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TIGSource ForumsPlayerGamesXCOM, X-COM and X+COM
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Author Topic: XCOM, X-COM and X+COM  (Read 20796 times)
joseph ¯\_(ツ)_/¯
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« Reply #140 on: June 28, 2015, 02:22:20 PM »

I have really mixed feelings about the fact that the armor/city designs are all xcom: apocalypse homage.

On the one hand, apoc is blatantly the most interesting setting for an XCOM game,

on the other hand, apoc is visually completely grotesque.
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« Reply #141 on: July 01, 2015, 06:34:53 AM »

I dont think the tone of XCOM2 music is that different from some of the combat tracks from XCOM1, but I admit that so far the originals are more memorable.

I sor of okay with the city feeling. I wonder how much the more cinematic approach will detract from the experience tho. I liked the original slomo scenes and occasional third person view switches that happened, as it was just icing on the cake. Here everything looks a bit too orchestrated and I fear it might not make a more diverse experience. I would have to see a couple other missions to see if I my suspicions are unfounded tho


Also, I hope they dont drop controller support. Even on PC, I prefered that to mouse/kb controls
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« Reply #142 on: July 01, 2015, 12:30:13 PM »

I wonder how much the more cinematic approach will detract from the experience tho. I liked the original slomo scenes and occasional third person view switches that happened, as it was just icing on the cake. Here everything looks a bit too orchestrated and I fear it might not make a more diverse experience. I would have to see a couple other missions to see if I my suspicions are unfounded tho

i switched that shit off after like my second battle & i hope u can do the same in the new gam
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« Reply #143 on: July 01, 2015, 12:58:05 PM »

eh, there is a difference between cinematic shots and cinematic events. i dont mind the former, but rather the later.
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« Reply #144 on: July 01, 2015, 01:05:18 PM »

The developer they interviewed after the gameplay footage was shown said that the whole thing was scripted. For example, the enemies don't get to appear on the map and immediately shoot at you like they did in the video. Also, everyone knows that rookies never hit anything, and yet they did.

So it probably seemed orchestrated because it is.
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« Reply #145 on: August 24, 2015, 07:00:00 AM »



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« Reply #146 on: August 24, 2015, 11:46:50 AM »

looks like the base NPCs are more like real characters now.
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« Reply #147 on: February 03, 2016, 01:16:32 PM »

Dropping Friday. This is one of the rare AAA games I'll buy on launch. I might even get the DLC season pass because I'm trash.
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« Reply #148 on: February 03, 2016, 02:20:49 PM »

I am preloading it now Hand Shake Left Crazy Hand Shake Right

Did they release a character creator tool yet or is that only on launch?
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« Reply #149 on: February 03, 2016, 02:29:02 PM »

Don't think so.
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« Reply #150 on: February 03, 2016, 03:12:07 PM »

I dont have the money alas. But oh how i wish to join the fray
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« Reply #151 on: February 03, 2016, 04:17:41 PM »

Why is this PC only?! I loved the last one!  Cry

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Tom Grochowiak
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« Reply #152 on: February 03, 2016, 05:32:44 PM »

they wanted a more robust ui and more extensive modding support. should come to other desktop platforms eventually though (mac/linux), firaxis has a pretty good record of supporting multiple OS releases
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« Reply #153 on: February 03, 2016, 05:36:54 PM »

Why is this PC only?! I loved the last one!  Cry

it's so they can focus on developing and optimizing the game for their core platform rather than porting it to multiple.

http://www.pcgamer.com/xcom-2-creative-director-explains-why-its-pc-exclusive/

tbh, i can understand their rationale, seeing as these games are pretty "niche" for AAA releases and firaxis is pretty much the last dev keeping the TBS genre alive in the AAA sphere*. so they probably have to cut corners elsewhere to make sure the game is both polished and profitable.

*(fuck ubisoft and what they did to heroes of might & magic)
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« Reply #154 on: February 03, 2016, 05:40:06 PM »

that said, xcom EW had a surprisingly very good and full featured mobile port. i'm gonna miss being able to play this on the bus, but oh well.
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« Reply #155 on: February 04, 2016, 02:29:41 AM »

This is the first time I feel a console peasant.  Waaagh!

Seems so weird to me when the shtick of the last XCOM was literally "a TBS than can be played with a gamepad". And it's Unreal anyway. Still hoping they'll port it one day. XCOM retail sales seemed pretty good for a niche genre, so I think there's a slight chance.
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Tom Grochowiak
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« Reply #156 on: February 04, 2016, 02:31:35 AM »

will depend on pc version sales i guess.

my fave feature of this game: your characters can have different accents now. everyone talking with the same BADASS MURICAN SPAYSS MUHREEN voice in EU/EW (aside from the few non-english language soundfiles that exist, that is) was a little ridiculous.
« Last Edit: February 04, 2016, 02:38:04 AM by Silbereisen » Logged
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« Reply #157 on: February 04, 2016, 04:02:13 AM »

12 hours to release. I might actually die from this hype
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« Reply #158 on: February 04, 2016, 06:30:19 AM »

might actually unlock earlier in euro territories. or at least i've had this with some games that were supposed to unlock at 2AM and then unlocked at 11PM instead. fallout 4 for instance. but otoh i haven't preordered a lot of stuff on steam so who knows.

also i did end up getting the season pass because i already know i'm going to buy the dlcs anyway.  Shrug
« Last Edit: February 04, 2016, 06:42:34 AM by Silbereisen » Logged
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« Reply #159 on: February 04, 2016, 06:40:13 AM »

btw i changed the title of this thread to better reflect the content. hope u don't mind, dragonmaw
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