mushbuh
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« Reply #140 on: July 03, 2013, 11:48:54 AM » |
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will the fridge make a return?
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Conker534
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« Reply #141 on: July 03, 2013, 12:14:45 PM » |
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This project looks interesting, i liked the early tech. This is GM(Game maker)?
Thanks, yeah its in Game Maker 8 Pro. will the fridge make a return?
Maybe.
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GodBlessU
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« Reply #142 on: July 03, 2013, 12:30:01 PM » |
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You should try to implement a grid based movement. It's more efficient (for me, of course). Any ideia when it will be released?
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Conker534
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« Reply #143 on: July 03, 2013, 12:35:59 PM » |
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Ehh I don't really like feeling locked into a grid, most of the stuff will be on a grid, but the NPCs and stuff will not be.
As for a release date, I don't think I'll finish this game for a long time, so no I couldn't tell you when, sorry. :D
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« Last Edit: July 03, 2013, 02:27:29 PM by Conker »
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Conker534
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« Reply #144 on: July 03, 2013, 03:40:37 PM » |
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Alrighty guys, i added rain. Everyone is going to love rain because ALL of your crops are watered for that day!
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Doktor_Q
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« Reply #145 on: July 03, 2013, 04:13:54 PM » |
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Should make getting wet personally be somehow undesirable. And add umbrellas.
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Conker534
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« Reply #146 on: July 03, 2013, 05:23:10 PM » |
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I uploaded it to IndieDB, once its accepted I can share a gameplay demo with all of you, it won't be much, but I'd like some comments on the feel of the game.
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SoulSharer
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« Reply #147 on: July 03, 2013, 10:54:41 PM » |
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Alrighty guys, i added rain. Everyone is going to love rain because ALL of your crops are watered for that day! Cool, but it looks like flashing and not raining. I think you need to make 2 or 3 more frames - or better do it with a particle engine? The thing is if you will see it enough times, it might ruin the experience (if its repetitive)
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Conker534
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« Reply #148 on: July 03, 2013, 11:28:40 PM » |
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Yeah its just placeholder All of the art is just placeholder, it'll look much much prettier in the end.
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SoulSharer
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« Reply #149 on: July 03, 2013, 11:42:40 PM » |
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Yeah its just placeholder All of the art is just placeholder, it'll look much much prettier in the end. Ah, ok, looks pretty good even with placeholders.
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Conker534
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« Reply #150 on: July 04, 2013, 12:17:18 AM » |
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Thanks!
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OneMoreGo
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« Reply #151 on: July 04, 2013, 01:22:08 AM » |
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Nice work - it's great seeing the progress of this game.
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Conker534
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« Reply #152 on: July 04, 2013, 02:06:02 AM » |
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« Last Edit: July 04, 2013, 03:38:41 AM by Conker »
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aberrantmind
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« Reply #153 on: July 04, 2013, 09:11:33 AM » |
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checked it out on my desktop(which is slower than stuck shit), it hit 10fps, maxed at 15 fps. not sure why, I use game maker too and my builds run fine.
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Conker534
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« Reply #154 on: July 04, 2013, 11:34:40 AM » |
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Thanks, I updated the demo with a more optimized version! You should run much better on it. (once indiedb accepts it)
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Slader16
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« Reply #155 on: July 04, 2013, 11:52:45 AM » |
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Why is the game called Witch Princess?
If you already answered that question, then I apologize for my awesomeness. The game looks awesome btw!
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Conker534
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« Reply #156 on: July 04, 2013, 12:12:43 PM » |
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No I don't expect someone to dig through all these posts to get that answer haha!
Its because the Witch Princess is pretty much the antagonist of the game, who is always causing trouble, so I thought I'd name the game after her.
And thank you!
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GodBlessU
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« Reply #157 on: July 04, 2013, 01:26:17 PM » |
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So, the main caracter is a female?
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Conker534
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« Reply #158 on: July 04, 2013, 01:45:02 PM » |
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No the main character is a guy
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Gregg Williams
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« Reply #159 on: July 04, 2013, 01:48:31 PM » |
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Any chance of a Mac build?
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