poe
Guest
|
|
« Reply #40 on: March 04, 2013, 11:48:56 AM » |
|
Yeah that could definitely work, I'll see when I get closer to the end of the design process I guess
|
|
|
Logged
|
|
|
|
poe
Guest
|
|
« Reply #41 on: March 04, 2013, 03:12:01 PM » |
|
Rain effect (won't actually play indoors). Doors! When you go through a door your latest direction is persisted until you release your movement key. This makes walking through doors seamless. This also shows the zoom level I'm considering. As always feedback would be great!
|
|
|
Logged
|
|
|
|
eigenbom
|
|
« Reply #42 on: March 04, 2013, 04:38:49 PM » |
|
looking good poepoe. i like that the doors have a "door" sign on them. i might do that in my own house..
|
|
|
Logged
|
|
|
|
poe
Guest
|
|
« Reply #43 on: March 04, 2013, 05:00:26 PM » |
|
Well sometimes we forget what things are, I really do encourage it.
|
|
|
Logged
|
|
|
|
mono
|
|
« Reply #44 on: March 04, 2013, 05:10:32 PM » |
|
looking good poepoe. i like that the doors have a "door" sign on them. i might do that in my own house.. I'm going to buy a labelmaker and label everything until nothing makes sense anymore.
|
|
|
Logged
|
|
|
|
eigenbom
|
|
« Reply #45 on: March 04, 2013, 05:28:02 PM » |
|
hmm a game where a crazy ocd hermit has to label all the mail that arrives at his house... :/
|
|
|
Logged
|
|
|
|
poe
Guest
|
|
« Reply #46 on: March 04, 2013, 05:28:28 PM » |
|
But then how will he label the labels?
|
|
|
Logged
|
|
|
|
mono
|
|
« Reply #47 on: March 04, 2013, 05:44:52 PM » |
|
hmm a game where a crazy ocd hermit has to label all the mail that arrives at his house... :/
Poe's next game. But then how will he label the labels?
You are setting up for a terrible joke... don't!
|
|
|
Logged
|
|
|
|
eigenbom
|
|
« Reply #48 on: March 04, 2013, 06:00:54 PM » |
|
with a texta
|
|
|
Logged
|
|
|
|
Belimoth
|
|
« Reply #49 on: March 04, 2013, 06:37:12 PM » |
|
But then how will he label the labels?
|
|
« Last Edit: March 05, 2013, 01:09:21 PM by Belimoth »
|
Logged
|
|
|
|
poe
Guest
|
|
« Reply #50 on: March 05, 2013, 12:08:52 PM » |
|
hmm a game where a crazy ocd hermit has to label all the mail that arrives at his house... :/
Poe's next game. My name isn't capitalized Besides, everyone knows hermits can't even afford labels. Label backwards is significantly more french. Lebal
|
|
|
Logged
|
|
|
|
Ant
Guest
|
|
« Reply #51 on: March 05, 2013, 01:31:24 PM » |
|
scale looks spot on to me, go go go Also for some reason I like the constant rain. At first I didn't immediately identify it as rain... it just gives a nice strange feel to it all.
|
|
|
Logged
|
|
|
|
poe
Guest
|
|
« Reply #52 on: March 05, 2013, 04:21:25 PM » |
|
scale looks spot on to me, go go go Awesome! Also for some reason I like the constant rain. At first I didn't immediately identify it as rain... it just gives a nice strange feel to it all.
Are you saying I should leave the rain on while the player is indoors?
|
|
|
Logged
|
|
|
|
Ant
Guest
|
|
« Reply #53 on: March 06, 2013, 01:19:00 AM » |
|
Yeah I think combined with some other effect, like maybe a smokey overlay or a noise filter around the edge it could make it all feel rather uneasy... assuming that's the effect you want otherwise please dismiss my nonsense ramblings.
|
|
|
Logged
|
|
|
|
poe
Guest
|
|
« Reply #54 on: March 06, 2013, 06:42:01 AM » |
|
Yeah that's definitely the effect I want! I'll have to wait and see if I can get an artist to help at some point though because that's beyond my mspain skills.
|
|
|
Logged
|
|
|
|
poe
Guest
|
|
« Reply #55 on: March 06, 2013, 08:08:21 AM » |
|
I'll give it a shot but believe me it won't be pretty...
|
|
|
Logged
|
|
|
|
poe
Guest
|
|
« Reply #56 on: March 06, 2013, 09:08:26 AM » |
|
Didn't know how to get the filter to look natural around the edges so I put it over the whole thing. I feel like it wouldn't be so bad if it were animated... That's the filter I'm using in case anyone can help
|
|
|
Logged
|
|
|
|
poe
Guest
|
|
« Reply #57 on: March 06, 2013, 11:11:55 AM » |
|
Added in the ability to program events (characters, objects that aren't doors or items). Also added in a message box system type thing. I'll show you guys later after I finish a few events. The parsing event thing is from an old project and I just modified it a little bit which is always an awesome solution.
|
|
|
Logged
|
|
|
|
poe
Guest
|
|
« Reply #58 on: March 06, 2013, 01:39:06 PM » |
|
Holy shit just noticed the youtube link says pOE :D The music is from Six Sided Sanctuary but I felt that it fit here so I threw it in. Here's what the events code looks like: Radio <event><message text = 'Nothing but static.'/></event> Panicked guy (Active) <event><message text = 'Get me out of here!'/></event> (Passive) <event><message text = 'Were going to die in here...'/><message text = 'I dont wanna die!'/></event> Calm girl (Active) <event><message text = 'Why dont the radios work?!'/></event> (Passive) <event><move dir = '1'/><move dir = '1'/><move dir = '1'/><move dir = '2'/><move dir = '2'/><move dir = '2'/></event> So needless to say, it should be pretty easy to mod the game, though I'm not sure why anyone would want to.
|
|
|
Logged
|
|
|
|
DustyDrake
|
|
« Reply #59 on: March 06, 2013, 10:22:43 PM » |
|
(Passive) <event><message text = 'Were going to die in here...'/><message text = 'I dont wanna die!'/></event> Calm girl (Active) <event><message text = 'Why dont the radios work?!'/></event> I believe you want to rewrite those as such, if what your coding it in allows it: (Passive) <event><message text = "We're going to die in here..."/><message text = "I don't wanna die!"/></event> Calm girl (Active) <event><message text = "Why don't the radios work?!"/></event>
|
|
|
Logged
|
|
|
|
|