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rivon
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« Reply #100 on: March 22, 2013, 09:26:48 AM »

You can easily use it right now. Just have to do it from code. You can get entities by id or tag and apply physics to them. You would be surprised how much work goes into even simple dialogs like physics properties and at this point, it's not a priority to me. What I do want to work on, like I mentioned, is a way for folks to make their own editor enhancements via Lua.
Of course that it's usable using code but having the possibility of using it in a visual way is a big enhancement. Especially if you want Polycode to be an open alternative to Unity.
But ofc I understand that you have other stuff higher on the priority list.
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Zaphos
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« Reply #101 on: April 01, 2013, 06:29:39 PM »

Just noticed that the Polycode website now has a call for more developers to help out:
Quote
POLYCODE NEEDS YOU!
Until recently Polycode has been mostly developed by a single person with contributions by a handful of amazing developers, but their bandwidth is limited and to continue growing, Polycode needs your help!

If you are an experienced C++ developer and would like to participate in developing Polycode and help build the ultimate opensource framework for developing interactive applications, please join the Polycode developer mailing list, check out the Polycode developer forum and find out how you can get involved.

Alternatively, you can help by creating Polycode tutorials, writing code examples and help to expand the Polycode documentation. Please check out this forum thread for more information.
- http://polycode.org/community/
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Ivan
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alright, let's see what we can see


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« Reply #102 on: April 30, 2013, 02:38:20 PM »

Long time no post!

Here's a shot of the new shader/material editor.



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« Last Edit: May 01, 2013, 07:12:12 AM by Ivan » Logged

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Quarry
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« Reply #103 on: May 05, 2013, 09:30:33 AM »

The thin font is really hard to read
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gamedev123
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« Reply #104 on: May 14, 2013, 07:07:04 AM »

Looking good.  Anxious for more updates! 
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kamac
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« Reply #105 on: May 14, 2013, 07:13:49 AM »

I tried to build it from source, but it was a huge hassle.
Then, I compiled all dependencies, linked them, put whole polycode source to my project, tried to compile, and yet failed. Had many troubles with freetype's (that's how it's called?) include pathes.

I guess I'll just wait for binaries...
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siskavard
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« Reply #106 on: May 14, 2013, 10:41:11 AM »

Cool! Does this support vector graphics?
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Ivan
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« Reply #107 on: May 14, 2013, 12:00:54 PM »

There is currently no vector graphics import, but you can import meshes both for 2d and 3d, so if you can create your own meshes, you can easily import and use them.
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Ivan
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alright, let's see what we can see


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« Reply #108 on: May 30, 2013, 11:19:16 AM »

Almost done with the material editor. Here's the cubemap editor that's part of it:



Working on the final part of it, which is the post processing effect editor.
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Ivan
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alright, let's see what we can see


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« Reply #109 on: May 30, 2013, 11:46:24 AM »

Also, here's the latest screenshot of the 2d layout editor editing a level.



Hirez: http://i.imgur.com/Wxrvw8y.png
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« Reply #110 on: May 30, 2013, 12:01:16 PM »

Nice stuff! Still looking forward to extension/plugin framework Wink
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Ivan
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« Reply #111 on: June 04, 2013, 04:10:14 PM »


Finishing the last big feature before release: the post processing shader editor.



hires: http://i.imgur.com/URJmoBl.png
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tanner bananer
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« Reply #112 on: June 23, 2013, 09:22:51 AM »

Standalone? please? I really want to use this but I'm too dumb to figure out how to download it.
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« Reply #113 on: June 23, 2013, 10:54:23 AM »

I really want to use this but I'm too dumb to figure out how to download it.

Me too!  Sad
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Ivan
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« Reply #114 on: June 23, 2013, 04:31:35 PM »

It's coming very soon. I wanted to release it a month ago, but I'm on a short hiatus doing a residency in California so development is paused until next week, after which only have a fairly short punch list to get through.
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« Reply #115 on: June 24, 2013, 07:27:57 PM »

excellent. Cool
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gamedev123
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« Reply #116 on: August 29, 2013, 06:53:48 AM »

Ivan - any word on a release date?  I'm really looking forward to this amazing toolset!  If you want raw testers for the full release please PM me.  I'd be glad to act in that capacity.
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« Reply #117 on: August 29, 2013, 07:13:30 AM »

Yesterday on twitter Ivan was saying he doesn't know when it will be released, fwiw: https://twitter.com/ivansafrin/status/372827062936948736

The source has been released on github for a long time now, although I'm not sure how easy it is to build right now.  https://github.com/ivansafrin/Polycode
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gamedev123
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« Reply #118 on: August 29, 2013, 07:43:40 AM »

Thanks.  Pretty disappointed, but that's how these things go sometimes.

The source isn't going to do it for me.  My last attempt at building failed miserably.  I'm willing to admit that its beyond my humble skills.  

The old PC build that was knocking around piqued my interest.  And the most recent screenshots held it.

[]I now find myself in the position of wishing for reliable Lua support in UNITY...  Doh![]
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« Reply #119 on: August 29, 2013, 03:00:36 PM »

[]I now find myself in the position of wishing for reliable Lua support in UNITY...  Doh![]

Haha, and I want Javascript support on Polycode. How ironic!
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