ink.inc
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« Reply #80 on: April 04, 2013, 04:54:18 PM » |
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room for testing enemies there are a lot of enemies
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ink.inc
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« Reply #81 on: April 04, 2013, 05:10:57 PM » |
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more gifs going to try to update more frequently
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« Last Edit: April 04, 2013, 05:35:15 PM by John Sandoval »
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siskavard
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« Reply #82 on: April 04, 2013, 08:09:49 PM » |
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So great!
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eigenbom
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« Reply #83 on: April 04, 2013, 10:50:08 PM » |
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Looks great!
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HernanZh
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« Reply #84 on: April 04, 2013, 10:59:28 PM » |
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did he just fly off in golden underpants
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moi
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« Reply #86 on: April 05, 2013, 03:57:20 AM » |
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throwman doesn't pal around
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subsystems subsystems subsystems
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DrunkDevs
Level 1
Drink beer and make games
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« Reply #87 on: April 05, 2013, 09:32:13 AM » |
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This looks like tons of fun. Dude throws so hard he instantly turns people into skeletons.
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Belimoth
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« Reply #88 on: April 05, 2013, 10:05:22 AM » |
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Those new enemy types look fun.
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Udderdude
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« Reply #89 on: April 09, 2013, 05:00:12 PM » |
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Looks cool so far, is it going to be fairly standard platforming/action stuff?
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ink.inc
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« Reply #90 on: April 11, 2013, 12:38:48 PM » |
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Looks cool so far, is it going to be fairly standard platforming/action stuff?
its a lot more puzzly than people first expect shadows. y/n?
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JLJac
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« Reply #91 on: April 11, 2013, 12:50:46 PM » |
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I actually think the one without shadows looks better. There are no gradients anywhere else.
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Udderdude
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« Reply #92 on: April 11, 2013, 12:52:07 PM » |
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If there's shadows, they need to be solid colors.
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ink.inc
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« Reply #93 on: April 11, 2013, 12:59:41 PM » |
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how bout now?
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Forstride
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« Reply #94 on: April 11, 2013, 01:02:29 PM » |
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The solid shadows look way better, although they should be a bit darker IMO.
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CVaseTYb!!
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« Reply #95 on: April 11, 2013, 01:27:21 PM » |
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i think the shadows help a lot i'm glad you guys are still working on this and your spark animations look great
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ink.inc
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« Reply #96 on: April 12, 2013, 05:37:58 PM » |
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additional background; time to make a new tileset to match it
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moi
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« Reply #97 on: April 12, 2013, 06:59:46 PM » |
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gay
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subsystems subsystems subsystems
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emacs
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« Reply #98 on: April 13, 2013, 11:25:09 AM » |
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this looks so good
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ink.inc
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« Reply #99 on: April 13, 2013, 06:29:31 PM » |
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gay
~~~<3 give u kissu~~~
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