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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206741 times)
Schilcote
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« Reply #3040 on: November 17, 2014, 09:16:17 AM »

Took my first step towards procedurally generated tilesets.

Have you looked into texture synthesis at all? There's ways you can take a sample of a texture and from it generate an arbitrarily-sized image that looks the same but does not tile. The link explains it better. I was looking into it to try to build a level generator off that idea (since a level made of tiles is really just a special case of a bitmap image, and I figured it's possible that preserving the "texture" of the level might preserve its playability).

I was thinking you could run your little ramdomly-generated tile through that and have an interestingly trippy background image that never tiles.
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eliasdaler
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« Reply #3041 on: November 17, 2014, 01:51:15 PM »

This is why you have to rescure that poor guy
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yaomon17
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« Reply #3042 on: November 17, 2014, 04:51:03 PM »



Seems the gif had some slight kinks that resulted in a weird sky phenomenon...
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Sik
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« Reply #3043 on: November 17, 2014, 05:53:41 PM »

This is why you have to rescure that poor guy
http://i.imgur.com/ogARHqz.gif

Isn't it likely he'd be grabbing and opening things with his feet anyway? (although I'm not sure how feasible is to open a chest with one's toes)
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Geti
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« Reply #3044 on: November 17, 2014, 06:14:44 PM »

He's being coy so you get him out Smiley
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Canned Turkey
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« Reply #3045 on: November 17, 2014, 06:38:13 PM »

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Zack Bell
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« Reply #3046 on: November 17, 2014, 09:20:08 PM »

Not exactly a game, but it's my next Game Maker asset. Focusing on player states and interactive terrain.

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eliasdaler
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« Reply #3047 on: November 18, 2014, 12:11:48 AM »

This is why you have to rescure that poor guy
http://i.imgur.com/ogARHqz.gif

Isn't it likely he'd be grabbing and opening things with his feet anyway? (although I'm not sure how feasible is to open a chest with one's toes)

Well, Link does it in some Zelda games... But let's say that chest is hard to open with your feet.  Wink
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Dewfreak83
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« Reply #3048 on: November 18, 2014, 07:16:58 AM »

With a gamebook or interactive fiction (that is very text/story focused) it can be difficult to make certain things pop and have a wow/neat-factor. Here I'm trying to make getting a stat point (building your character) feel exciting:

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Saturator
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« Reply #3049 on: November 18, 2014, 09:24:06 AM »



me and eva do a 7d3rdpersons

That's so good. Could imagine a cross between Hotline Miami and Serious Sam with these graphics.
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Miguelito
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« Reply #3050 on: November 18, 2014, 01:46:41 PM »

Not exactly being worked on, more like a Game Jam project that didn't go anywhere. Pity, really...

Well, here's the protagonist sprite at least!
idle
walk
swing
Alucard-style backdash
knockback
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Schilcote
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« Reply #3051 on: November 18, 2014, 04:40:07 PM »

fuckin drones man

so damn lazy
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Geti
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« Reply #3052 on: November 18, 2014, 08:24:33 PM »

Well, here's the protagonist sprite at least!
Hahaha, I liked the knockback undies Smiley nice touch
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ANtY
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« Reply #3053 on: November 19, 2014, 04:53:54 AM »

Not exactly being worked on, more like a Game Jam project that didn't go anywhere. Pity, really...

Well, here's the protagonist sprite at least!
idle
walk
swing
Alucard-style backdash
knockback

oh my, i want to play this so much!
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Netsu
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« Reply #3054 on: November 19, 2014, 05:02:28 AM »



me and eva do a 7d3rdpersons

Looks awesome! The animations and textures really pop.
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Rat Casket
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« Reply #3055 on: November 19, 2014, 05:45:48 AM »

nobody is allowed to compliment catguys textures or he will get mad because he used tricks and that makes them not as good.

your secret is out joe.

now what.

now what will you do.
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joseph ¯\_(ツ)_/¯
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« Reply #3056 on: November 19, 2014, 11:24:16 AM »

no rabbit these are still good as far as textures go, it's just 3d is inherently bad (cuz tricks)

anyway i'm glad you all like it! credit goes to eva for having good taste and all the shaders/lighting/timing. Excited to work more on the game.

If you want the illusion shattered, you guys can play the hacky demo build on the 7dfps site, it's called 'swan song.' It's not much of a game atm (we started late and bit off more than was reasonable to try to chew inside of the jam time limit) but there's a lot of really solid foundational stuff that eva got done which should make it transition into a Real Game pretty easily as soon as we get back to work on it.





me and eva do a 7d3rdpersons

that looks amazing, the art really pops!
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Rotondo
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« Reply #3057 on: November 19, 2014, 03:16:45 PM »

Throw pots to trigger traps, possibly get meal.

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sam_suite
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« Reply #3058 on: November 19, 2014, 06:18:34 PM »



This is for RADON, a high-caliber stealth racing game I've been working on for the past couple of months. we're going to show it off at a gamedev exhibition at my school this Friday. Should be fun!

side note: I have the spritesheet for this animation saved as "deathsplosion.png"
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James Edward Smith
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« Reply #3059 on: November 19, 2014, 07:40:36 PM »

Fillin' up my coffers with phat loot in Pike'n Shot (game does not run at gif wacky speed).



Also fake CRT POWER!

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Pike `n Shot  the first pshmup ever made. Twitter:@JamesEdSmith
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