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May 01, 2024, 09:10:35 PM

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TIGSource ForumsCommunityDevLogsHuman Passage
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Kurt
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« Reply #320 on: June 07, 2013, 07:18:28 AM »

Yeah, I have 99,999 for default until I add prices.

I tend to get a LOT of FPS in stores and houses, only because there's not too many things being drawn. It drops to 200 outside though.
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poe
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« Reply #321 on: June 08, 2013, 07:17:18 AM »

It drops to 200 outside though.

Unplayable
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Kurt
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« Reply #322 on: June 08, 2013, 11:19:54 AM »



So I think I might make the well a central part of the town. Maybe it could function as a lost-and-found, having a random item found in it every so often? It could also drop hints as to of how your town is looking and which villager might be moving and whatnot.
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ericmbernier
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« Reply #323 on: June 10, 2013, 08:53:46 AM »

I like the random item in the well idea. If advice from a well doesn't sit well with others you could have something like Lucy's Advice Stand from Peanuts next to the well, occupied by a random villager. That could lend itself to some good humor also.
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stealthnachos
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« Reply #324 on: June 12, 2013, 10:45:09 AM »

Man that cat has seen better days. 'Maybe today there'll be something in the well. Something that will really turn my life around.' But it's always a shell or a bottle cap or something. I feel sorry for that cat.
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« Reply #325 on: June 12, 2013, 02:10:46 PM »

Man that cat has seen better days. 'Maybe today there'll be something in the well. Something that will really turn my life around.' But it's always a shell or a bottle cap or something. I feel sorry for that cat.

This made me chuckle.  Smiley
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Azocan
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« Reply #326 on: June 12, 2013, 04:21:33 PM »

Well, I see nothing wrong with the well.
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I have no idea.
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eigenbom
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« Reply #327 on: June 13, 2013, 02:11:08 PM »

the well sounds like a great idea
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Kurt
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« Reply #328 on: June 13, 2013, 04:04:25 PM »

Thought of a backdrop to the entire being an animal thing...

You're a stray, found on the street. You're brought to an unfamiliar place, however this place doesn't look like the streets and wilderness you roamed. The environment's devastated; hardly any trees, no flowers, and weeds everywhere. And to top it all off, the townspeople seem to despise you; a talking animal? How different. To gain your fellow citizens' approval, you'll need to restore the beauty of the town.
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SuperDisk
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« Reply #329 on: June 13, 2013, 04:09:37 PM »

Story sounds alright until it's just "restore the beauty of the town. the end"...

Rather cliche.  Shrug
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Kurt
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« Reply #330 on: June 13, 2013, 04:13:38 PM »

Story sounds alright until it's just "restore the beauty of the town. the end"...

Rather cliche.  Shrug

I do need to work on it I suppose, but not yet; still gotta get some more of the game's mechanics in place! Then a story will come to mind I hope.
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eigenbom
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« Reply #331 on: June 13, 2013, 04:26:15 PM »

You could have a plot like that, but then switch it. So you're cleaning up the town or whatever, then half-way a meteor demolishes the town and you meet some aliens riding on that meteor, and then they give you some quest.
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Kurt
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« Reply #332 on: June 13, 2013, 04:43:44 PM »

You could have a plot like that, but then switch it. So you're cleaning up the town or whatever, then half-way a meteor demolishes the town and you meet some aliens riding on that meteor, and then they give you some quest.

Plot twist's plot twist: The alien is from Moonman.

Or maybe some islanders could be stranded in your town and they ask you to help build their boat and invite you to come live with them?
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Irock
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« Reply #333 on: June 13, 2013, 04:51:15 PM »

You should think outside the Animal Crossing spectrum. REIMAGINE THE SERIES.
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Kurt
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« Reply #334 on: June 14, 2013, 12:23:04 PM »



BREAKING NEWS:

ARMS
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mushbuh
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« Reply #335 on: June 14, 2013, 04:58:39 PM »

you should have to pay a fee for arms
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poe
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« Reply #336 on: June 14, 2013, 06:35:24 PM »

BREAK ARMS:

NEWS
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Azocan
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« Reply #337 on: June 14, 2013, 06:46:39 PM »

ARMS NEWS:

BREAKING
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I have no idea.
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Quarry
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« Reply #338 on: June 15, 2013, 03:02:07 AM »

DLC NEWS:

ARMS
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mushbuh
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« Reply #339 on: June 15, 2013, 08:28:26 AM »

http://tindeck.com/listen/vxvq minigame?
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