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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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poe
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« Reply #5680 on: May 06, 2019, 08:49:52 PM »




Seen this a bunch on twitter, it looks great!

Floor indicator WIP
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Franklin's Ghost
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« Reply #5681 on: May 11, 2019, 07:23:55 AM »

Trying to tweak my post Ludum Dare entry to feel more complete.

Bradley's Little Money Maker

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VirginRedemption
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« Reply #5682 on: May 17, 2019, 06:33:23 AM »

All these gifs are so great! Here's mine.

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« Reply #5683 on: May 18, 2019, 09:41:59 AM »

Some updates to my main menu. Most-recent was moving the title to the left, in line with the buttons, in response to some critique.

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Ordnas
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« Reply #5684 on: May 23, 2019, 12:48:31 AM »

Yes, the title inline with the menu buttons on the left is correct, also a common designed used by indie titles (check Devotion main menu).
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« Reply #5685 on: May 23, 2019, 07:03:54 AM »

This entire page is gold. Kiss
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« Reply #5686 on: May 23, 2019, 09:55:14 AM »

Yes, the title inline with the menu buttons on the left is correct, also a common designed used by indie titles (check Devotion main menu).

I'm quite fond of a centred menu, design-wise, but alas it leaves less space for unbroken background imagery. :/

But yeah, in retrospect it does make sense to have the title line up with the buttons, whether they're centred or side-aligned!
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JobLeonard
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« Reply #5687 on: May 23, 2019, 11:28:32 PM »

All these gifs are so great! Here's mine.


Oooh, typing game but with keywords?
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Ordnas
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« Reply #5688 on: May 29, 2019, 12:09:42 PM »

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« Reply #5689 on: May 30, 2019, 10:09:59 AM »

A character jumping, from a side-project of mine, a "wandering visual novel".

First, the hazards of not paying attention to one's scaling...



And second, the corrected version, now with a bit of "squash-and-stretch":

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« Reply #5690 on: May 30, 2019, 12:47:32 PM »


Made with the great 1-bit art from Kenney.nl: https://opengameart.org/content/1-bit-pack
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Software engineer by trade. Game development by hobby.
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« Reply #5691 on: May 30, 2019, 02:21:57 PM »

A character jumping, from a side-project of mine, a "wandering visual novel".

First, the hazards of not paying attention to one's scaling...



And second, the corrected version, now with a bit of "squash-and-stretch":



She has beautiful eyes  Shocked Shocked Shocked
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i make games that can only ever be played once on http://throwaway.fun
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« Reply #5692 on: May 31, 2019, 09:31:36 AM »

She has beautiful eyes  Shocked Shocked Shocked

Thank you very much! I'm glad that you think so. ^_^
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fluffrabbit
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« Reply #5693 on: June 01, 2019, 01:21:34 PM »

Already posted this elsewhere, but dis my first GIF.



I still need to work on screen capture. Recorded with OBS, GIF'd with ffmpeg using some instructions I found.

EDIT: Had to change to a host with fatter pipes.
« Last Edit: June 02, 2019, 07:24:48 AM by fluffrabbit » Logged
alvarop
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« Reply #5694 on: June 01, 2019, 04:48:05 PM »

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« Reply #5695 on: June 02, 2019, 02:30:18 AM »


Kiss

Oooh, let's try to find a way to combine this with mechanics inspired by Ultimate Tic-Tac-Toe for ultimate mind-bendyness! Well, hello there!
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JobLeonard
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« Reply #5696 on: June 02, 2019, 02:38:24 AM »

I still need to work on screen capture. Recorded with OBS, GIF'd with ffmpeg using some instructions I found.
Which platform are you on?

On Linux SimpleScreenRecorder and/or Peek are working very well for me, depending on what I'm trying to do:

https://www.maartenbaert.be/simplescreenrecorder/

https://github.com/phw/peek


Also, this is the most up-to-date blog post I've found of how to encode high quality gifs with ffmpeg:

http://blog.pkh.me/p/21-high-quality-gif-with-ffmpeg.html

I adapted the bash script to not need /tmp/ but create/delete a local temporary directory and be a little bit more verbose about what it does:

https://gist.github.com/JobLeonard/927e7a1360c9e491d5171c0076c03a3b
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fluffrabbit
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« Reply #5697 on: June 02, 2019, 07:09:11 AM »

Thanks JobLeonard!

TBH I don't care enough to become a GIF expert, but that dither flag definitely saves file size if your palette is as basic as a pixel art game. Here is what I'm using now (thanks!)

Code:
ffmpeg -y -ss 7.3 -t 13.6 -i cap.flv -vf fps=10,scale=480:-1:flags=lanczos,palettegen palette.png
ffmpeg -ss 7.3 -t 13.6 -i cap.flv -i palette.png -filter_complex "fps=10,scale=480:-1:flags=lanczos[x];[x][1:v]paletteuse=dither=none" cap.gif

I'll have to try out simplescreencapture. I'm on Linux. I guess I'm just used to OBS because it's also on Windows.
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JobLeonard
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« Reply #5698 on: June 02, 2019, 07:31:14 AM »

EDIT: Quoted because pagination
Already posted this elsewhere, but dis my first GIF.



I still need to work on screen capture. Recorded with OBS, GIF'd with ffmpeg using some instructions I found.

EDIT: Had to change to a host with fatter pipes.


Thanks JobLeonard!

TBH I don't care enough to become a GIF expert, but that dither flag definitely saves file size if your palette is as basic as a pixel art game. Here is what I'm using now (thanks!)

Code:
ffmpeg -y -ss 7.3 -t 13.6 -i cap.flv -vf fps=10,scale=480:-1:flags=lanczos,palettegen palette.png
ffmpeg -ss 7.3 -t 13.6 -i cap.flv -i palette.png -filter_complex "fps=10,scale=480:-1:flags=lanczos[x];[x][1:v]paletteuse=dither=none" cap.gif

I'll have to try out simplescreencapture. I'm on Linux. I guess I'm just used to OBS because it's also on Windows.
Hey, if you're already familiar with OBS, then it has the advantage that you learn how to use a crossplatform tool so..
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fluffrabbit
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« Reply #5699 on: June 02, 2019, 07:51:57 AM »

Quote
Hey, if you're already familiar with OBS, then it has the advantage that you learn how to use a crossplatform tool so..
Yes, but it lags my game like crazy. Both tools do. At least simplescreenrecorder keeps the preview turned off by default, so I'll either use that or tweak the settings in OBS. It probably takes a combination of fast encoding settings, preview turned off, and a low resolution to get those rad framerates.
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