!
3. Gimme.
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Allansona
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« Reply #74 on: August 06, 2012, 07:00:31 AM »

I'm pretty sure it's being run on a laptop with an xbox controller hooked up because when the camera moves you see a laptop hanging out too.
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golemshaper
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« Reply #75 on: August 06, 2012, 11:29:46 AM »

In that video the game is running on a laptop hooked up to a TV, being play on an xbox controller.  Cool

Here is a new image from the game...

This is what happens when Roy first experiences on earth: Cheesy

Update on games development: The engine is now complete, and the vast majority of the games areas are done. We are now working mainly on sidequests and polishing cut scenes. We're currently looking for game testers, so if you're interested please send me an email at [email protected]

The game is on track for our December release goal.
« Last Edit: August 06, 2012, 12:07:36 PM by golemshaper » Logged

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golemshaper
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« Reply #76 on: August 07, 2012, 03:39:02 PM »

Not a huge update, but it's something that we found very cool!
The games soundtrack is currently 22 tracks and counting!
We estimate the full length will be 35-40 tracks.

Here is a clip of one of the newer pieces on the soundtrack:
http://soundcloud.com/ackkstudios/bivares-theme
1. AckkStudios Theme.
2. The Adventure Begins.
3. It Happened Too fast to Say Goodbye.
3. The Adversary Appears.
4. the Heavens.
5. The Dying Town of Kalta.
6. Overworld Theme. http://soundcloud.com/ackkstudios/twobrothersnewoverworld
7. The Great City of Volta.
8. Marin's Bay. http://soundcloud.com/ackkstudios/two-brothers-mountain-trail
9. Bivare's Theme.
10. Intentionally Death.
11. Taking the Turtle.
12. Eagles Shrine. http://soundcloud.com/ackkstudios/temple-two-brothers
13. Things that Crawl. http://soundcloud.com/ackkstudios/two-brothers-boss-battle
14. The Port Town of Egg Harbor.
15. Shadows Loved Ones.
16. A Swordsman's Wish.
17. Don't Believe the Devil.
18. Not Everyone Deserves to Die.
19. Letting Go.
20. Finding a Purpose.
21. Terra's Color.
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golemshaper
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« Reply #77 on: August 14, 2012, 03:00:16 PM »

For those of you who haven't seen it, here is the first proper trailer:



Some of the sounds will be replaced in the real game.
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JobLeonard
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« Reply #78 on: August 17, 2012, 12:26:52 PM »

Wait... Roy.. Biv.. Huh? Facepalm

http://en.wikipedia.org/wiki/Roy_G._Biv

Also, what platforms are you supporting? Then I know if it's even worth bothering you for playtesting Tongue
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golemshaper
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« Reply #79 on: August 17, 2012, 12:40:40 PM »

@JobLeonard it's for XBOX 360, PC, and OSx.
Also, HOW ARE YOU THE ONLY PERSON TO HAVE SPOTTED THAT YET?

Here is a proper trailer:



So for the past few months I've been toying with idea of doing animated cutscenes like the openings of Links Awakening and the Capcom Oracle of Seasons and Ages games:






http://www.youtube.com/watch?v=3MY_wHe8xRM&feature=player_detailpage#t=14s

I will animate them just about as much (maybe a little more) than those videos.
Here is a story board of of the first scenes (just 3 frames of it. It's from an important conversation the Two Brothers in the middle of the game.)
The game will likely feature three or four of these.

Now my question for you guys is this:
Once the scenes are done and animated, they will be pixelated to look very similar to the scenes I post above.
Do you like this idea or should we stick with the clean lines?



(scroll over to see the entire image)
« Last Edit: August 17, 2012, 12:46:17 PM by golemshaper » Logged

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