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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206719 times)
Seiseki
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« Reply #3020 on: November 11, 2014, 06:51:14 AM »

Mining ship, went a bit overboard on the details when texturing..
The color scheme is kinda dull too, Maybe I'll add some orange.


Wow! That looks great. I want to know more, I want to see more! ..I hope there's more?
Great job!


Thanks! There is more and we'll eventually create a devlog for this game, which is a space colony simulator/management game.  Smiley
« Last Edit: November 11, 2014, 06:58:15 AM by Seiseki » Logged

tuaarita
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« Reply #3021 on: November 11, 2014, 10:38:57 AM »

Someone told me to post crap so I won't be bummed out when it gets called crap.  Huh?

The halved framerate really threw my game off so excuse me


it's just 4 tiles now but I'm working on more sloooowly. And I need to set them to rotate randomly.
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diest
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« Reply #3022 on: November 11, 2014, 01:26:21 PM »

This is really cool. Nice parallax effect, and the background's really well pixelled. The only thing is the house's roof seems really thin; seems like it would benefit from a more substantial roof. Anyway, nice work!

You're right. I changed up the house here and a preview of a village character  Smiley

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Canned Turkey
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« Reply #3023 on: November 11, 2014, 01:30:27 PM »

This is really cool. Nice parallax effect, and the background's really well pixelled. The only thing is the house's roof seems really thin; seems like it would benefit from a more substantial roof. Anyway, nice work!

You're right. I changed up the house here and a preview of a village character  Smiley



Nice dialogue, really makes me want to see more of this.
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Mattie
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« Reply #3024 on: November 11, 2014, 01:39:18 PM »

This is really cool. Nice parallax effect, and the background's really well pixelled. The only thing is the house's roof seems really thin; seems like it would benefit from a more substantial roof. Anyway, nice work!

You're right. I changed up the house here and a preview of a village character  Smiley

PICTURE

Hi, really cute pixel art and an interesting character you have there. Smiley

I think you should make tiles for these spots on the slope though:
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Canned Turkey
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« Reply #3025 on: November 11, 2014, 07:41:59 PM »


Current side project to take a small break from ruins.
It's a British trading arena shooter with pirates.
Yeah.
The idea is that the tea is your highscore, but you can trade that score for more little helpers and upgrades for them in hopes of surviving longer to get an even higher score.
« Last Edit: November 11, 2014, 08:17:13 PM by Canned Turkey » Logged
Canned Turkey
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« Reply #3026 on: November 12, 2014, 01:03:28 PM »


Double posting because progress.
The credits on the menu are preemptive, there's no audio yet.
Maybe I should start a devlog for this...
« Last Edit: November 12, 2014, 02:37:17 PM by Canned Turkey » Logged
csg
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« Reply #3027 on: November 13, 2014, 05:18:42 AM »

@Canned Turkey
Yes, devlog please! :A Looks good!

Some more animations for Buntoki~~~! Plantings seeds.

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YellowAfterlife
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« Reply #3028 on: November 13, 2014, 08:21:40 PM »

Wings of Saint Nazaire just got functional autopilots. :D
http://wingsofstnazaire.com/images/news/navjump_03.gif
Tons more on our Devlog...http://forums.tigsource.com/index.php?topic=40821
I love the visuals in this. There's something in the end of animation reminiscent of cinematics in older games.
Mining ship, went a bit overboard on the details when texturing..
The color scheme is kinda dull too, Maybe I'll add some orange.

http://share.cherrytree.at/showfile-17583/wip_miningbarge.gif
This looks rather good actually! Though depends on contrast between it and surroundings, I guess. Could maybe adjust the shape of flames to have larger area at start and smaller at end, or dither few last pixels to transparent if 1-bit transparency is supported/appropriate

Perhaps not the most essential game element, but - controls configuration UI in action:

Planning to reuse this a lot, since the thing is pretty flexible, can be linked to a game relatively easily, and even has something similar to a small scripting language, just in case none of standard settings suit the user.
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owendeery
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« Reply #3029 on: November 13, 2014, 09:12:04 PM »

7DFPS is almost done, and my game ended up having a bunch of horses in it.

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joseph ¯\_(ツ)_/¯
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« Reply #3030 on: November 14, 2014, 10:06:23 AM »



me and eva do a 7d3rdpersons
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Sik
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« Reply #3031 on: November 14, 2014, 12:18:50 PM »

The only issue I see there is aiming. How do you aim there? o_o
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joseph ¯\_(ツ)_/¯
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« Reply #3032 on: November 14, 2014, 12:40:04 PM »

the gif is cropped, reticule is in the center of the screen~
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Netsu
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« Reply #3033 on: November 15, 2014, 05:48:41 AM »

Basic combo work in progress



Deflecting bullets

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jiitype
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« Reply #3034 on: November 15, 2014, 06:46:13 AM »

me and eva do a 7d3rdpersons

Beautiful Waaagh!
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efge
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« Reply #3035 on: November 15, 2014, 06:49:07 AM »

J.A.R.G. - Just Another Racing Game (PC, Mac)
Kesselberg (mobile)





Kesselberg in 10 sec.


Cheers,
FF

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Franklin's Ghost
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« Reply #3036 on: November 15, 2014, 07:37:41 PM »

Little platformer idea I had. Have the story down but I'm horrible at level design.

Beard on, beard off...
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lionfish
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« Reply #3037 on: November 16, 2014, 04:26:09 AM »

Something I've been working on recently



This is real nice looking.  Do you have a link to the development yet?
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DangerMomentum
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« Reply #3038 on: November 16, 2014, 09:26:35 AM »

Took my first step towards procedurally generated tilesets. Behold, a tacky hotel wallpaper generator:



These little chunks will end up being used in a mostly different way, but the foundation is there.

E:
« Last Edit: November 16, 2014, 03:43:25 PM by AMT » Logged

olli
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« Reply #3039 on: November 17, 2014, 05:53:13 AM »



me and eva do a 7d3rdpersons

that looks amazing, the art really pops!
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