TobiasW
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« Reply #20 on: December 14, 2012, 06:10:08 PM » |
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Aaaand here we go! Villains, assemble!
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Tifu
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« Reply #21 on: December 15, 2012, 02:52:09 AM » |
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I couldn't think of anything super clever for this (my first thought was a bank heist, but I don't think I could come up with and polish enough clever puzzles to go with it) so instead I am using this as a learning opportunity, and trying to complete something in Unity, which I've never successfully done before. So I'm trying to make a simple platformer - which will hopefully be a cute happy world full of rainbows and sunshine. And then you come along
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Quarry
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« Reply #22 on: December 15, 2012, 05:21:01 AM » |
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2.5 hours in; I have set up almost everything except combat and the actual game idea (hint: you are a hitman)
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Code_Assassin
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« Reply #23 on: December 15, 2012, 09:19:30 AM » |
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snip
Great progress
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Quarry
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« Reply #24 on: December 15, 2012, 12:23:48 PM » |
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I demi-godly procrastinated like 5 hours, the total work count is almost at 5 hours
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sublinimal
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« Reply #25 on: December 15, 2012, 12:42:15 PM » |
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Quarry
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« Reply #27 on: December 15, 2012, 04:19:06 PM » |
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I added fully functioning bullets and shooting, you sway your gun while walking and sprinting and even when walking the sway can make a visible effect on your bullet moves. So I hope that you'll be shooting while still!
Also, the reloading system disables your weapon for two thirds of a second and you actually have to equip it back, I left it so that players actually try to get the feeling of the reload time rather that just spamming left click
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handCraftedRadio
The Ultimate Samurai
Level 10
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« Reply #28 on: December 15, 2012, 07:16:13 PM » |
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im doing a simple game. my first time actually trying this thing. heres whaddigot so far: a game about tying ladies to train tracks.
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clockwrk_routine
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« Reply #29 on: December 15, 2012, 09:18:27 PM » |
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« Last Edit: December 15, 2012, 09:48:52 PM by minnow »
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vids
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« Reply #30 on: December 15, 2012, 10:04:58 PM » |
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This is what my game looks like. I have a feeling I might not be able to complete it though.
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Ashkin
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« Reply #31 on: December 15, 2012, 10:07:43 PM » |
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ihavenoideawhatimdoing.jpg
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vivavolt
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« Reply #32 on: December 16, 2012, 01:44:06 AM » |
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Blahhhh
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ananasblau
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« Reply #33 on: December 16, 2012, 03:12:21 AM » |
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I guess I'll post a screenshot from my LD48 entry in here. Progress is great but you'd expect that from me. Downloads are also available for the very first build: mac, windows, löve2d
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Quarry
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« Reply #34 on: December 16, 2012, 03:25:19 AM » |
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The Mighty Destoryer!
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ananasblau
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« Reply #35 on: December 16, 2012, 03:49:59 AM » |
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The Mighty Destoryer!
Slightly confused typing, no surprise in a ld48. Your map, generated or designed? Those grey cobbles need less saturation I think.
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IndieEmma
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« Reply #36 on: December 16, 2012, 04:06:34 AM » |
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Quarry
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« Reply #37 on: December 16, 2012, 04:22:36 AM » |
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The Mighty Destoryer!
Slightly confused typing, no surprise in a ld48. Your map, generated or designed? Those grey cobbles need less saturation I think. Designed, sadly I don't have the time to invest in a generator
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Aik
Level 6
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« Reply #38 on: December 16, 2012, 04:56:05 AM » |
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Oh god another 13 hours of this? I'm not sure I can take it.
I 'fixed' the AI and attack system, so as a result nothing works for the past several hours that I really needed to be spending getting some game in there rather than just having three sprites that try (and fail often, derp) to kill each other. The only thing stopping me from just going to bed is that I'm not doing this at home.
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Quarry
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« Reply #39 on: December 16, 2012, 11:45:45 AM » |
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