Ha, I definitely got the Puppy Games vibe too right away.
Will you be uploading a playable build at anytime, or just the videos? Nice work so far!
Sincerely i don't know what to do. For one side my idea is release the game with the first level to see bugs and get feedback. By the other side maybe is still too soon to release something playable that maybe not fit with the final game and give a wrong vision about the game without see all the complete elements/features.
Maybe with 4 completed levels adding all the elements i have in mind can be a good idea to release an alpha version, but well as i said i don't know, actually i'm focusing to adapt the game to all the possible platforms.
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And well, No Time To Stop is working perfectly(or practically) on OUYA :D . The only thing i not understad is that in OUYA the player jump about 10-20 pixels more with no explanation while in the Kindle FIre (Both use the same Android Version) jumps correctly and maybe i will need to change the jumping movement and calibrate to be equally, because if not can break the gameplay level design.
Actually the game runs in:
Windows, Mac, Linux, Flash, Android and OUYA.
And when Apple active my developer ID i suppose i will get also the game for iOS