foofter
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« Reply #4740 on: June 19, 2016, 03:17:47 AM » |
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Just made the balloon men
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Nikas
Level 1
drink drank drunk
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« Reply #4742 on: June 19, 2016, 05:16:38 AM » |
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Arrrrgh, spiders!
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aamatniekss
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« Reply #4743 on: June 19, 2016, 05:19:08 AM » |
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Arrrrgh, spiders!
Dude this is looking brilliant!
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Nikas
Level 1
drink drank drunk
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« Reply #4744 on: June 19, 2016, 05:40:56 AM » |
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Yay, thanks! :>
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alvarop
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« Reply #4745 on: June 19, 2016, 09:13:47 AM » |
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Confirming : it looks dooooope.
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vaaasm
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« Reply #4747 on: June 20, 2016, 12:13:34 PM » |
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@catghost: woahh it's looking super pretty. Love those colors. @antraxx: loving those mech designs.
New tentacle dudes!
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goshki
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« Reply #4748 on: June 21, 2016, 03:40:27 AM » |
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Heyyyyyyy, it looks like some kind of robotic porn!
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kairunotabi
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« Reply #4749 on: June 21, 2016, 06:58:42 PM » |
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absolute8
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« Reply #4750 on: June 25, 2016, 12:22:27 PM » |
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Ashedragon
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« Reply #4751 on: June 25, 2016, 03:32:53 PM » |
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Here is a terrible gif showing an early prototype of a game I'm making inspired by the aesthetics of Hagane and Shinobi III:
It looks nice, but half the time I can't even see the character. I assume this is temporary, but I thought I would mention it anyways.
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absolute8
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« Reply #4752 on: June 25, 2016, 05:05:57 PM » |
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Here is a terrible gif showing an early prototype of a game I'm making inspired by the aesthetics of Hagane and Shinobi III:
It looks nice, but half the time I can't even see the character. I assume this is temporary, but I thought I would mention it anyways. It is very temporary. I'm testing tints, tones and shades before coloring the graphics
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owendeery
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« Reply #4753 on: June 28, 2016, 05:50:38 AM » |
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Starting work on some PCG stuff
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gimymblert
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« Reply #4754 on: June 28, 2016, 11:10:50 PM » |
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Do you do half edge geometry? Asking to be jealous.
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Screen Head Media
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« Reply #4755 on: June 29, 2016, 01:29:14 AM » |
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Some character animations for my upcoming #GameDevLive projekt DUCK SPACE. DUCK SPACE DevlogThe duck was animated using Spine which allows you to create simple animations in no time. I also use Spine for animating non living things, like building or other technical stuff.
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owendeery
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« Reply #4756 on: June 29, 2016, 05:21:50 AM » |
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Do you do half edge geometry? Asking to be jealous.
Nope, hadn't heard of it before you mentioned but I'm looking into it now. For now each "room" is just an isolated mesh.
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davemakes
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« Reply #4757 on: June 29, 2016, 07:16:14 PM » |
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I just finished a weird little story/exploration game called Sand and Stars for the Mystic Western game jam. This was my first real effort using Game Maker, and it was a lot of fun.
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oahda
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« Reply #4758 on: July 01, 2016, 03:09:52 AM » |
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Ooh, are you continuing work on the LD game post-jam? That's quite an improvement!
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #4759 on: July 02, 2016, 05:39:27 PM » |
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New gameplay yay
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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