Purcy
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« Reply #80 on: August 19, 2013, 07:50:38 AM » |
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This looks interesting, definitely following!
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ericmbernier
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« Reply #81 on: August 22, 2013, 04:59:23 AM » |
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This is looking great! Posting to follow.
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Conker534
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« Reply #82 on: August 22, 2013, 05:23:56 AM » |
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Man what a pretty graphic style
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CVaseTYb!!
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« Reply #83 on: August 22, 2013, 08:41:27 AM » |
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more generation gifs please, i like watching them
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oh ok
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« Reply #84 on: August 24, 2013, 08:07:40 AM » |
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gabe let me ask you a thing
you've used both gm7 and studio, right? how is the jump? worth it? you are doing it for the mobile ports, etc?
fill me in with your deepest secrets
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oh ok
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« Reply #85 on: August 24, 2013, 08:24:00 AM » |
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the shader thing is definitely interesting. i was thinking of going for unity if i ever made something that used shaders, but gm studio is an option now. hmm.
thanks for replying! and good job so far with TBE!
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s0
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« Reply #86 on: August 25, 2013, 01:38:44 AM » |
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nice work on the levelgen so far and good that you're still working on it!
what purpose do the different areas serve exactly? are you going to use different generation algorithms for them or do they just determine what sorts of monsters and etc you're going to fight?
i've been thinking of porting rogue's souls to GMS but i read that screen_redraw and show_message don't work anymore and that loading from external files is different, so i'd probably have to refactor a lot of code. :/
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« Last Edit: August 25, 2013, 02:06:27 AM by C.A. Sinner »
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Uykered
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« Reply #87 on: November 11, 2013, 02:45:52 AM » |
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This is looking really great and exciting. Just out of curiosity though, what's the point of the portraits when your sprites are nice large and detailed? I guess they are cool though, hehe.
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Aquanoctis
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« Reply #88 on: November 12, 2013, 05:44:01 AM » |
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Much better this time round. And that is a really sweet logo!
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terri
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« Reply #89 on: November 12, 2013, 06:44:59 AM » |
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cool video, the games looks very rich in features
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owendeery
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« Reply #90 on: November 14, 2013, 09:10:36 AM » |
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Fuck yes, refactoring.
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Belimoth
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« Reply #91 on: November 14, 2013, 09:51:57 PM » |
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Lookin good, smart of you to strip out the graphics for now.
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happymonster
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« Reply #92 on: December 01, 2013, 02:35:56 AM » |
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I've got no idea what's going on with these GIFs, but it looks cool!
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Belimoth
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« Reply #93 on: December 04, 2013, 06:18:39 AM » |
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Red with envy. Good job on that lighting. For revenge I think I'll page it.
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phi6
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« Reply #94 on: December 08, 2013, 11:55:50 PM » |
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The claustrophobic feel reminds me a lot of Teleglitch. Fnatastic work!
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TinyKeep is now on Steam! @phi6
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Moshfunk
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« Reply #95 on: December 10, 2013, 12:24:00 AM » |
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Holy &%ยค#%%! Those level generation algorithm-gifs are awesome and the game looks so juicy! You also do a really good work with promoting GM for me, because this proves that I'm just a lousy programmer and my slow progression in gamedev is not GM's fault. Take it all, will ya!?
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Still no gaems.
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Ant
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« Reply #96 on: December 10, 2013, 02:33:18 AM » |
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You also do a really good work with promoting GM for me, because this proves that I'm just a lousy programmer and my slow progression in gamedev is not GM's fault. I can confirm Verdon is a wizard - I've been using GM since 2005 and still don't know htf he does half the stuff he does
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dancing_dead
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« Reply #97 on: December 10, 2013, 02:08:18 PM » |
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DEVLOG 31
- Implemented fog of war again for the new lighting - it uses a render target the same size in pixels as the level grid, and just draws it over the level really big. I'm pretty sure that's how most games do it.
hi there, could you expand on this a bit? do you mean drawing the discovered areas to a render target, caching that and then redrawing that on every frame in all the places where the lighting (visibility) doesn't go? how do you extend this render target? do you have many such fog of war buffers or just one? don't you hit some sort of max size limit? sorry, if I'm completely off the mark, haha, I will have to implement this myself, but haven't really stumbled on any "gotcha" type of idea yet for this, and this has been sitting on the todo bench for quite a while now.
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melos
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« Reply #98 on: December 10, 2013, 02:14:51 PM » |
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im watching u u wizard dont do anything unlawful or selse
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play hydlide 2
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_discovery
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« Reply #99 on: December 10, 2013, 10:39:23 PM » |
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"Just like that huh!"
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