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April 26, 2024, 02:29:19 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206435 times)
ompuco
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oh my god whats happening


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« Reply #4660 on: April 20, 2016, 04:57:01 PM »

messing with photogrammetry. gonna try doing some more tests with custom captures since there's a nice program for it that works with my old kinect.

the whole seperated vertices thing looks too much like MOABD but I'm only planning on using this stuff in one section near the end of the game.

EDIT: ended up doubling the resolution to match the older prototype. it looks much better and allows me to do some insanely messy things while still keeping it from totally killing your eyes forever... a little.


also makes the vertex seperation look superb imo




the game also has a bloom effect after all the upscaling and it looks gorgeous, but it causes GIF compression to become total shit
« Last Edit: April 21, 2016, 08:38:38 PM by ompuco » Logged

The Translocator
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« Reply #4661 on: April 23, 2016, 02:36:51 PM »

Finally got the first area of Seq Breaker to a decent state (other than needing playtested until the end of time)



I'm also toying with the idea of making a demo *literally* one room to make fun of modern demos.



I needed a break from the stress of trying to teach basic mechanics when all I want to do is make complex combat scenarios, so I  made these prototypes. Not sure if I want to take them further or not...


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BomberTREE
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« Reply #4662 on: April 23, 2016, 04:00:06 PM »



ASCII roleplaying Smiley
(It's a really boring gif, but the idea of somebody making the game as you play excites me)
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Nikas
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drink drank drunk


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« Reply #4663 on: April 24, 2016, 08:45:12 AM »


We've started the Greenlight campaign! You could help us with your votes if you like the game, of course.
http://steamcommunity.com/sharedfiles/filedetails/?id=670635994
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ericmbernier
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« Reply #4664 on: April 24, 2016, 10:12:08 AM »

Added a bunch of critters to the forest:



Shadows need to be a bit lighter, and need a little work.
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BomberTREE
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« Reply #4665 on: April 24, 2016, 02:46:51 PM »



 Toast Left Apoplectic Toast Right
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ompuco
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oh my god whats happening


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« Reply #4666 on: April 25, 2016, 03:40:28 PM »


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Alec S.
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Formerly Malec2b


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« Reply #4667 on: April 28, 2016, 03:04:04 PM »

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Hydorah
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Improved Push Movement (Final?)


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« Reply #4668 on: April 28, 2016, 07:18:15 PM »



yo keep stealing shit, kid





rekt

V\
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sonder
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« Reply #4669 on: April 28, 2016, 07:32:34 PM »

yo keep stealing shit, kid

dude.  stop.
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Capntastic
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« Reply #4670 on: April 28, 2016, 08:39:44 PM »

He's gone

Also the only thing he seemed to be working on was a full on Unlicensed Super Metroid Project so calling someone a thief for making a "bipedal robot sprite" is pretty FOOLISH
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Torchkas
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« Reply #4671 on: April 29, 2016, 01:21:42 PM »

images
hey the stuff you're doing looks pretty neato. interested to see what you're going to do with it
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JutsBeaumont
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« Reply #4672 on: April 30, 2016, 08:19:39 PM »



 Wink

snow is randomly generated, hence the small skip in the animation at the loop.
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gimymblert
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« Reply #4673 on: April 30, 2016, 09:50:53 PM »

Whoa whoa whoa! careful! tone down the awesomeness it makes me blind!
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skaz
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« Reply #4674 on: May 01, 2016, 07:19:22 AM »

image

snow is randomly generated, hence the small skip in the animation at the loop.

Mary me.
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Terrorbuns
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Bluh bluh.


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« Reply #4675 on: May 01, 2016, 04:57:58 PM »


made good progress today on my game
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BomberTREE
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« Reply #4676 on: May 01, 2016, 11:44:24 PM »

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BomberTREE
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« Reply #4677 on: May 08, 2016, 12:12:58 PM »



Recreating window doo-dads is pretty entertaining Smiley
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Jimanzium
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« Reply #4678 on: May 09, 2016, 06:43:42 AM »



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Forstride
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« Reply #4679 on: May 09, 2016, 09:23:03 AM »

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